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“The Cold Case of Copyright Infringement” Designed and Written by:  Madeline Gouin Introduction “The Cold Case of Copyright Infringement,” is an e-learning adventure game.  This game will introduce you to versatile concepts of copyright, with a primary focus on a real lifescenario.  You will practice decision making, execution of choices, data collection, analysis, and investigative skills necessary to enforce copyright law in your own personal situations.   [1]Curtis, Anne.  Word Smart for the GRE.  New York:  Random House Inc., 2007.
Learning Objectives Upon completion of this e-learning adventure game, you should be able to: 	Identify violations of copyright	Identify key-terms of the copyright law and define their 	meaning	Discover insights and identify issues of piracy 	Identify steps to enforce copyright law	Connect learning with personal situations
Assessment I will assess your knowledge of copyright by: Completion of the adventure learning game A final written analysis of the issues presented within the game Online discussion
Analysis The following points must be presented in your final analysis:  Identify violations of copyright	Identify key-terms of the copyright law and define their    	meaning	Discover insights and identify issues of piracy 	Identify steps to enforce copyright law	Connect learning with personal situations
Discussion As you have witnessed in the above e-learning adventure game, artists have huge intellectual influences within a society.         In this discussion, I would like you to contemplate and answer the following:   Intellectual influences inspired by art shape, mold, and shift 	mass-cultural paradigms through new formed ideas, beliefs,   	and discourse. Thinking about your own intellectual 	property and the processes involved, to see it through 	completion, how do you think your personal expression shapes 	society? Do you think legally enforcing copyright law will end the piracy 	                 encountered in the e-learning adventure game?                   Why or why not?
Readings Text to accompany e-learning module: “A Guide to Intellectual Property Protection” A Collaborative Effort  of the Minnesota Department of Employment, Economic Development, and Merchant & Gould (An Intellectual Property Law Firm). 6of
Resources and Further Exploration At your discretion, you may explore topic of interest. United States Small Business Administration www.sba.gov/localresources/district/mn/index.html United States Copyright Office www.copyright.gov 7of  Google Purchase Storage https://www.google.com/accounts/PurchaseStorage

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Sample E-learning

  • 1. “The Cold Case of Copyright Infringement” Designed and Written by: Madeline Gouin Introduction “The Cold Case of Copyright Infringement,” is an e-learning adventure game. This game will introduce you to versatile concepts of copyright, with a primary focus on a real lifescenario. You will practice decision making, execution of choices, data collection, analysis, and investigative skills necessary to enforce copyright law in your own personal situations. [1]Curtis, Anne. Word Smart for the GRE. New York: Random House Inc., 2007.
  • 2. Learning Objectives Upon completion of this e-learning adventure game, you should be able to: Identify violations of copyright Identify key-terms of the copyright law and define their meaning Discover insights and identify issues of piracy Identify steps to enforce copyright law Connect learning with personal situations
  • 3. Assessment I will assess your knowledge of copyright by: Completion of the adventure learning game A final written analysis of the issues presented within the game Online discussion
  • 4. Analysis The following points must be presented in your final analysis: Identify violations of copyright Identify key-terms of the copyright law and define their meaning Discover insights and identify issues of piracy Identify steps to enforce copyright law Connect learning with personal situations
  • 5. Discussion As you have witnessed in the above e-learning adventure game, artists have huge intellectual influences within a society.   In this discussion, I would like you to contemplate and answer the following:   Intellectual influences inspired by art shape, mold, and shift mass-cultural paradigms through new formed ideas, beliefs, and discourse. Thinking about your own intellectual property and the processes involved, to see it through completion, how do you think your personal expression shapes society? Do you think legally enforcing copyright law will end the piracy encountered in the e-learning adventure game? Why or why not?
  • 6. Readings Text to accompany e-learning module: “A Guide to Intellectual Property Protection” A Collaborative Effort of the Minnesota Department of Employment, Economic Development, and Merchant & Gould (An Intellectual Property Law Firm). 6of
  • 7. Resources and Further Exploration At your discretion, you may explore topic of interest. United States Small Business Administration www.sba.gov/localresources/district/mn/index.html United States Copyright Office www.copyright.gov 7of Google Purchase Storage https://www.google.com/accounts/PurchaseStorage