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Bristol ID&D
3 June 2019
Jon Gibbins .j { } Dotjay Ltd
Photo credits: LG, Gould, Larson, DiC, Apple
Photo credit: Jon Gibbins with thanks to Drake Music Project
“Getting your own experience of
accessibility helps you to put
yourself in the shoes of others and
keep accessibility in mind when
building and testing your sites and
applications”
– Jon Gibbins, Nov 2007
Don’t you mean sympathy?
Most of us have a connection to
accessibility
Ageing
is about understanding people
is about understanding people
and the barriers that they face
is about understanding disabled people
and the barriers that they face
…is a human right
…is just good design
4 main disability types
• Speech output (screen readers)
• Braille output
• Magnification
• Voice input
• Switch access
• Captions
• Subtitles
• Audio description
• Sign language interpretation
Mobile experiences
Why mobile accessibility?
Mobile accessibility features
2 main interaction methods
•
•
•
Interaction methods
1. Explore by touch
•
•
•
Interaction methods
2. Gesture navigation
…you do
•
•
•
•
•
•
CAPS
• Harder to read (dyslexia)
• Capitals can cause different reading by screen
readers, even shouting
Emphasis
“Skip to content” vs “Skip to main content”
“con tent” vs “con tent”
Hyphenation
iOS
enewsletter “ehneyewsleta” = ˌe njuːsletər (sounds Russian)
e-newsletter “ee newsletter” = ˈiːnuːzˌletər (correct)
Android
enewsletter “eh newsletter” = ˌenuːzˌletər (wrong “e”
sound)
e-newsletter “ee newsletter” = ˈiːnuːzˌletər (correct)
Compound words
Compound words are commonplace
• Homepage
• Sitemap
• "Signup" announced as "sig–nup" in VoiceOver iOS
Spaces and hyphens are your friends.
Read / Reading
“Reeding” vs “Redding”
<h2>Get reading</h2> = “Get Redding”
<a href="#">Read more</a> = “Red more”
Date format
ambiguity, clarity (e.g. US versus UK)
01 03 2015
could be “1st of March”
…or “3rd of January”
…It really needn’t be
•
•
•
•
•
•
Tips
•
•
•
•
Next steps
•
•
•
•
Thanks!
67
•
• https://www.w3.org/TR/WCAG21/
•
• https://www.w3.org/WAI/WCAG21/Techniques/
•
• https://www.w3.org/WAI/WCAG21/Understanding/
•
• https://www.w3.org/WAI/WCAG21/Understanding/conf
ormance
•
• https://www.w3.org/WAI/WCAG21/quickref/
References

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Experiencing digital accessibility using your smartphone (Bristol ID&D, June 2019)

Editor's Notes

  1. This is relatively new talk based on some old ideas. I’ve been thinking about this for around 5 years now. It encapsulates my take on accessibility. Digital accessibility consultant on web and mobile Training, testing, development, UX, mentoring, policy and organisational change Self-taught web developer since 1999 Digital accessibility since 2003 Mobile specialist since 2012 Passionate about accessibility – why? I don’t have a disability as such (wears glasses, APD, bad back) Let me tell you the story of my journey to working with accessibility in mind Short version: “What’s accessibility all about for me?” Many accessibility presentations will kick off with an explanation of what accessibility is all about, why you should be thinking about it. Corporate Social Responsibility. The legal aspects (Equality Act, EN 301 549, ADA, 508). I’m not going to talk about compliance or the law today, unless you ask me to. The benefits. Proven Return On Investment You may have heard that the Internet’s biggest blind user is Google. Accessibility is good for SEO. Accessibility can save you time and helps make your applications more robust. No, really! Adding accessibility into applications makes automated testing easy. There’s a good case study for the business case from Legal & General (http://www.w3.org/WAI/bcase/legal-and-general-case-study) Developers: Often see accessibility as having to jump through hoops for little gain. It’s such a hassle. Why should I do it? For me: It’s a challenge. It’s on a par with testing, security and documentation. You don’t have to do it, but you should. I think it’s cool! Most importantly, I’ve seen what accessibility can do. I’m going to kick off with why I do accessibility…
  2. Jon’s earliest experience of “geek” Smart watches / phones: Jon first saw these in a book in the 80s and thought, “Woah, that’s pretty cool!” Technology is cool! But also enabling! LG watch phone: 1.3 inch full touch screen, 3G+ connectivity, video call capabilities, Voice recognition software, Bluetooth v2.1 with A2DP, MP3 player.
  3. Jon’s first experience of accessibility – a talking clock used by his blind mother.
  4. Jon has a passion for music. He plays guitar, sings, writes songs… At university, he got to work with disabled musicians to develop accessible music composition and performance software. The point is that we need to think outside the box a little. We need to find ways to empathise.
  5. Why is getting your own experience important?
  6. November 2007 Started assembling my accessibility video tour. Needs updating, but still helpful to understand how the technology is used. https://lab.dotjay.com/notes/assistive-technology/videos/
  7. Another way to talk about accessibility is through analogies. I like analogies. Any parents in the audience? More on analogies: https://dotjay.com/2007/11/analogies-for-accessibility
  8. You don’t know what it’s like unless you experience it for yourself. You can get an idea of what it's like from friends or family, but you don't know it until you become a parent yourself. Experiencing assistive technology for yourself or taking part in disability simulations won’t tell you what it’s like to be disabled. You cannot simulate disability effectively enough to understand what it is like to live with any disability.
  9. Robin Eames on Twitter, September 2018: https://twitter.com/robinmarceline/status/1039311147738906624 https://twitter.com/robinmarceline/status/1039321725756891136
  10. Well, yes, but no… Empathy = I feel with you = “you’re in a person’s head and understand how they feel and what they think.” Sympathy = I feel for you = “the acknowledgement of the suffering of others.” I choose to talk about empathy because disabled people don't want sympathy. They want equality. We build better through exercising empathy rather than sympathy. Empathy requires much more effort in order to achieve better understanding. Some say that it is impossible, or even wrong, to aim for empathy. Using an accessibility feature on your smartphone is going to build sympathy. But what I’m suggesting we should all do is going further to achieve better understanding. Don Norman, May 2019 (Design thinker and researcher, co-founder of Nielsen Norman Group) https://theblog.adobe.com/why-i-dont-believe-in-empathic-design-don-norman/ https://www.nngroup.com/articles/sympathy-vs-empathy-ux/ https://www.nngroup.com/articles/empathy-mapping/
  11. Beware of lies. We want to build for everyone. But you cannot understand everyone. I don't believe there is such as thing as “fully accessible”, so I try to avoid using that phrase. It's no easy task making something accessible to every person and accommodate the way they interact with the world. You can only do your best to make things as accessible as you can.
  12. Accessibility is not all about code or compliance; it’s about people. Experiencing digital accessibility helps *build empathy* with your users, 15-20% of which have some form of disability. [15% worldwide statistic from WHO World report on disability, 2011; 20% statistic is for England & Wales, 2011] In 2016, around 75% of disabled people in the UK had used the internet. In 2017, 78%. In 2018, 80%. Numbers are increasing, especially with cheaper means to access using mobile devices. Difficult to estimate regular users. Around 13% of the UK internet population have a disability. [Click-Away Pound Survey 2016] More: http://www.who.int/disabilities/world_report/2011/report/en/ https://www.ons.gov.uk/peoplepopulationandcommunity/healthandsocialcare/disability/articles/nearlyoneinfivepeoplehadsomeformofdisabilityinenglandandwales/2015-07-13 https://www.ons.gov.uk/businessindustryandtrade/itandinternetindustry/bulletins/internetusers/2016#25-of-disabled-adults-had-never-used-the-internet https://www.ons.gov.uk/businessindustryandtrade/itandinternetindustry/bulletins/internetusers/2018 http://www.clickawaypound.com/cap16finalreport.html http://fra.europa.eu/en/theme/people-disabilities
  13. Out of interest, do we have people with a disability here today? Jon wears glasses Jon’s mum went blind Jon’s dad has Alzheimer’s disease Jon has friends who are blind, deaf, people who are wheelchair users, people with cerebral palsy…
  14. I don’t know about you, but everyone I know is ageing. As we get older, we are likely to experience multiple disabilities of different types.
  15. Who can think of their own story about accessibility? I like to get good balance and something for everyone. What roles do we have in the room? How many developers? How many testers? Who is not technical? Who has some knowledge of accessibility? Who has used a mobile screen reader? WCAG?
  16. Inclusion and accessibility is about people, not laws or even just code.
  17. Yes, accessibility is a human right…
  18. For me, accessibility is as important as security, or performance, or documenting your code.
  19. Vision – blind, partially sighted Hearing – Deaf (capital D), deaf, hearing loss Deaf = Deaf community ∴ sign language more likely to be first language (BSL instead of English, for example) Motor – limited movement or control Cognitive / neurological – dyslexic, autistic
  20. Disabled people don’t always fall neatly into the 4 main disability types People have diverse needs Equally, people may use a diverse range of access tech and settings Older users, for example, could fall into any of the above groupings (limited dexterity, hearing and vision) Ageing We are all subject to ageing Spans various disabilities and user groups Often first-time users Note: Older people, like young children, find primary solid color easier to see and draw meaning from than pastel colors, etc. Hidden disabilities Often, we have images of people with extreme disabilities in mind (totally blind, amputees, wheelchair users, totally deaf, etc.) Many of us have mild disabilities (e.g. people who wear glasses) or hidden disabilities Dyslexia Chronic fatigue / pain (fibromyalgia) Epilepsy Photo sensitivity Temporary disability Broken bones, e.g. someone with a broken arm cannot use a mouse. Repetitive strain injury Tiredness
  21. Situational limitation Hands-free while driving. Hearing a phone call in noisy environments. Touch screen devices in bright light or wet weather. Small keyboards require dexterity. Notice the difference of “limitation” as opposed to “disability” (https://www.w3.org/WAI/EO/wiki/Situational_terminology) Terms like “device disabled” or “situational disability” dilutes the definition of disability and accessibility. Cultural inclusion Language; not everyone understands English. Colours have different meanings or associations all over the world. Red is often associated with stop, errors, or passion in Western cultures. In China, red can relate to celebration or good luck. Even shape and iconography Technology Particular software and hardware requirements or preferences User requirements can be diverse. Technology issues include user preference, for a particular hardware feature, for example. You cannot account for user preference, you can only build for flexibility. Mobile users can be limited by data allowances.
  22. Vision impairment Uses a screen reader or screen magnifier Physical impairment Only use a keyboard, may use voice recognition software and/or switch access Equally, people may use a diverse range of different access technology and settings
  23. Deaf or hard of hearing Requires captions for audio content
  24. iOS mainly, but all this applies to Android now, and to some extent on other platforms too. How many smartphones in pockets? How many iOS? How many Android? Others? Why am I picking out mobile accessibility here? Easily available – iOS and (most) Android devices Quick to learn Good way to get experience of AT Great for quick testing on actual AT Of particular interest to Jon… mobile accessibility: Small screens 40-pixel (7mm+) finger is big on small targets Can be hard to reach some parts of the screen Small text sizes is like having low vision Small input devices Tiny keys Environment (hands-free, noise, rain) Eyes-free usage, e.g. in car, is like being blind “Mainstream” features with accessibility benefits SMS Video calls Voice assistants, such as Siri, Cortana, etc. FaceTime used by deaf people Custom vibrations as ringtone equivalents Speeches given using iPad with Proloquo HueVue app that helps color blind people identify colors Braille: V-B-Reader app (Android) that enables Braille to be read using vibrating touch screens Touch-screen Braille writer Innovative assistive technology that’s useful to all users! Apple’s Siri voice recognition Google Voice’s voicemail transcription Custom vibrations (iPhone setting and Android app)
  25. Shared experiences comparable to temporary disability in the car (blind) at concerts (hard of hearing) small text (low vision) “fat fingers” on small screens / keyboards (hand tremors) broken bones (crutches) http://www.w3.org/WAI/mobile/experiences Opportunity For users Cheaper technology Easier to learn Easier to access services For business Reaching as wide an audience as possible Reaching untapped spending power
  26. Modern mobile devices have a wide variety of accessibility features built in, particularly iOS and Android. Let’s just take a look at screen readers.
  27. We’ll look at “explore by touch” first; gesture navigation is explained in the next slide. Also, more general notes about these interaction methods are in the notes on the next slide. Explore by touch: is spatial requires users to become aware of the layout of a page/screen can be tedious for general use and things can be missed by users but is by far the best way to interact with on-screen keyboards and is a bit like touch typing
  28. Focus: Slightly different concept on mobile than on desktop. Gesture navigation: is sequential, typically following the reading order of a page/screen allows users to interact with one element of a page/screen at a time, similar to how you interact with the keyboard on desktop applications uses a virtual focus cursor, which is roughly equivalent to keyboard focus and tabbing around an interface often makes more sense to users (provided reading order makes sense) and things are less likely to be missed Both of these methods are now used in iOS and Android Both methods available in iOS since iPhone OS 3 was released with the iPhone 3GS in June 2009 Android TalkBack Explore by Touch mode available since Android 4.0 (Ice Cream Sandwich) in October 2011 Android TalkBack Gesture mode available since Android 4.1 (Jelly Bean) in June 2012 Gesture navigation on Android does not behave in exactly the same way as VoiceOver on iOS, but it is similar These interaction methods are becoming a de facto standard on mobile devices
  29. iOS – Sim Daltonism: https://github.com/michelf/sim-daltonism Android – Chromatic Vision Simulator: https://play.google.com/store/apps/details?id=asada0.android.cvsimulator&hl=en_GB Example red-green images: https://i0.wp.com/metro.co.uk/wp-content/uploads/2014/09/1000x665291.jpg?quality=90&strip=all&zoom=1&resize=644%2C428&ssl=1 https://ichef.bbci.co.uk/news/624/cpsprodpb/8D31/production/_102454163_russia-saudi.jpg https://1.bp.blogspot.com/-JJZRuF3G6yA/Vz7o9Jj-GZI/AAAAAAAAAFM/0yFqdffq1y8_HkKK4O7PkhhRwwcceEymgCLcB/s1600/Liverpool-squad-640x400.jpg
  30. So, why isn't this the normal approach to accessibility? I think disability is difficult for some people to think or talk about. People may feel uncomfortable. I think this is down to poor understanding, social stigmas, lack of experience. But there are more problems at play…
  31. Don’t just be the accessibility guy/gal Shared responsibility Raise awareness Teach Learn
  32. Think about accessibility as early as possible Bake it into your process, wireframes, etc. Fix accessibility before it hits the screens Documenting accessibility as you go will help future iterations Accessibility more likely to: get baked into prototypes persist through development make it into production at an acceptable level
  33. Accessibility in continuous integration: code linting, checks as part of release procedures, etc. BS 8878 Not a set of development guidelines Project management roadmap for ensuring that web products are built in an accessible way
  34. You know your work better than I do. You understand the context better than I do. You are better placed to find solutions. I can guide you, but it’s better if you can teach yourself.
  35. Solutions are contextual – accessibility is contextual. Context is King, especially on mobile. It’s not necessarily about what you know; it’s about knowing what to look up and where.
  36. Another reason that experiencing accessibility is important. It helps you better understand the context. Just look at images, which may: Be purely decorative Be a photo Be a map Be a button Convey simple information Convey complex information
  37. Experience is the first step towards understanding. Without experience, poor choices are made. Without understanding, things you design or build may be inappropriate or incoherent. Here’s an example of an incoherent. Photo Just because you add something “accessible”, doesn’t mean that it makes sense. Design stage is important for establishing context and making sense of the answers before they become problems.
  38. In short, plenty. Guidelines are great, but… The guidelines don’t tell you everything. There are some fun things that can go wrong.
  39. I’ve seen plenty of examples on the Web where following guidelines has lead to poor accessibility due to lack of understanding: Tabindex WAI-ARIA
  40. The guidelines don’t tell you everything… Interesting things can happen with content. Here are just a few quick examples.
  41. We have language selection in WCAG, but what about pronunciation? Something that often gets missed is the text itself – the words we use. Clear text is essential to providing good user experiences for all users, but especially for users of assistive technology such as screen readers. Using semantic markup helps But screen readers can still get things wrong Notes: Screen reader software takes text found on screen – on a website, for example – and tries to create synthetic speech from it to help people understand what's on the screen. Think of Stephen Hawking's speech synthesizer (http://www.hawking.org.uk/the-computer.html). Problems arise when the software can't quite figure out what is meant by the text it finds. Certain text does not result in clearly understandable announcements from screen readers. While not a requirement under WCAG 2.0, these things should be considered for the best user experience for people who use assistive technologies. Not just an issue for screenreader users, but also people with dyslexia.
  42. Many compound words have become so commonplace that they have become acceptable in day-to-day use: bookmark commonplace grandfather newspaper weekend website
  43. So, accessibility is contextual. How do we best build for accessibility then?
  44. Annotate Fix accessibility before it hits the screens Documenting accessibility as you go will help future iterations Annotate wireframes with accessibility detail Show structure, headings, labels, order Headings Focus order Grouping Structure Colour contrast Include disabled people in personas Different disabilities, different needs Older people (often first time users) Plan to test with similar people
  45. Questions?