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Procedural Generation In Games
1. Procedural Generation in Games
(I waited so long to do this
presentation I wish it was
procedurally generated)
D DiPaolo - Lightning Lunch 5/21/2009
2. On the fly!
• Much like this presentation
• Used more and more often in gaming and to
some extent in other media
• Content such as terrain and music is
generated from a series of constraints but
otherwise is “organic”
D DiPaolo - Lightning Lunch 5/21/2009
3. Examples in media
• Games
– Spore
– Left 4 Dead
– Old school: The Sentinel
• Films
– Lord of the Rings battle sequences
D DiPaolo - Lightning Lunch 5/21/2009