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5:05 PM 8/29/2016
T
rmedia System
Multimedia Over Internet
ammad Daniyal
S-13-32 )
5:05 PM 8/29/2016
T
Hypermedia System
- Multimedia Over Internet
Muhammad Daniyal
( CS-13-32 )
- Logical extension to Hypertext
- Computer-based information retrieval system that enables user to gain or provide
access to text, audio, and video recordings, photographs, computer graphics, related
to a particular subject
- Allows the user to gather information in a non-linear way. This means that the user
has a choice as to what path he or she takes in order to gain information. The user
has the option of skipping certain items or can go through every piece of
information that is listed
- Hypermedia uses those media in which they are linked together in such a way that
user can move from one element to another and back again.
- Hypermedia programs are designed for constructivist learning environment.
Hypermedia ( termed by Ted Nelson – 1965 )
- A database of information
- Multiple media ( text , audio , graphics , video , image , animation etc )
- Multiple methods of moving from one element to another ( e.g. Hyperlinks, menus,
buttons, maps, word search, commands, indexes, e.t.c. )
- Interactive forms
Hypermedia Components:
• Hypermedia systems are used in educational environment. The active participation of
students is one of the major advantages of hypermedia systems.
• Hypermedia enables students to explore and construct their own learning.
• This method of learning breaks down the barriers of time and place, allowing
maximum flexibility for the learner. Students are provided a means to learn
individually and at their own speed. Students can repeat difficult concepts, or skip
already mastered skill areas.
Uses in Education:
Also it is used for effective education. Hypermedia can help students achieve a wide
variety of goals in education for example:
• Develop higher-order thinking skills
• Develop group and interpersonal skills
• Learn content in a given discipline
• Develop technical skills
Uses in Education:
Hypermedia Techniques
Coaching and Cueing Cognitive mapping Repeating / Reviewing Calculators
Bookmarks Self Assessment Tests Conceptual Models Giving Problems
Visualization & GraphicsMultiple views & role-playing Collaboration E-books
Playing games Printouts
The World Wide Web (WWW) is the best
example of hypermedia applications.
Through WWW it is possible to deliver
hypertext, graphics, animation and sound
between different computer environments .
Other forms of hypermedia applications
include CD-ROM encyclopedias and games.
To view hypermedia documents, a user’s
computer must have hardware and
software that support multimedia.
These systems usually consists of sound and video cards,
speakers, and a graphical operating system such as
Windows OS or the MacOS etc. To view hypermedia
documents on the Internet, a program called a browser
is necessary. Browsers provide varying levels of support
for the graphics, sound and video available on the
Internet.
- Hyperland ( 1990 Documentary Movie )
More References:

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Multimedia Over Internet: Hypermedia System

  • 1. 5:05 PM 8/29/2016 T rmedia System Multimedia Over Internet ammad Daniyal S-13-32 )
  • 2. 5:05 PM 8/29/2016 T Hypermedia System - Multimedia Over Internet Muhammad Daniyal ( CS-13-32 )
  • 3. - Logical extension to Hypertext - Computer-based information retrieval system that enables user to gain or provide access to text, audio, and video recordings, photographs, computer graphics, related to a particular subject - Allows the user to gather information in a non-linear way. This means that the user has a choice as to what path he or she takes in order to gain information. The user has the option of skipping certain items or can go through every piece of information that is listed - Hypermedia uses those media in which they are linked together in such a way that user can move from one element to another and back again. - Hypermedia programs are designed for constructivist learning environment. Hypermedia ( termed by Ted Nelson – 1965 )
  • 4. - A database of information - Multiple media ( text , audio , graphics , video , image , animation etc ) - Multiple methods of moving from one element to another ( e.g. Hyperlinks, menus, buttons, maps, word search, commands, indexes, e.t.c. ) - Interactive forms Hypermedia Components:
  • 5. • Hypermedia systems are used in educational environment. The active participation of students is one of the major advantages of hypermedia systems. • Hypermedia enables students to explore and construct their own learning. • This method of learning breaks down the barriers of time and place, allowing maximum flexibility for the learner. Students are provided a means to learn individually and at their own speed. Students can repeat difficult concepts, or skip already mastered skill areas. Uses in Education:
  • 6. Also it is used for effective education. Hypermedia can help students achieve a wide variety of goals in education for example: • Develop higher-order thinking skills • Develop group and interpersonal skills • Learn content in a given discipline • Develop technical skills Uses in Education:
  • 7. Hypermedia Techniques Coaching and Cueing Cognitive mapping Repeating / Reviewing Calculators Bookmarks Self Assessment Tests Conceptual Models Giving Problems Visualization & GraphicsMultiple views & role-playing Collaboration E-books Playing games Printouts
  • 8. The World Wide Web (WWW) is the best example of hypermedia applications. Through WWW it is possible to deliver hypertext, graphics, animation and sound between different computer environments .
  • 9. Other forms of hypermedia applications include CD-ROM encyclopedias and games. To view hypermedia documents, a user’s computer must have hardware and software that support multimedia.
  • 10. These systems usually consists of sound and video cards, speakers, and a graphical operating system such as Windows OS or the MacOS etc. To view hypermedia documents on the Internet, a program called a browser is necessary. Browsers provide varying levels of support for the graphics, sound and video available on the Internet.
  • 11. - Hyperland ( 1990 Documentary Movie ) More References: