2. [Z] DongRaeGu vs. [T] Ryung Game
One on Whirlwind
DRG’s unique take on the queen opening
Going mutalisk off of 3 base to safely take a fourth
Using mass ling baneling with mutalisks as a
stepping stone for Hive
How to free up your supply of ultras to make room
for Brood Lords (and what to learn from NA Zergs)
3. DRG vs. Ryung Game One
Continued…Late Game
Base count always matters
How to drop against brood lords
Don’t force the engagement, be patient!
Not just a late game plan, but a super late game
one
4. DRG vs. Ryung Game Two on
Cloud Kingdom
Ryung showing off the new way to do a marine hellion
“timing,” poking rather than damaging.
Quick banelings, but a slow baneling speed.
Delayed lair and doing a four base version of the three
base ling/bane/muta all in. An ultra follow up allows
for maximum agression (extra gas makes this work)
5. DRG vs. Ryung Game Three on
Antiga Shipyard
Both players used more standard openings on the
smaller map (6 queen vs. reactor hellion/banshee)
Less about Ryung’s all in itself, more about the all
inning vs. 3cc against the new queen openings. (quick
slow banelings are key to defending)
6. [T] Supernova vs. [Z] Nestea Game
One on Antiga Shipyard
The new standard response? Third hatch before
Spawning pool
More hatcheries means more queens
Constantly scout two base army composition, it will
tell you what timing terran is coming with (DRG ling
method vs. Nestea OL)
Once you know you’re safe, don’t be afraid to double
macro hatch
7. [T] Supernova vs. [Z] Nestea Game
Two on Entombed Valley
Roach baneling vs. Muta ling baneling as a three base
composition. Both allow for a safe fourth, a gas dump,
and counter attacking power. Which is better?
General diversity between DRG and Nestea’s playstyle
8. [Z] DRG vs. [Z] Nestea Game One
on Antiga Shipyard
Nestea’s third queen and roach warren vs. DRG’s
baneling nest and a spine crawler
DRG’s baneling opening seemed to be universally
better, allowing him to be safer while getting more
drones
Nestea’s roach timing relies on the thinnest of timings,
probably punishes any failed baneling agression
9. [Z] DRG vs. [Z] Nestea Game Two
on Ohana
Not much to say about this game, I guess if you hate
the matchup this is a solid all in, especially against
ladder players with bad baneling timings
10. [Z] DRG vs. [Z] Nestea Game Three
on Cloud Kingdom
When DRG opens baneling, he opts not to get
aggressive, morphing two defensive banelings before
scouting with 2 lings. Allows him to potentially only
make 4 lings.
Nestea uses third queen + creep to defend third, but
ling bane of DRG seems easier
(learning from NA players) double upgrade ling
infester seems to demolish any infestor-less roach play.
11. [T] Ryung vs. [T] Supernova Game
One on Antiga Shipyard
Smaller maps allow hellion timings to be extremely
effective, experimentation seems to be the only way to
learn timings
Engaging without hesitation in TvT, extremely difficult
to master but the most effective tactic once it is.
12. [T] Ryung vs. [T] Supernova Game
Two on Cloud Kingdom
Is Ryung’s hellion marine viking into mech a good idea
or just a lucky one?
High sec auto tracking with mech is so smart!
Bio into sky terran seems good, but so are thors
13. [T] Ryung vs. [T] Supernova Game
Three on Entombed Valley
Return of the tech timings? MarineKing’s involvement
14. [Z] Nestea vs. [T] Supernova Game
One on Atlantis Spaceship
Handling a bunker rush that caught you with your
pants down
Nestea really likes a roach baneling midgame
Marine Blue flame timing into double tank
Sacking roach supply for hive tech
Sensor towers in good positions!
15. [Z] Nestea vs. [T] Supernova Game
Two on Entombed Valley
The fragility of double upgrade ling baneling
The terran three base all in
Handling late game TvZ, mechanics and smart.