1. The Virtual Reality Medium
and Creations
Jeff Shaw
VR Developer - VRX
Virtual Reality is
a New Artistic
Medium with
Examples
2. Introduction
Jeff Shaw – VR Developer
VRX – Virtual Reality eXperiences (VR Studio)
30+ years experience in VR
Singer Link Flight Simulators
Intel VR Development
VR HMD and other Patents
Oculus Kickstarter
VRX started, full time VR
The Virtual Reality Cafe
Computer Graphics and 360 Video creations
3. A Brief History of VR
1792 – First Panoramic Painting- Edinboro
1838 – Stereoscopic Photos and Viewers
1929 – Flight Simulator (Edward Link – Singer Link)
1950’s - Sensorama
1965 – Ultimate Display (Ivan Sullivan)
1987 – “Virtual Reality” term Coined (Jarad Lanier VPL)
1991 – Virtual Group Arcade Machines
!992 – The Lawnmower Man Movie
1995 – Nintendo Virtual Boy
2012 – Oculus Rift Kickstarter
2015+ - HTC Vive, Playstation, +++
2020 – Alyx – Half-Life VR
4. Different Types of VR
Photographic 360 video – Photographic detail and
realism, no interactivity or freedom of movement, quicker
and easier to generate.
Computer Graphics – interaction and freedom of
movement, CG graphics apparent not real. Interactive
controllers.
*Lines blurring - Fusion of CG and Photographic – Green screen,
Photogrammetry, LIDAR
5. Ways to See VR Today
Rotation - 3 degrees of freedom (DoF) means you can view any
direction in an experience by rotating and turning your head. But you cannot
move around in the experience by moving around in real life.
Rotation and Movement - 6 degrees of freedom (DoF) means
you can view any direction AND you can move around in virtual reality space by
moving around in real life.
Platform Examples
The Degrees of Freedom (DoF) of an object represent its
ability to move around in a space. In total, 3D space has
six degrees of freedom. Three of them represent rotational
movement (yaw, pitch and roll) and the other three represent
translational movement (elevate, straff, and surge).
6. Capabilities and Limitations
Capabilities - Audio Visual - Combines elements of
audio and visual artistic expression like a fusion of
painting, sculpting, photography, film making, music
composition, Story Telling, +
Limitations – Other senses – Touch, Smell, Taste,
Orientation/Velocity (the gap is slowly closing).
Small Audience/Market - A very small market right
now, difficult to make money selling apps to end users
and having wide visibility of work.
7. Challenges
Elements of composition (Visual
direction, balance – many principles are
based on a frame)
Telling a story in VR
Immature technology – Expensive,
Bulky, Limitations (Sensory, Cost, Bulk,
Audience Size)
Simulator sickness
Complete EnvironmentUsers View
8. A documentary style VR experience about the Dutch
painter Hieronymus Bosch
Examples:
The Eye of the Owl
A mix of photographic and CG elements in 3D VR
harmony. Combined fantastic fantasy locations,
creatures, and choreographed dance and music.
Fantasy Dance & Fashion
Playing with ultra-realistic psychedelic liquids in zero gravity
on the International Space Station
Liquid Space
9. The Eye of the Owl
A documentary
style VR
experience about
the Dutch painter
Hieronymus
Bosch
Examples:
10. Bosch VR Project Goals
To make a documentary style VR experience to accompany the Bosch
documentary film.
To present the actual Bosch masterpiece The Garden of Earthly Delights in a
realistic way without rendering or animating the painting content.
Integrate a soundscape into the painting
Provide expert narration
Provide a guided tour and free exploration functionality
Provide multiple languages
Distribute on multiple VR platforms
11. Making a VR Application - Development
Tools & Methods
Bosch VR Tools/Methods
Agile development – frequent iterations
Game Engine - Unity 3D
Programming - C#, JavaScript
Audio Recording – Blue Yeti + Audacity
Graphics Rendering – 3D Max, Blender, Sketch up
3D Assets – Turbosquid, Unity Asset Store
3D/Binaural Audio Plugin – Two Big Ears, Unity 3D
12. The Garden of Earthly Delights by Hieronymus Bosch
Exterior – Shutters Closed
13. Bosch VR Scenes
Owl Flight
Bosch’s Studio
St Jan’s Cathedral in Den Bosch
Art Historian Laboratory
Prado Museum
Interior of Tree Man
15. Research – Market Square Layout
Satellite Image of Den Bosch VR Market Square Building Layout
16. Studio Interior
The Garden of Earthly
Delights has just been
finished inside Bosch’s
studio
Available on Steam: https://store.steampowered.com/app/420020/Eye_of_the_Owl__Bosch_VR/
17. Studio Interior
The Garden of Earthly
Delights has just been
finished inside Bosch’s
studio (Gear VR Version)
https://www.youtube.com/watch?v=lbHs3ghTLMs360 Video Prototype Example:
18. Research - Studio Setting
Creating the painters
workshop from the
period
19. VR Magnifying Glass
Use the magnifying glass
to see minute details and
brush strokes
Select areas for magic
carpet miniaturization
exploration
20. Magic Carpet Shrinking Observer
Shrink to a fraction of your
normal size and perceive
levels of detail like never
before. See into the
cracks in the painting and
brush strokes.
Stand with the characters
in the individual scenes
25. Controls – Navigating in the VR World
The standard Samsung
controller provides an
automatic setup and usable
interface to map your
controls
The Vive Controllers for
interaction. Movement is
natural with the Vive.
26. Video Clips of Demos
https://www.youtube.com/watch?v=lbHs3ghTLMs
Gear VR Prototype
360 Video from Vive Prototype
29. VR application renders Van Gogh’s
Painting to a 3D world we can explore
(http://www.dailymail.co.uk)
https://www.youtube.com/watch?v=BMzh-s8qeSo
Video Demo – The Night Cafe
Similar Applications
Van Gogh VR Application – The Night Cafe
30. Van Gogh VR Application – Reviews
Disappointing negative
criticism for this
wonderful creation.
Everyone has different
views.
Listen to those who
don’t share your
views.
31. A new musical
instrument which
creates
synesthetic
visuals as you
create music
The Sonotrope
Examples:
https://www.youtube.com/watch?time_continue=49&v=NjfxwIURnkM&feature=emb_logo
32. An online
platform where
two participants
use avatars of
animal deities.
An art
installation by
Artist Faysal
Mroueh
exhibited in
Amsterdam
Set Animal
Examples:
https://www.amsterdamart.com/events/792/opening-set-animal-by-faysal-mroueh
33. Green Screen in 3D VR
Mixing 3D 360 video with Computer
Graphics for Victoria Vitalie Fashion SF
https://www.youtube.com/watch?v=H_ytExf5wP4
34. A mix of
photographic
and CG
elements in 3D
VR harmony.
Combined
fantastic fantasy
locations,
creatures, and
choreographed
dance and
music.
Examples:
Fantasy Dance & Fashion
35. Interact with
ultra-realistic
liquids in zero
gravity on the
international
space station.
Liquid Space
Examples:
https://store.steampowered.com/app/1183750/Liquid_Space/
36. Apollo 17 - Moonbuggy
Examples:
https://store.steampowered.com/app/1060460/Apollo_17__Moonbuggy_VR/
Other VR Projects this Year (Steam)
Pumpkin Smasher
VR Garage
https://store.steampowered.com/app/1179400/Basic_Car_Repair_Garage_VR/
https://store.steampowered.com/app/1157650/Pumpkin_Smasher_VR/