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Kyle Middleton, Charlene Cota, Lilianne Cherichel


The Globe Game

Purpose:            As a result of this activity, students will be able to identify the continents, oceans, and major
                    mountain ranges around the world.

Related
                      Geography
Standard &
                      Standard 2.         Knows the location of places, geographic features, and patterns of the
Benchmarks:
                                          environment
                                          Level II [Grade 3-5]
                                          Benchmark 3. Knows the approximate location of major continents,
                                          mountain ranges, and bodies of water on Earth




Student             game of naming places on a globe
Product:




Material &          1 large (about 12" diameter) ball drawn with markers to outline significant features of the
Resources:          earth, but no labels that would identify these continents, mountain ranges, and bodies of
                    water.




Teacher's Note:     This game can be used to introduce place names or reinforce a previous place name lesson.
                    The "easy" version of the game would allow students to consult an atlas before passing the
                    ball, a "difficult" version of the game would require students to recall the place name from
                    memory. Note: The instructor may have the students sit in a circle on the floor if he/she feels
                    that having students sit on their desks is potentially dangerous.




Activity




Students will begin the game by sitting on the floor in a circle. The teacher will make the first toss of the game by
calling out a student’s name and tossing the "globe" ball to that student. Once the student catches the ball, the
student must identify the continent, mountain range, or body of water under his or her right thumb. The teacher or
fellow classmates can confirm if the student is correct. If the student is right, he or she can toss the "globe" to
another student and stay in the game. If the student is not correct, he or she must pass the globe to the nearest
person and leave the circle. The student can no longer pass or catch the "globe"; however, the student can still
participate by confirming other players’ place name identifications. The game continues until all but one student
remains. *Be sure that students call out the name of the classmate to whom they are tossing the ball; it helps
keep the game moving smoothly. PLACE NAMES THAT CAN BE IDENTIFIED ON THE "GLOBE": Continents: North
America South America Africa Europe Asia Australia Antartica Bodies of water: Atlantic Ocean Pacific Ocean Arctic
Ocean Indian Ocean Gulf of Mexico Mediterranean Sea Red Sea Mountain Ranges: Rocky Mountains Andes
Mountains Appalachian Mountains Alps Ural Mountains Himalayas.

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The globe game_lesson

  • 1. Kyle Middleton, Charlene Cota, Lilianne Cherichel The Globe Game Purpose: As a result of this activity, students will be able to identify the continents, oceans, and major mountain ranges around the world. Related Geography Standard & Standard 2. Knows the location of places, geographic features, and patterns of the Benchmarks: environment Level II [Grade 3-5] Benchmark 3. Knows the approximate location of major continents, mountain ranges, and bodies of water on Earth Student game of naming places on a globe Product: Material & 1 large (about 12" diameter) ball drawn with markers to outline significant features of the Resources: earth, but no labels that would identify these continents, mountain ranges, and bodies of water. Teacher's Note: This game can be used to introduce place names or reinforce a previous place name lesson. The "easy" version of the game would allow students to consult an atlas before passing the ball, a "difficult" version of the game would require students to recall the place name from memory. Note: The instructor may have the students sit in a circle on the floor if he/she feels that having students sit on their desks is potentially dangerous. Activity Students will begin the game by sitting on the floor in a circle. The teacher will make the first toss of the game by calling out a student’s name and tossing the "globe" ball to that student. Once the student catches the ball, the student must identify the continent, mountain range, or body of water under his or her right thumb. The teacher or fellow classmates can confirm if the student is correct. If the student is right, he or she can toss the "globe" to another student and stay in the game. If the student is not correct, he or she must pass the globe to the nearest person and leave the circle. The student can no longer pass or catch the "globe"; however, the student can still participate by confirming other players’ place name identifications. The game continues until all but one student remains. *Be sure that students call out the name of the classmate to whom they are tossing the ball; it helps keep the game moving smoothly. PLACE NAMES THAT CAN BE IDENTIFIED ON THE "GLOBE": Continents: North America South America Africa Europe Asia Australia Antartica Bodies of water: Atlantic Ocean Pacific Ocean Arctic Ocean Indian Ocean Gulf of Mexico Mediterranean Sea Red Sea Mountain Ranges: Rocky Mountains Andes Mountains Appalachian Mountains Alps Ural Mountains Himalayas.