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jenifer tidwell
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Presentations
(12)Likes
(15)【Unite Tokyo 2019】Unityプログレッシブライトマッパー2019
UnityTechnologiesJapan002
•
4 years ago
Scalability & Big Data challenges in real time multiplayer games
Yan Cui
•
6 years ago
Game Architecture with Scriptable Objects
Ryan Hipple
•
6 years ago
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019
Unity Technologies
•
4 years ago
Best Practices for Shader Graph
Unity Technologies
•
5 years ago
Shoestring Soft Launch - Low Budget, High Value Launch Strategy for mobile games
Tom Kinniburgh
•
6 years ago
Halftoning in Computer Graphics
University of Potsdam
•
7 years ago
Unity's Evolving Best Practices
Unity Technologies
•
5 years ago
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenhagen 2019
Unity Technologies
•
4 years ago
What's new in Shader Graph: ready for production – Unite Copenhagen 2019
Unity Technologies
•
4 years ago
Making VR with Unreal Engine Luis Cataldi
Unreal Engine
•
7 years ago
Introduction to Functional Reactive Programming
Đặng Thái Sơn
•
7 years ago
Parallelizing Conqueror's Blade
Intel® Software
•
5 years ago
Great management of technical leads
Mike Acton
•
8 years ago
The Hack Spectrum: Tips, Tricks, and Hacks for Unity
Ryan Hipple
•
9 years ago
Personal Information
Organization / Workplace
Hanoi Viet Nam
Occupation
Technical Expert
Industry
Technology / Software / Internet
Tags
design
ui
ux
unity
user experience
rendering
tutorial
animation
alignment
user interface
principle
pattern
user
development
look dev
pbr
technical art
tech art
material
shader graph
shader
editor
pixi
webgl
canvas
library
framework
javascript
html5
browser
web
phaser
game
node-based
particles
games
vfx
graphic design
effect
visual
soa
aos
memory
cachemiss
cache
oop
system
component
entity
mike acton
performance
ecs
dod
data-oriented design
character
1981
animator
the illusion of life
disney
principles
ollie johnston
frank thomas
annotated scrollbar
jenifer tidwell
designing interface
hub and spoke
global navigation
navigation
patterns
pyramid
modal window
signposts
proximity
emphasize
movement
shape
size
texture
color
position
static
contrast
mental model
ockham
gestalt
razor
rule of third
miller
occam
behavior
pareto
golden ratio
hick
fitts
layout
usability
interface
experience
prototype
mockup
wireframe
mobile
cross-platforms
See more