2. “Nowadays, what people call learning is forced on you, and everyone
is forced to learn the same thing on the same day at the same speed
in class, and everyone is different.”
Isaac Asimov
3. Access to personalized development Makes learning:
based on individuals' uniqueness
-> accessible
-> fun
-> experiential
Arxitektor addresses true needs
Adaptive to individual evolution
Customized learning path
Sensitive to learners’ needs
Targeting each
Quick on feedback need
Attentive to hidden flaws
4. How the end-product looks like ?
Unique functions:
assesses cognitive abilities, personality traits
and emotional wellbeing
creates individualized game-based-learning
paths
alternates virtual activities with real life
challenges
connects people with common or related interests
immerses the player in fun-filled activities
offers access to information, research, specialists,
learning groups in a fluid manner as the game play
unfolds
5. “You can learn more about a
man in an hour of play than
in a year of conversation.”
Plato
15. Playing Arxitektor you will…
develop your unique potential
dedicate your life to areas and work that
feel fulfilling
have fun learning
gain healthy habits
be more balanced
be confident in your strengths to
overcome whatever life brings upon you
16. Main medium-term objectives
Business model
Product
sustains
accessible and
development
available:
needs and
promotion,
spreading
partnerships,
around the
distribution etc.
globe.
Create, monitor
Create complex
and keep up-to-
software that
date an
realizes its
addiction
unique
prevention
functions
system