The Ultimate Guide on How to Launch Your Own Mobile App!
SXSW 2011 - User Experience and Cross-Platform Apps
1. User Experience and Cross Platform App Development Or, It’s Like an iPhone App But One Bigger Carlo Longino –Wireless Industry Partnership carlo@wipconnector.com
2. In the next 12 minutes Understanding devices Understanding users Understanding context
3. Housekeeping Carlo Longino, Community Manager, Wireless Industry Partnership http://www.wipconnector.com Connecting developers to information, resources and people carlo@wipconnector.com @caaarlo Slides: http://slidesha.re/sxsw-apps
4. Let’s get started Are you a mobile developer? Yes, even if you don’t know it Your content lives outside the desktop PC Two choices: ignore it or account for it It’s not about adaptation or screen size It’s about building a better experience * this does not apply solely to apps
5. Understanding devices First, there was the iPhone “Finally, a decent browser in a phone” Then came apps “Hey, people use these things differently” Then came the iPad “it’s like an iPhone with a bigger screen”
6. A plethora of options iPhone -> iPad Android phones -> tablets TVs and set-top boxes GPS units Cars
7. More than a bigger screen Lots of significant physical differences: Size/weight Input options Wireless connections And yes, screen size These all affect user behavior
13. It all adds up Where will people use the device? How long/short periods of time will they use it for? What are the sorts of things they’ll want to do with it?
14. Behind every app, a user Who is your user? What is your targeted segment? Do they have particular characteristics/tendencies? How will they want to use your app?
19. Context and monetization In-game video ads Is the user connected? Are they on a free connection? Server-side features Unlocking new content In-app purchases
20. What have we learned? More than screen size It’s not a question of how much real estate you have, it’s about how you zone it Know your users You can’t get around this Know the context
21. Resources Device database http://deviceatlas.com/ http://www.phonescoop.com/phones/ Design and development thinking @barbaraballard @fling http://www.cloudfour.com/blog/