2. Contents
1. Introduction
2. Building first scenes
3. Navigation/Swiping
4. Sockets/Animations/Push notifications etc.
5. Performance/Building application/Send to market
14. renderToHardwareTextureAndroid
On Android, this is useful for animations and interactions that only modify opacity, rotation, translation,
and/or scale: in those cases, the view doesn't have to be redrawn and display lists don't need to be re-
executed.
- Memory expensive