This is a case-study on the use of POCKET-TRIPS - LDR's location-based mobile technology and rapid authoring platform in SINGAPORE. LDR's solution has impacted more than 160,000 participants comprising students and adults alike from the Ministry of Education, Ministry of Defence and Corporates.
Location based learning in singapore part1 learners' perspectives-23_may2015
1. TRANSFORMING OUTDOOR LEARNING
COL (Ret)Png Bee Hin
CEO LDR Pte Ltd
• Using Location-Based Technology
• Mobile Rapid Authoring Tool
• Singapore Case Study
(Part 1 – Participants
Perspectives)
8. Our Location-Based Mobile Authoring Platform
Ability to fuse content with Multiple
Location-Based Triggers
(GPS, IR, Bluetooth)
Enable Content to be Rapidly
Created and published on
Android & IOS platforms
Support live-tracking of locations,
quiz results and video/picture
submissions
32. Feedback from the Primary Schools
Ms Evi Mazlinda, HOD ICT
Saint Anthony Canossian Primary School
“ Interactive devices excite pupils,
hence learning is definitely more fun,
enjoyable and effective for them as
compared to the latter (pen and paper
traditional trails).
Pupils are more receptive to learning
and are very enthusiastic in
participating in all activities.”
-
33. Feedback from the Secondary Schools
Ms Hon Sok Foon, HOD ICT
Clementi Town Secondary School
“This project has definitely transformed the humanities
learning trail. It has helped to develop in our students 21st
Century skills.
It has enabled teachers to monitor students’ learning and give
students feedback on their learning while on the move.”
34. Feedback from the Tertiary College
Ms Sharon Phua,
HOD NE & Student Welfare
National Junior College
“A breakthrough powered by the
capabilities of mobile technologies
which appeal to the IT-savvy learners...
useful resource for NE, CIP, CCE for
anyone and everyone.'
The learning is further multiplied
when other teachers and students
are empowered to create their own
mobile trails.
36. Participants’ Feedback
• I love this learning journey. I have learn alot today.
• I want to do this again because it is fun.
• It's more interesting and we can experience more
activities. Rather than looking at black and white
pictures, its better to go there and see for ourselves.
• It’d certainly more enjoyable than having tour guides.
Students had this to say about their trail experiences:
37. The interactive Heritage Trail helps me to
understand the Social Studies topics I learnt in
class.
Primary & Secondary Survey Result
38. The interactive Heritage Trail enables me to
connect with the past by helping me to
visualize what happened at a particular place
in the past.
Primary & Secondary Survey Result
39. I am able to participate actively during the
interactive Heritage Trail.
Primary & Secondary Survey Result
40. I find the interactive Heritage Trail enjoyable.
Primary & Secondary Survey Result
41. I find the interactive heritage trail more
enjoyable than tour-guiding/pen-paper trail.
Primary & Secondary Survey Result
Yes, 96%
Yes, 94%
No, 4%
No, 6%
0% 20% 40% 60% 80% 100%
Secondary
Primary
Yes
No
43. •
93% of students surveyed felt that this way of
learning is fun and engaging and would like it
extended to their other subject areas.
93% showed that they have better
understanding and appreciated their heritage
and identity as Singaporeans.
Survey: JC Students
80% felt that the trail has helped them
apply critical thinking skills.
51. • Plan, decide and navigate as a group to
designated and allocated checkpoints
• Accumulate Team Points:
- Covering as many hotspots as possible
- Minimum 8 hotspots
- Answering questions correctly
- Doing minimum of two creative video and two
creative photo
- Return to designated bus-pickup point within 2 hrs
- 10 points deducted for every minute late
- 20 bonus points for solving puzzles
Trail Rules:
• Winning Teams:
- Highest scores with most correct answers from most hotspots
- Best pictures/video award
59. “Riddle Solving and picture taking to solve the
puzzles. Combining such mind
blowing activities with history
appreciation was genius.”
- G1 Army, Marcus Tan
“It is more enjoyable
than having tour guides.”
- Navy, Iris Lim,
“The mini activities and interaction is
awesome!”
- G1 Army, Eugene Peh
Feedback from the Adult Learners
61. SCOPECompany Overview – LDR Consortium
• Won 2 SITF 2012 Awards:
Highest - Mobile App Category
• Won Asia Pacific ICT Award
2012: Top - eLearning Category
• Nominated for World Summit Award
2013: Best Example of m-Learning & Education
from Singapore
LDR
• SME Asia Award 2014
Award Winning Solution 2012 to 2015
• SME Of The Year Award 2015
64. 64
Lessons Learnt
Use of rapid authoring tools save
cost and speed up deployment
Chek Jawa
Use of mobile devices excites
learners (Children & Adults alike)
User-Generated Trails are possible!
Working with Authorities (IDA, MOE,
MINDEF, NHB, Nparks) is critical for
success
Incorporating collaborative apps &
rich media facilitates interaction &
deepen learning
Location-based technologies (GPS,
IR, AR) enhance field-based learning
Drawing inferences from evidence and making connections to concepts not related to initial topic; bringing about a new issue altogether.
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