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Imagine…
An interdisciplinary initiative that
coalesces collaboration between the
liberal arts, sciences, and business for
future research and commercialization.
An event that promotes experiential
learning and the transfer of knowledge
from the academic classroom to the
real world.
A movement that channels sports-
focused alumni support into academic-
focused alumni support.
A future in which the international
community looks to Eugene and Portland
for the development, testing, and research
of all things related to sports and the
outdoors.
An institution known as much for its
sports product innovation as for its
athletics.
An enterprise that directly engages
Portland’s internationally recognized
sports industry and increases university-
industry partnerships.
Welcome to QuackCon, the first collegiate
sports/tech hackathon in the United States.
The University of Oregon’s next incubator of excellence.
.
What is a hackathon?
Why are hackathons perfect
vehicles for developing a
culture of student
innovation?
Promote collaboration and
interdisciplinary peer-to-
peer knowledge sharing.
Showcase experiential
education at its finest as
teams develop and iterate
concepts over one weekend.
Provide opportunity for
participants to receive mentorship
from local industry experts,
thereby expanding their wider
professional network.
Offer opportunity for industry
recruitment and engagement
with students.
An intensive prototype period (typically 24 to 48 hours) in which
participants work collaboratively in teams to build a product
Which universities are holding hackathons?
• More than 80 percent of all Ivy League universities
hold annual hackathons.
• The University of Pennsylvania’s PennApps was
the first collegiate hackathon in 2009 and now
attracts 2,000+ students internationally. The
University of Michigan and University of California
at Berkeley hackathons attract 1,000+ students
annually.
• There are a 100+ collegiate hackathons per year
in the United States with more than 50,000
student participants.
• The University of Oregon held its first hackathons
in the past year. QuackHack and HackTown USA
26.2 Coding Marathon attracted more than 150
students from 16 majors, 15 universities, and 6
states.
QuackCon: Sports/Tech Makers vs. Hackers
Partners: University of Oregon, the
state’s comprehensive research
university; IDEO, the internationally
recognized design agency; and Major
League Hacking (MLH), the official U.S.
sanctioning hackathon organization.
Prize Categories: Best in Show; Best
Wearable; Best Sports Product; Best in
Sustainability; Best Software Platform;
Best Outdoor Product; Best Business
Model.
Anticipate: 200-300+ college students from
around the United States and Canada, with
an additional 100+ attendees (including
high school students and community and
business leaders.
Leverage: UO’s faculty talent, athletes, and
industry relationships to serve as mentors
and evaluators for the event.
What: 30+ hour hackathon taking place
October 14-16, 2016, at UO’s Mac
Court. Open to any student enrolled at
a U.S.-accredited university.
Theme: Prototyping sports and outdoor
products for athletic performance and
audience engagement.
Partners
The University of Oregon
•  Lundquist Center for Entrepreneurship
•  Sports Product Management
•  Warsaw Sports Marketing Center
•  Center for Sustainable Practices
•  Sports Product Design
•  Product Design
•  Computer and Information Sciences
•  Human Physiology
•  Office of Research and Innovation
•  Athletics Department
•  RAIN @ UO
•  Outdoor Program
IDEO
Major League Hacking (MLH)
Event at a glance
Friday (October 14)
4:00-7:00pm
Student Registration and
Sponsor/Recruitment Alley
Sponsors needed
7:00-7:45pm
Keynote Address and
Ground Rules
Open to the public
7:45-9:00pm
Dinner
9:00-11:00pm:
Team Formation and Ideation
Mentors needed
Saturday (October 15)
6:00-8:00am
Breakfast
Noon-1:00pm
Lunch
Noon-4:00pm
Check-In
Mentors needed
2:00-6:00pm
Tech Talks
Speakers needed
6:00-8:00pm
Dinner
7:00-10:00pm
Check-in
Mentors needed
Sunday (October 16)
6:00-8:00am
Breakfast
9:00am
Team Projects Submitted
10:00am-Noon
Demo Day
(Student Teams Present Work to
Judges)
Open to the public
Noon-1:00pm
Lunch
1:00-2:30pm
Finalists Present; Judging and
Awards
Open to the public
Future roadmap
Hackathon/Make-a-Thon
Academic
Conference
Industry
Consortium
Sports/Tech
Product Expo
Emphasis on student peer-to-peer
learning. Interdisciplinary faculty
networking. Engagement with
industry partners.
Convene the leading
international sports/tech
industry providers to share
trends and network.
With industry support, create the leading
sports product design consumer
conference to compete with CES
(Consumer Electronics Show).
Faculty-driven conference on
research related to the
intersection of sports and
technology.
2016 2017/2018 2018/2019 2020 & beyond
Proposed future events to support UO’s sports innovation.
Imagine all events annually converging over one-to-two weeks, bringing a national sports innovation
focus and building relationships among students, faculty, and industry.
Sponsorship Benefits
Recruitment Opportunity: 200+ high-performing
collegiate students expected to attend from around
the United States, offering your company visibility
and direct access for talent advancement.
Marketing: Hackathon participants are early
adopters who loyally support companies that align
with their community.
Publicity: Our team will work with your marketing
team to provide interviews for any social media/
blogs that you may want to conduct to fully leverage
your public support.
For further information:
Kate Harmon
Lundquist Center for Entrepreneurship
kharmon2@uoregon.edu
www.QuackCon.com
@quack_con
facebook.com/QuackCon/
Organized by:
•  Lundquist Center for
Entrepreneurship
•  HackTown USA
•  UO Entrepreneurship Club
•  University Innovation
Fellows

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QuackCon sponsorship presentation

  • 1.
  • 2. Imagine… An interdisciplinary initiative that coalesces collaboration between the liberal arts, sciences, and business for future research and commercialization. An event that promotes experiential learning and the transfer of knowledge from the academic classroom to the real world. A movement that channels sports- focused alumni support into academic- focused alumni support. A future in which the international community looks to Eugene and Portland for the development, testing, and research of all things related to sports and the outdoors. An institution known as much for its sports product innovation as for its athletics. An enterprise that directly engages Portland’s internationally recognized sports industry and increases university- industry partnerships.
  • 3. Welcome to QuackCon, the first collegiate sports/tech hackathon in the United States. The University of Oregon’s next incubator of excellence. .
  • 4. What is a hackathon? Why are hackathons perfect vehicles for developing a culture of student innovation? Promote collaboration and interdisciplinary peer-to- peer knowledge sharing. Showcase experiential education at its finest as teams develop and iterate concepts over one weekend. Provide opportunity for participants to receive mentorship from local industry experts, thereby expanding their wider professional network. Offer opportunity for industry recruitment and engagement with students. An intensive prototype period (typically 24 to 48 hours) in which participants work collaboratively in teams to build a product
  • 5. Which universities are holding hackathons? • More than 80 percent of all Ivy League universities hold annual hackathons. • The University of Pennsylvania’s PennApps was the first collegiate hackathon in 2009 and now attracts 2,000+ students internationally. The University of Michigan and University of California at Berkeley hackathons attract 1,000+ students annually. • There are a 100+ collegiate hackathons per year in the United States with more than 50,000 student participants. • The University of Oregon held its first hackathons in the past year. QuackHack and HackTown USA 26.2 Coding Marathon attracted more than 150 students from 16 majors, 15 universities, and 6 states.
  • 6. QuackCon: Sports/Tech Makers vs. Hackers Partners: University of Oregon, the state’s comprehensive research university; IDEO, the internationally recognized design agency; and Major League Hacking (MLH), the official U.S. sanctioning hackathon organization. Prize Categories: Best in Show; Best Wearable; Best Sports Product; Best in Sustainability; Best Software Platform; Best Outdoor Product; Best Business Model. Anticipate: 200-300+ college students from around the United States and Canada, with an additional 100+ attendees (including high school students and community and business leaders. Leverage: UO’s faculty talent, athletes, and industry relationships to serve as mentors and evaluators for the event. What: 30+ hour hackathon taking place October 14-16, 2016, at UO’s Mac Court. Open to any student enrolled at a U.S.-accredited university. Theme: Prototyping sports and outdoor products for athletic performance and audience engagement.
  • 7. Partners The University of Oregon •  Lundquist Center for Entrepreneurship •  Sports Product Management •  Warsaw Sports Marketing Center •  Center for Sustainable Practices •  Sports Product Design •  Product Design •  Computer and Information Sciences •  Human Physiology •  Office of Research and Innovation •  Athletics Department •  RAIN @ UO •  Outdoor Program IDEO Major League Hacking (MLH)
  • 8. Event at a glance Friday (October 14) 4:00-7:00pm Student Registration and Sponsor/Recruitment Alley Sponsors needed 7:00-7:45pm Keynote Address and Ground Rules Open to the public 7:45-9:00pm Dinner 9:00-11:00pm: Team Formation and Ideation Mentors needed Saturday (October 15) 6:00-8:00am Breakfast Noon-1:00pm Lunch Noon-4:00pm Check-In Mentors needed 2:00-6:00pm Tech Talks Speakers needed 6:00-8:00pm Dinner 7:00-10:00pm Check-in Mentors needed Sunday (October 16) 6:00-8:00am Breakfast 9:00am Team Projects Submitted 10:00am-Noon Demo Day (Student Teams Present Work to Judges) Open to the public Noon-1:00pm Lunch 1:00-2:30pm Finalists Present; Judging and Awards Open to the public
  • 9. Future roadmap Hackathon/Make-a-Thon Academic Conference Industry Consortium Sports/Tech Product Expo Emphasis on student peer-to-peer learning. Interdisciplinary faculty networking. Engagement with industry partners. Convene the leading international sports/tech industry providers to share trends and network. With industry support, create the leading sports product design consumer conference to compete with CES (Consumer Electronics Show). Faculty-driven conference on research related to the intersection of sports and technology. 2016 2017/2018 2018/2019 2020 & beyond Proposed future events to support UO’s sports innovation. Imagine all events annually converging over one-to-two weeks, bringing a national sports innovation focus and building relationships among students, faculty, and industry.
  • 10. Sponsorship Benefits Recruitment Opportunity: 200+ high-performing collegiate students expected to attend from around the United States, offering your company visibility and direct access for talent advancement. Marketing: Hackathon participants are early adopters who loyally support companies that align with their community. Publicity: Our team will work with your marketing team to provide interviews for any social media/ blogs that you may want to conduct to fully leverage your public support.
  • 11. For further information: Kate Harmon Lundquist Center for Entrepreneurship kharmon2@uoregon.edu www.QuackCon.com @quack_con facebook.com/QuackCon/ Organized by: •  Lundquist Center for Entrepreneurship •  HackTown USA •  UO Entrepreneurship Club •  University Innovation Fellows