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Games and Art
Game structures and play
as an organising principle
Jane McGonical - Reality is broken
McGonigal: I investigated the reasons why games seem to have an increasing pull
on us. We're up to 3 billion hours playing online games a week. I realized that
compared to games, reality feels broken: it doesn't engage us or motivate us or
inspire us or connect us as effectively and reliably as our best games do
Affordance - Affordance is what the environment offers the individual. James J. Gibson coined the term in his 1966
book, The Senses Considered as Perceptual Systems,
Mechanics Sicart.
Brown and
Garrett:
Cloud. A
Large cloud
structure
made of
multiple light
bulbs that
participants
can switch
on and off.
Harrington
The Bridge
Erin Wurm
sean mathews recycled play
Interface - extend the player into the game world
IAN BORDEN - SKATEBOARDING
- Adapting the skateborad
- Ollie
The Ludic City Quentin Stevens
Amish Kapoor - cloud gate
Urban golf
Locative gaming
- situationist
Drift
Samarah
Smith chain
reaction
New Games Movement - Collaborative massive non competitive games DeKoven
Knowles - lets make a slad
BUG
Contemporary activist play and performative urban games have to deal with
a specific precondition: the electronic, electromagnetic and logic topography of
the modern city, which is marked through ‘tags’. Tagging can be understood in
two ways, first as an expression of an urban sub-culture of graffiti arts and sec-
ondly as a technological term to indicate a virtual-reality marker in physical
space.
HYBRID PLAY ART
What is the Avant garde LUDIC AGE Frontierism
Is art still the avant garde, or is it now games - and if so, are games the new
actual art form, the experiential medium that powers the rest of the cultural forms.
Is it ideas - but is it now technology, and games have married themselves too
technology, but what about art - what is art’s relationship to technology.
The media themselves are the avant-garde of our society. Avant-garde no longe rexists in painting and music, it’s the media themselves.
(McLuhan
TECHNOCULTURE
The avant-garde (/ˌævɒ̃ˈɡɑːrd/; French: [avɑ̃ɡaʁd]; from French, 'advance guard' or 'vanguard', literally 'fore-guard') are
people or works that are experimental, radical, or unorthodox with respect to art, culture, or society. It is frequently
characterized by aesthetic innovation and initial unacceptability.
Manifestos - Ludic Manifesto- Zimmerman
Shadowing - Bristol playing the city
Lamposts record
and play back
shadows
The game art in
public space, can
transform or it can
support the public
activity
PLACE-MAKING
Yellow arrow
Participants posted Yellow Arrow
stickers in order to point out or comment
on specific locations and objects. Each
sticker featured a unique alphanumeric
code, and by texting the Yellow Arrow
phone number using this code, users
were able to attach a short message to
the location where they had posted the
sticker. Subsequent passers-by could
text the Yellow Arrow number with this
same code and receive the saved
message in response. They could also
reply via text message to the original
author.
Dear Esther - walking games
Noguchi - sculpture- playgrounds play children/adults alibis
That artists can work with the
design of public space rather
than creating monuments. Is
this social practice?
Livingston skate park
Groupe Ludic
games for performance art
PAC
Manhattan
Explicit and implicit rules
Avatars Interface
Virtuosity
Cao Fei (born 1978)’s career in art. The artist is known for observing the evolution of
contemporary China and the impact of urbanization.
Johan Sebastian Joust
The magic crayon -
Gingold -
Virtuosity
Soft
and hard mastery -
LARPS - live action role play
Nordic
Joycestick - a virtual reality gamified version of
Ulysses
Calleja
Different levels of immersion - Incorporation.
Flanagan Giant joystick games process or object
Zoe Walker & Neil Bromwich
Workers Maypole Folk Games - Opies. Are they game Ring a ring a roses
Jesper Julles
Ambiguity of play - rhetoric - SERIOUS PLAY
When is something real nor real, when is it play not play . critical play
Play is a force or energy, that is tamed and made socially acceptable by games,
so can be a force for use in critical artworks..
7 A subversion is an action, plan, or activity intended to undermine an institution,
event, or object.
Transgresive Play - brink play - art Interventions” are specific types of subversions
that rely upon direct action and engage with political or social issue - Dispruption -
commercial
Serious Games - Games designed for purposes outside of entertainment and to encourage participants
to engage with a subject.
Critical Play - Procedural rhetoric - gamification
The use of gmes for non game
purposes.
Critical playing, by playing, you
question through your role in the
game, the world outside the game
Enpathy - persusasion - a point of
view
Player agency
Proceduality -
Games in education
Games for non game purposes
Subversion is defined as 'an action, plan, or activity
intended to undermine an institution
Game Art Nicolas Bourriaud’s conception of postproduction art. Bourriaud
presents an aesthetics for artworks made from cultural objects existing for one set of
purposes that are assigned new meaning and use value by artists as part of their
own practice. Mario Clouds by Corey Archangel - made for gallery install - a mod -
Independent games artists
Artgames - to create a
connection between this new
approach to game making and art
rock and art film. Like musicians
and filmmakers working with artistic
(rather than commercial and/or
populist) intentions, those making
artgames strove to expand the
expressive possibilities of games.
Diff mechanics
Bjork - pattern
recognition - is the
engine of a game
I love Hue
Monument valley
Rod Humble’s The Marriage.
The game abstractly models
the relationship between a
man and a woman as a pink
and a blue square moving
around on a flat background
among a series of different-
colored circles.
Jason Rohrer
Passage’s creator, Jason Rohrer, is the subject of a new exhibition at Wellesley
College’s Davis museum, “The Game Worlds of Jason Rohrer,” which is being
touted as the first solo art museum retrospective for a video-game designer.
(Passage is already a permanent part of MoMA’s collection.)
Ricardo Miranda Zúñiga’s
Vagamundo: A Migrant’s Tale A platform
games.
Art games that question the media, and question society Critical gaming.
Vagamundo: A Migrant's Tale is a mobile public art project designed for on
the street interaction to create temporary public commons as well as an
online game. Through a mobile cart resembling an ice cream cart
pedestrians are invited to play a video game that reflects the plight of illegal
immigrants in New York. The project is informed by interviews that I
conducted with new immigrants from Latin America residing in Manhattan
and Brooklyn. The game is composed of three levels each level represents a
move up in the social scale and assimilation to the United States. making
playful gamified works that are critical of society, are progressive
and revolutionary. Artists use games to critique society.
Eddo Stern Tekken Torture - break the circle, real game consequencess.
Moding/Hacks - - appropriation art
Game modifications as artistic practice. Found art - readymades -
Level editing - mapping - Sod Jodi 2000 - a modification of castle wolfenstien
Velvets strike ANNE-MARIE SCHLEINER mod of
Counter strike spray paints you can use in game
Machima - movies produced in a game engine

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Games for art 2

  • 1. Games and Art Game structures and play as an organising principle
  • 2. Jane McGonical - Reality is broken McGonigal: I investigated the reasons why games seem to have an increasing pull on us. We're up to 3 billion hours playing online games a week. I realized that compared to games, reality feels broken: it doesn't engage us or motivate us or inspire us or connect us as effectively and reliably as our best games do
  • 3. Affordance - Affordance is what the environment offers the individual. James J. Gibson coined the term in his 1966 book, The Senses Considered as Perceptual Systems, Mechanics Sicart. Brown and Garrett: Cloud. A Large cloud structure made of multiple light bulbs that participants can switch on and off.
  • 6. sean mathews recycled play Interface - extend the player into the game world
  • 7. IAN BORDEN - SKATEBOARDING - Adapting the skateborad - Ollie
  • 8. The Ludic City Quentin Stevens Amish Kapoor - cloud gate
  • 9. Urban golf Locative gaming - situationist Drift
  • 11. New Games Movement - Collaborative massive non competitive games DeKoven Knowles - lets make a slad
  • 12. BUG Contemporary activist play and performative urban games have to deal with a specific precondition: the electronic, electromagnetic and logic topography of the modern city, which is marked through ‘tags’. Tagging can be understood in two ways, first as an expression of an urban sub-culture of graffiti arts and sec- ondly as a technological term to indicate a virtual-reality marker in physical space. HYBRID PLAY ART
  • 13. What is the Avant garde LUDIC AGE Frontierism Is art still the avant garde, or is it now games - and if so, are games the new actual art form, the experiential medium that powers the rest of the cultural forms. Is it ideas - but is it now technology, and games have married themselves too technology, but what about art - what is art’s relationship to technology. The media themselves are the avant-garde of our society. Avant-garde no longe rexists in painting and music, it’s the media themselves. (McLuhan TECHNOCULTURE The avant-garde (/ˌævɒ̃ˈɡɑːrd/; French: [avɑ̃ɡaʁd]; from French, 'advance guard' or 'vanguard', literally 'fore-guard') are people or works that are experimental, radical, or unorthodox with respect to art, culture, or society. It is frequently characterized by aesthetic innovation and initial unacceptability. Manifestos - Ludic Manifesto- Zimmerman
  • 14. Shadowing - Bristol playing the city Lamposts record and play back shadows The game art in public space, can transform or it can support the public activity PLACE-MAKING
  • 15. Yellow arrow Participants posted Yellow Arrow stickers in order to point out or comment on specific locations and objects. Each sticker featured a unique alphanumeric code, and by texting the Yellow Arrow phone number using this code, users were able to attach a short message to the location where they had posted the sticker. Subsequent passers-by could text the Yellow Arrow number with this same code and receive the saved message in response. They could also reply via text message to the original author.
  • 16.
  • 17. Dear Esther - walking games
  • 18. Noguchi - sculpture- playgrounds play children/adults alibis That artists can work with the design of public space rather than creating monuments. Is this social practice?
  • 21. games for performance art PAC Manhattan Explicit and implicit rules
  • 23. Cao Fei (born 1978)’s career in art. The artist is known for observing the evolution of contemporary China and the impact of urbanization.
  • 24. Johan Sebastian Joust The magic crayon - Gingold - Virtuosity Soft and hard mastery -
  • 25. LARPS - live action role play Nordic
  • 26. Joycestick - a virtual reality gamified version of Ulysses
  • 27. Calleja Different levels of immersion - Incorporation.
  • 28. Flanagan Giant joystick games process or object
  • 29. Zoe Walker & Neil Bromwich Workers Maypole Folk Games - Opies. Are they game Ring a ring a roses Jesper Julles
  • 30. Ambiguity of play - rhetoric - SERIOUS PLAY When is something real nor real, when is it play not play . critical play Play is a force or energy, that is tamed and made socially acceptable by games, so can be a force for use in critical artworks.. 7 A subversion is an action, plan, or activity intended to undermine an institution, event, or object. Transgresive Play - brink play - art Interventions” are specific types of subversions that rely upon direct action and engage with political or social issue - Dispruption - commercial
  • 31. Serious Games - Games designed for purposes outside of entertainment and to encourage participants to engage with a subject. Critical Play - Procedural rhetoric - gamification The use of gmes for non game purposes. Critical playing, by playing, you question through your role in the game, the world outside the game Enpathy - persusasion - a point of view Player agency Proceduality - Games in education Games for non game purposes Subversion is defined as 'an action, plan, or activity intended to undermine an institution
  • 32. Game Art Nicolas Bourriaud’s conception of postproduction art. Bourriaud presents an aesthetics for artworks made from cultural objects existing for one set of purposes that are assigned new meaning and use value by artists as part of their own practice. Mario Clouds by Corey Archangel - made for gallery install - a mod -
  • 33. Independent games artists Artgames - to create a connection between this new approach to game making and art rock and art film. Like musicians and filmmakers working with artistic (rather than commercial and/or populist) intentions, those making artgames strove to expand the expressive possibilities of games. Diff mechanics Bjork - pattern recognition - is the engine of a game I love Hue Monument valley
  • 34. Rod Humble’s The Marriage. The game abstractly models the relationship between a man and a woman as a pink and a blue square moving around on a flat background among a series of different- colored circles.
  • 35. Jason Rohrer Passage’s creator, Jason Rohrer, is the subject of a new exhibition at Wellesley College’s Davis museum, “The Game Worlds of Jason Rohrer,” which is being touted as the first solo art museum retrospective for a video-game designer. (Passage is already a permanent part of MoMA’s collection.)
  • 36.
  • 37. Ricardo Miranda Zúñiga’s Vagamundo: A Migrant’s Tale A platform games. Art games that question the media, and question society Critical gaming. Vagamundo: A Migrant's Tale is a mobile public art project designed for on the street interaction to create temporary public commons as well as an online game. Through a mobile cart resembling an ice cream cart pedestrians are invited to play a video game that reflects the plight of illegal immigrants in New York. The project is informed by interviews that I conducted with new immigrants from Latin America residing in Manhattan and Brooklyn. The game is composed of three levels each level represents a move up in the social scale and assimilation to the United States. making playful gamified works that are critical of society, are progressive and revolutionary. Artists use games to critique society.
  • 38. Eddo Stern Tekken Torture - break the circle, real game consequencess.
  • 39. Moding/Hacks - - appropriation art Game modifications as artistic practice. Found art - readymades - Level editing - mapping - Sod Jodi 2000 - a modification of castle wolfenstien Velvets strike ANNE-MARIE SCHLEINER mod of Counter strike spray paints you can use in game
  • 40. Machima - movies produced in a game engine

Editor's Notes

  1. What is the difference between play and a game, Paidia - free play and Ludic, which is play with rules. Though does open play become Ludic, people make rules as they play. What has art and games, and ply got in common. A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
  2. Participants posted Yellow Arrow stickers in order to point out or comment on specific locations and objects. Each sticker featured a unique alphanumeric code, and by texting the Yellow Arrow phone number using this code, users were able to attach a short message to the location where they had posted the sticker. Subsequent passers-by could text the Yellow Arrow number with this same code and receive the saved message in response. They could also reply via text message to the original author.
  3. Darfur is dying - Welcome to Darfur is Dying. This narrative-based simulation was created in 2006 to put you in the shoes of a displaced Darfurian refugee.
  4. Passage’s creator, Jason Rohrer, is the subject of a new exhibition at Wellesley College’s Davis museum, “The Game Worlds of Jason Rohrer,” which is being touted as the first solo art museum retrospective for a video-game designer. (Passage is already a permanent part of MoMA’s collection.) Aside from putting to bed any lingering doubts about the genre’s artistic potential, the show presents an oeuvre that spans genres and conceits that would be difficult, maybe impossible, to tackle in a different pmedium. “It works both as a kind of philosophical object, but it’s also an immersive, playful experience that transcends any kind of interpretation that I might offer of it,” says Mike Maizels, the exhibition’s curator. Maizels first learned about Rohrer’s work via a Wired magazine article about the game Chain World, which was conceived to exist only as a single copy on a flash drive, to be played once and then passed on.
  5. Art games that question the media, and question society Critical gaming. Vagamundo: A Migrant's Tale is a mobile public art project designed for on the street interaction to create temporary public commons as well as an online game. Through a mobile cart resembling an ice cream cart pedestrians are invited to play a video game that reflects the plight of illegal immigrants in New York. The project is informed by interviews that I conducted with new immigrants from Latin America residing in Manhattan and Brooklyn. The game is composed of three levels each level represents a move up in the social scale and assimilation to the United States. making playful gamified works that are critical of society, are progressive and revolutionary. Artists use games to critique society.