Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Alternate Realities

813 views

Published on

The Art Museum as a Game Platform. Presented at "Museum Narratives," the 20th Annual Salzburg Conference in English Literature and Culture, November 2009.
See accompanying document for presentation notes: http://www.slideshare.net/georginab/alternate-realities-2443466

  • Be the first to comment

  • Be the first to like this

Alternate Realities

  1. 1. The Art Museum as a Game Platform<br />Alternate Realities<br />1<br />
  2. 2. Smithsonian American Art Museum<br />2<br />
  3. 3. Luce Foundation Center<br />3<br />
  4. 4. What is an ARG?<br />An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may <br />be affected by participants’ ideas or actions.” Wikipedia<br />An ARG is “an adventure you have in real life.” Jane McGonigal<br />An ARG is “an interactive, trans-media narrative that evolves in response to what its players <br />do.” World Without Oil<br />An ARG is “a game that allows players (like you) to interact with a fictitious world using real world elements.” The Lost Ring<br />“ARGs are “engaging narrative entertainment delivered across multiple platforms – web, phone, video, audio, even the street where you live.” No Mimes Media<br />An ARG should “inspire and encourage people to step outside of their everyday lives and look at the world from a different perspective” Star Spider<br />4<br />
  5. 5. What is an ARG?<br />An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may <br />be affected by participants’ ideas or actions.” Wikipedia<br />An ARG is “an adventure you have in real life.” Jane McGonigal<br />An ARG is “an interactive, trans-media narrative that evolves in response to what its players do.” World Without Oil<br />An ARG is “a game that allows players (like you) to interact with a fictitious world using real world elements.” The Lost Ring<br />“ARGs are “engaging narrative entertainment delivered across multiple platforms – web, phone, video, audio, even the street where you live.” No Mimes Media<br />An ARG should “inspire and encourage people to step outside of their everyday lives and look at the world from a different perspective” Star Spider<br />5<br />
  6. 6. Why?<br />6<br />
  7. 7. Core Narrative<br />19th Century…<br />McDoggerel (McD), Blanche, The Reverend, & WhatFor<br />21st Century…<br />Daisy Fortunis<br />Daniel Libbe<br />7<br />
  8. 8. Telling the Story<br />8<br />
  9. 9. Telling the Story<br />“You know, in thinking about it, this doesn&apos;t <br />make any sense... Why would the Smithsonian<br />send a stripper to a place like ARGFest to get <br />this going? I mean, think about it, a borderline <br />government agency sending a stripper to a <br />convention in a hotel? That would be front <br />page news on The Drudge Report!”<br />--- Nighthawk<br />9<br />
  10. 10. Telling the Story<br />10<br />
  11. 11. The Artifacts<br />Necklace of the Subaltern Betrayer<br />Predictor of Imminent Doom<br />Con Artists’ Replica<br />Diorama of a Travesty<br />Memory Vessel<br />Escape Quilt<br />11<br />
  12. 12. On-line Collections<br />12<br />
  13. 13. Player-Created Narratives<br />Incomplete Set of Prediction Disks <br />(Predictor of Imminent Doom)<br />by Lydia Burris<br />&quot;Last Call&quot; <br />(Memory Vessel)<br />by Michelle and <br />Eve Senderhauf<br />13<br />
  14. 14. Supporting the Fiction<br />14<br />
  15. 15. Supporting the Fiction - NMNH<br />National Museum of Natural History<br />15<br />
  16. 16. Supporting the Fiction - Cemetery<br />Congressional Cemetery<br />16<br />
  17. 17. The Final Event<br />17<br />
  18. 18. The Final Event<br />Contemplating Faces by Morris Louis<br />Using a sculpture to solve encrypted text<br />18<br />
  19. 19. The End<br />“They rest. They really do. All of them. McD has vanished, his fame secured by <br />the artifacts that players of Ghosts Of A Chance made in his honor. Blanche <br />escaped the traps of life; she is free to discover whatever there is to discover, <br />and this time in peace and comfort. WhatFor is free for all time. The Reverend <br />is beyond temptation; he languishes in a goodly repose.”<br />19<br />

×