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     HOME LINK
      2 14
        ᭜           Unit 3: Family Letter

    Place Value, Money, and Time
    In Unit 3, children will read, write, and compare numbers from 0 through 999, working
    on concepts and skills built upon since Kindergarten Everyday Mathematics. Your child will
    review place value, or the meaning of each digit in a number. For example, in the number
    52, the 5 represents 5 tens, and the 2 represents 2 ones.




                                        Your child will use
                                        base-10 blocks like these
                                        to help him or her
                                        understand the idea of
                                        place value.




                    5 tens               2 ones


    Your child will also review money
    concepts, including finding the
    values of coins, identifying different
    coin combinations for the same
    amount, and making change.




                                                                                                 Copyright © Wright Group/McGraw-Hill
                                                                               43¢

                                                   43¢




      43¢


    Your child will read and record time using the
    hour and minute hands on an analog clock.




    52
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                                                                                     HOME LINK
                                                                                                   Unit 3: Family Letter cont.
                                                                                         2 14
                                                                                          ᭜




                                                  Vocabulary
                                                  Important terms in Unit 3:

                                                  analog clock A clock that shows time by the                 two-rule Frames and Arrows A Frames-and-
                                                  position of the hour and minute hands.                      Arrows diagram with two rules instead of just one,
                                                                                                              such as the following example.
                                                                                12
                                                                    11                   1                                     Rule          Rule
                                                                  10                          2
                                                                                                                               ϩ3            Ϫ2
                                                                 9                             3
                                                                   8                          4
                                                                           7             5                                 5          3         6
                                                                                6

                                                                           analog clock
                                                  digital clock A clock that shows time with                                          2         4
                                                  numbers of hours and minutes, usually separated by
                                                  a colon.
                                                                                                               To go from the first square to the second square,
                                                                                                               use the rule for the dashed arrow.
                                                                                                                                      5Ϫ2ϭ3
                                                                                                               To go from the second square to the third square,
                                                                                                               use the rule for the solid arrow.
                                                                                                                                      3ϩ3ϭ6

                                                                           digital clock
                                                  data A collection of information, usually in the form
           Copyright © Wright Group/McGraw-Hill




                                                  of numbers. For example, the following data show
                                                  the ages (in years) of six second graders: 6, 7, 6, 6,
                                                  7, 6.
                                                  middle number (median) The number in the
                                                  middle of a list of data ordered from least to greatest
                                                  or vice versa. For example, 5 is the middle number
                                                  in the following ordered list:
                                                                       2    3   5    8    10




                                                                                                                                                              53
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                                      HOME LINK
                                                       Unit 3: Family Letter cont.
                                       2 14
                                          ᭜




    Do-Anytime Activities
    To work with your child on the concepts taught in this unit and in previous units,
    try these interesting and rewarding activities:

    1. Have your child tell the time shown on an analog clock.

    2. Draw an analog clock face without hands. Say a time and have your child show it
       on the clock face.

    3. At the grocery store, give your child an item that costs less than $1.00. Allow your
       child to pay for the item separately. Ask him or her to determine how much change
       is due and to check that the change received is correct.

    4. Gather a handful of coins with a value less than $2.00. Have your child calculate the
       total value.

    5. Reinforce place value in 2- and 3-digit numbers. For example, in the number 694, the
       digit 6 means 6 hundreds, or 600; the digit 9 means 9 tens, or 90; and the digit 4
       means 4 ones, or 4.


    As You Help Your Child with Homework
    As your child brings home assignments, you may want to go over the instructions together, clarifying
    them as necessary. The answers listed below will guide you through this unit’s Home Links.

    Home Link 3᭜1                                                  Home Link 3᭜4
    1. a. 374          b. 507        2. 740                        1. Rule          Sample answers:
                                                                      Add 12
    3. 936             4. 8; 0; 6    5. 2; 3; 1

    Home Link 3᭜3                                                              In               Out         Out in a different way




                                                                                                                                     Copyright © Wright Group/McGraw-Hill
    2. 6:30            3. 2:15       4. 9:00           5. 1:30
    6.                               7.
                  12                                  12
            11         1                        11         1
          10               2                  10               2
         9                 3                  9                3   2. Rule
          8                4                  8                4      Add 16
              7        5                          7        5
                  6                                   6
                                                                               In               Out         Out in a different way

    8.                               9.
                  12                                  12
            11         1                        11         1
          10               2                  10               2
         9                 3                  9                3   Home Link 3᭜6
          8                4                  8                4
              7        5                          7        5       1. 40¢; 50¢; 55¢                   2. 50¢; 45¢; 55¢
                  6                                   6
                                                                   Home Link 3᭜7                  Home Link 3᭜8
    10. 13         11. 16           12. 6             13. 8
                                                                   5. 12     6. 14                5¢; 35¢; 16¢; 5¢; 2¢; 52¢
                                                                   7. 13     8. 10                1. 3.     2. 8 3. 7 4. 13
    54
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                                                           HOME LINK
                                                                        Unit 3: Family Letter cont.
                                                             2 14
                                                               ᭜




                                                  Building Skills through Games
                                                  In this unit, your child will practice addition and money skills by playing
                                                  the following games:

                                                  Digit Game
                                                  Players turn over two cards and call out the largest number that can be
                                                  made using those cards. The player with the higher number takes all
                                                  the cards from that round.

                                                  Spinning for Money
                                                  Players “spin the wheel” to find out which coins they will take from the
                                                  bank. The first player to exchange his or her coins for a dollar bill wins!

                                                  Dollar Rummy
                                                  Instead of three-of-a-kind, players of Dollar Rummy look for two cards
                                                  that will add up to $1.00.
           Copyright © Wright Group/McGraw-Hill




                                                                                                                                55

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Unit 3 family letter

  • 1. EM2007MM_G2_U02.qxd 12/9/05 10:53 AM Page 52 impos06 207:wg00004:wg00004_g2u02:layouts: HOME LINK 2 14 ᭜ Unit 3: Family Letter Place Value, Money, and Time In Unit 3, children will read, write, and compare numbers from 0 through 999, working on concepts and skills built upon since Kindergarten Everyday Mathematics. Your child will review place value, or the meaning of each digit in a number. For example, in the number 52, the 5 represents 5 tens, and the 2 represents 2 ones. Your child will use base-10 blocks like these to help him or her understand the idea of place value. 5 tens 2 ones Your child will also review money concepts, including finding the values of coins, identifying different coin combinations for the same amount, and making change. Copyright © Wright Group/McGraw-Hill 43¢ 43¢ 43¢ Your child will read and record time using the hour and minute hands on an analog clock. 52
  • 2. EM2007MM_G2_U02.qxd 12/9/05 10:53 AM Page 53 impos06 207:wg00004:wg00004_g2u02:layouts: HOME LINK Unit 3: Family Letter cont. 2 14 ᭜ Vocabulary Important terms in Unit 3: analog clock A clock that shows time by the two-rule Frames and Arrows A Frames-and- position of the hour and minute hands. Arrows diagram with two rules instead of just one, such as the following example. 12 11 1 Rule Rule 10 2 ϩ3 Ϫ2 9 3 8 4 7 5 5 3 6 6 analog clock digital clock A clock that shows time with 2 4 numbers of hours and minutes, usually separated by a colon. To go from the first square to the second square, use the rule for the dashed arrow. 5Ϫ2ϭ3 To go from the second square to the third square, use the rule for the solid arrow. 3ϩ3ϭ6 digital clock data A collection of information, usually in the form Copyright © Wright Group/McGraw-Hill of numbers. For example, the following data show the ages (in years) of six second graders: 6, 7, 6, 6, 7, 6. middle number (median) The number in the middle of a list of data ordered from least to greatest or vice versa. For example, 5 is the middle number in the following ordered list: 2 3 5 8 10 53
  • 3. EM2007MM_G2_U02.qxd 12/9/05 10:53 AM Page 54 impos06 207:wg00004:wg00004_g2u02:layouts: HOME LINK Unit 3: Family Letter cont. 2 14 ᭜ Do-Anytime Activities To work with your child on the concepts taught in this unit and in previous units, try these interesting and rewarding activities: 1. Have your child tell the time shown on an analog clock. 2. Draw an analog clock face without hands. Say a time and have your child show it on the clock face. 3. At the grocery store, give your child an item that costs less than $1.00. Allow your child to pay for the item separately. Ask him or her to determine how much change is due and to check that the change received is correct. 4. Gather a handful of coins with a value less than $2.00. Have your child calculate the total value. 5. Reinforce place value in 2- and 3-digit numbers. For example, in the number 694, the digit 6 means 6 hundreds, or 600; the digit 9 means 9 tens, or 90; and the digit 4 means 4 ones, or 4. As You Help Your Child with Homework As your child brings home assignments, you may want to go over the instructions together, clarifying them as necessary. The answers listed below will guide you through this unit’s Home Links. Home Link 3᭜1 Home Link 3᭜4 1. a. 374 b. 507 2. 740 1. Rule Sample answers: Add 12 3. 936 4. 8; 0; 6 5. 2; 3; 1 Home Link 3᭜3 In Out Out in a different way Copyright © Wright Group/McGraw-Hill 2. 6:30 3. 2:15 4. 9:00 5. 1:30 6. 7. 12 12 11 1 11 1 10 2 10 2 9 3 9 3 2. Rule 8 4 8 4 Add 16 7 5 7 5 6 6 In Out Out in a different way 8. 9. 12 12 11 1 11 1 10 2 10 2 9 3 9 3 Home Link 3᭜6 8 4 8 4 7 5 7 5 1. 40¢; 50¢; 55¢ 2. 50¢; 45¢; 55¢ 6 6 Home Link 3᭜7 Home Link 3᭜8 10. 13 11. 16 12. 6 13. 8 5. 12 6. 14 5¢; 35¢; 16¢; 5¢; 2¢; 52¢ 7. 13 8. 10 1. 3. 2. 8 3. 7 4. 13 54
  • 4. EM2007MM_G2_U02.qxd 12/9/05 10:53 AM Page 55 impos06 207:wg00004:wg00004_g2u02:layouts: HOME LINK Unit 3: Family Letter cont. 2 14 ᭜ Building Skills through Games In this unit, your child will practice addition and money skills by playing the following games: Digit Game Players turn over two cards and call out the largest number that can be made using those cards. The player with the higher number takes all the cards from that round. Spinning for Money Players “spin the wheel” to find out which coins they will take from the bank. The first player to exchange his or her coins for a dollar bill wins! Dollar Rummy Instead of three-of-a-kind, players of Dollar Rummy look for two cards that will add up to $1.00. Copyright © Wright Group/McGraw-Hill 55