The document discusses the "seven agile sins" - envy, pride, laziness, greed, gluttony, anger, and lust. For each sin, it provides examples of how that sin could manifest in an agile project, such as accepting a mission that is doomed to fail (envy), not having a sponsor (pride), just doing a redesign without real change (laziness), wanting to finish a project quickly without constraints (greed), being overly dogmatic without pragmatism (gluttony), not communicating or accepting criticism (anger), and only working with developers without including other roles like customers (lust). It encourages being conscious of these sins in agile work.