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W I S S E N n T E C H N I K n L E I D E N S C H A F T
u www.tugraz.at
Designing Interactive Systems –
Computer-Mediat...
22
PhD Students
Designing Interactive
Systems (Methods):
§  Understanding activity
§  Iterative design and development o...
33
Research Highlights
§  Papers
§  In 2016, already got 2 conference papers (3DUI, BCI) and 3 journal papers
(twice IJT...
44
Example Research Procedure – Reflective
Learning at Work
15/03/16
Knowledge Technologies Institute
User Studies: How Re...
55
Gesture-based and haptic interfaces – Use
case: Learning how to grasp
Gesture Detection based
on a custom data glove
(3...
66
Innovative interaction in industry – use case:
maintenance of largely automated production lines
§  Representations of...
77
http://kti.tugraz.at/staff/viktoriapammer
Viktoria.pammer-schindler@tugraz.at
@viktoriapammer
Google Scholar H-Index 14...
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2016 03-16 - viktoria pammer-schindler - designing interactive systems

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My research - short overview of topics and methods:
Designing Interactive Systems (Method)
Innovative Interaction (Technologies)
Informal Learning (Application Domain)

plus I am talking about a pretty mature strand of research - reflective learning - I have done, together a lot with my PhD student Angela Fessl, and two more recent, ongoing PhDs and strands of investigation; around gestures with Granit Luzhnica, and around innovative interaction for maintenance in largely automated production environments with Carla Barreiros.

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2016 03-16 - viktoria pammer-schindler - designing interactive systems

  1. 1. 1 W I S S E N n T E C H N I K n L E I D E N S C H A F T u www.tugraz.at Designing Interactive Systems – Computer-Mediated Knowledge Work and Learning 15/03/16 Viktoria Pammer-Schindler - Knowledge Technologies Institute
  2. 2. 22 PhD Students Designing Interactive Systems (Methods): §  Understanding activity §  Iterative design and development of ICT §  Evaluation of ICT in relationship to activity Innovative interaction (Technologies): §  Mobile and ubiquitous computing §  Interaction based on location, speech, gestures; hardware interfaces, virtual reality interfaces… Informal Learning (Application domain) §  Reflective learning, experiential learning (learning from and through experience) §  Knowledge transfer from theory to practice / from science to industry Team 15/03/16 Knowledge Technologies Institute Ass.-Prof. Dr. Viktoria Pammer- Schindler Carla Barreiros Granit Luzhnica Angela Fessl
  3. 3. 33 Research Highlights §  Papers §  In 2016, already got 2 conference papers (3DUI, BCI) and 3 journal papers (twice IJTEL, EAI Collab Computing) accepted §  4 more journal papers with good chances in submission, all to Impact-Factor journals (toCHI – in “major revisions” round; JKM, 2x IEEE TLT) §  Collaboration / Internationalisation §  Research visit at Leibniz Institut für Wissensmedien, Tübingen, Germany in summer 2016 (Prof. Ulrike Cress) §  Research visit at Siegen University in autumn 2016 (Prof. Volker Wulf) §  Continued collaboration with Ruhr Univ. Bochum (Prof. Michael Prilla) and NTNU Trondheim (Prof. Monica Divitini, Ass.-Prof. Birgit Krogstie) on reflective learning §  Continued collaboration with Tallin University (Prof. Tobias Ley) on informal learning, innovative interaction paradigms for informal learning, and knowledge trasnfer §  Community service in the European research community for technology-enhanced learning (workshops and conference organisation at ECTEL) 15/03/16 Knowledge Technologies Institute
  4. 4. 44 Example Research Procedure – Reflective Learning at Work 15/03/16 Knowledge Technologies Institute User Studies: How Reflective Learning at Work happens in five Testbeds NOW (before interventions) Basis for good full papers! Stakeholder-oriented , iterative software design Evaluation goals: Functionality, usability, technology acceptance Examples: Study on motivation/barriers on collecting physiological data; trial of mood tracking in a single team (virttual meetings) Long-term field trials, e.g., 4 weeks of time tracking in two companies with 10 users each Evaluation goals: Usage, learning, impact on users’ behaviour, impact on organisation 1ICALT short paper, 2ECTEL full papers, 1ECSCW full paper, one workshop paper (at ECTEL), 1 journal paper (IJTEL) 1demo (NordiCHI), 1workshop and 1short paper at ECTEL, 1 works-in-progress at CHI 1 Journal Paper (IJTEL), 1 short and 1 full paper at ECTEL, 3 papers in submission at IF journals, plus 1 more in writing
  5. 5. 55 Gesture-based and haptic interfaces – Use case: Learning how to grasp Gesture Detection based on a custom data glove (3DUI) Haptic display – Communicating via tactile signals Grasp-controlled games 16/03/16 Knowledge Technologies Institute
  6. 6. 66 Innovative interaction in industry – use case: maintenance of largely automated production lines §  Representations of nature have a positive effect on humans’ stress levels, overall wellbeing §  Maintenance of largely automated production lines requires diligence, attention, care… §  Idea: represent “vital” information about automated production lines in a manner that is §  Easy and fast to understand §  Contributes to healthy work environment for maintenance staff 16/03/16 Knowledge Technologies Institute
  7. 7. 77 http://kti.tugraz.at/staff/viktoriapammer Viktoria.pammer-schindler@tugraz.at @viktoriapammer Google Scholar H-Index 14 16/03/16 Knowledge Technologies Institute

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