This presentation is about Augmented Reality and it's applications in real time world and how it is different from Virtual Reality and how's the future with AR
2. INTRODUCTIO
N
▪ Augmented reality (AR) is an interactive experience of a
real-world environment where the objects that reside in
the real world are enhanced by computer-generated
perceptual information
Augmented reality is a concept that combines two different
topics to form a completely new concept
▪ AUGMENT + REALITY = Augmented reality in which
augment means adding value, amount or any increment
in the usage and reality refers to our real world , Thus
augmented reality adds a value and enhances our
Realtime world
3. Implementation
To implement AR there are four things that we require to
Establish a good AR environment -
1. Finding User’s Location
2. Finding User’s Orientation (View/perspective)
3. Generate data
4. Augment generated data to user’s view
6. Uses of
Augmented
reality
▪ Military - The military has been devising uses for augmented reality
for decades. The idea here is that an augmented-reality system could
provide troops with vital information about their surroundings, such as
showing where entrances are on the opposite end of a building,
somewhat like X-ray vision
▪ Instant information -Tourists and students could use these systems
to learn more about a certain historical event.
▪ Gaming - How cool would it be to take video games outside? The game
could be projected onto the real world around you, and you could, literally,
be in it as one of the characters. One Australian researcher has created a
prototype game that combines Quake
7. Limitations of
AUGMENTED
REALITY
▪ Accurate tracking and orientation
▪ For wearable augmented reality system, there are still NOT enough
computing power to create stereo 3D graphics
▪ The size of AR systems is yet another problem
8. Looking into the
Future with AR
▪ Replacement of cell phones: eye dialing, insertion of
information directly into environment.
▪ Virtual conferences in "holodeck" style .
▪ Examples might be a virtual wall clock, a to-do list for the
day docked by your bed for you to look at first thing in the
morning, etc.
▪ Enhanced media applications, like pseudo holographic
virtual screens, virtual surround cinema, virtual
'holodecks' (allowing computer-generated imagery to
interact with live entertainers and audience)