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Earthen Rampart20’ tall 30’ wide Wall 30’ high with Battlement Prison Cells Butcher Weaver Candle Maker Wine Press House Oil Press Barns Barns Inner Courtyard False Shrine False Shrine Stables Hay Loft Animal Pens Black Smith Pond Tents Outer Courtyard Gates Castle Bleachers Animal Pens Jousting Field  Garden Barracks Castle  Grounds Tannery Armory Stables & Riding Tackle Carpenter Furniture Carpenter  Construction Mason Cart & Wagon  Wheel  Wright
False Shrine or Public Shrine in Courtyard Where non-initiates can  leave sacrifices: Small Pagodas with sacrificial cakes placed inside.  False Shrine Metal Plate and conductor to gate embedded in wall. Under Yosho the gate is locked and Wizard Locked with a broken iron bar fixed in place which would seal the door shut.  Locked Iron Gate  Ramp 45º x 30 feet down Sword embedded in stone Locked Doors sealed to back wall
Level -2: Shrine Level Glyph of Warding  10pts damage save 1/2 e Stairs Up 62 Pool Yosho 26 d Sarcophagus Waterfall 61 Iron  Gate 60 Pit Ryoko ? c Mausoleum Extra-Dimensional Openings, similar to Rope Trick Spell. *Opening cannot  be seen. Highest Level Cleric on Guard has key to Lower Iron Gate Out  45˚  50 ft Chute In 65 66 64 Key G: 63 Waterfall 63 Ryoko’s True Mummified but living body sleeps here    Alternate out; characters who step here fall out of waterfall in shrine room. Trap: When sword is pulled from stone,    Stone splits in two halves,      A stone blade seals entry way,          severing ropes (or body parts          unless save vs. paralyzation)    Double doors open    Water floods down ramp carrying             with it anyone who doesn’t save         vs. Breath Weapon. Light goes out at waterfall & Clerics    (if any left) panic.  Doors and Blade reset if the two    halves  of the stone are pushed    back together and held. Pool 64 66 65
Locked Iron Gate 26 The Pit Castle 12 25 20’ a Stairway Carved into the sides of the pit 20’ b 20’ c 120’ Locked Iron Gate 20’ d 20’ e 60 61 20’ 26 The Pit Shrine Pool Dispel Magic @ 12th level  70’ Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster. Darkness 140’ Carved Life-sized Stone Dragon: 20’ 260’ radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds.  Silence Silence 50’ Fear Green Slime Spike Stones:  1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @  20
Level -1: Dungeon Level Converted to  Small Chappell  Converted to  Small Chappell  40 41 32 Stairs up 33 34 35 36 37 38 39 42 a Storage Rooms Converted to Apartments Stairs Down Meetings and Ceremonies Tribunal Chamber 26 b Pit Below Castle Entry Glyphs of Warding  24pts damage save ½ a) fire, b) shocking, c) cold,  d) fire, e) Shocking  25 Pit 51 49b S Disposal  Chute Key f: c Torture Chamber Key d: Warden’s Office Key a: Dungeon Cells Warden Dungeon Cells 49a 50 Key c: Dungeon Access Doors may be barred from castle side. b c d e f g 46 a 44 52 43 45 Stairs up 31 Key a: Dungeon Cells Key b: Dungeon Access 47 48 Iron grate in ceiling 500lb, locked 8’ drop from Courtyard Then throw down 60° x 15’ ramp to dungeon If Yosho is caretaker then brick up the passage from the dungeon to castle stairs.
If Yosho is caretaker then brick up the passage from the castle stairs to the main floor. Level 0: Ground Level Minor Audience  Chamber Stairs up Head Mistress’ Office / Storage Niches for Servants 05 08 13 Stairs Down Y Y a b c d e Stairs up 02c Y 06 Waiting Room Court yard  a Statues  of Yosho and Ryoko 17 10 04a 02b Stairs Down 19 Gardener 03a 26 b 01 12 16 25 Portcullis  03b 02a Entry Way Grand Hall  Pit Portcullis  Gardens Thrones  S Jousting Field  c Raised Dais  Statues  of Yosho and Ryoko 11 02b Court yard  Waiting Room 18 Key f: Locked Iron Gates Y 04b 02d 07 Key e: Courtyard  a b c d e Y Guard Captains Quarters Stairs Down 23 Y 14 Stairs up 09 24 Niches for Servants Head Servant’s Office / Storage 20 22 Guard House Barracks 21 Iron grate in courtyard floor; 500lb, locked 8’ drop from Courtyard to lower cell Then thrown down 45° x 15’ ramp to dungeon. Stands open. If Yosho is caretaker then brick up the passage from the barracks to castle stairs.
If Yosho is caretaker then brick up the passage from the castle stairs to the main floor balcony.  Level 1: Stairs  Up Solarium Solarium 71a 71b 70a 73 Stairs Down Walkway Stairs up Stairs Down To Garden Armory Stairs Up 76 75 Stairs Down Stairs  Up 78 Winches for Portcullis  82 Grand Hall     30’ Bellow 71c 80 83 Walkway $ Solarium Royal Private Rooms Stairs  Up 70c 84 81 Armory Stairs Up 77 Stairs up Walkway 70b 72 74 71d Stairwell Down to Guardhouse Solarium Stairwell Guardhouse Roof
Equipment Storage:  Cleaning  Serving Level 2: Female Servants Stairs Down Garbage Chute Scullery Privy  Stairs Down to Ground  Key h: 101 112 Stairs Up Captain’s Quarters Dragoons 102 b 103 b 102 a 103 a 97 105 a 105 b 104 Key i: Open Air Courtyard Barracks Dragoons 96 Noble’s Dining Hall Dry Goods  Storage 107 b Royal Office Stairs  Down Stairs Down 90 92 Key j: 94 Retinues Visiting  Dignitaries  Royal  Box 95 $ Balcony Kitchens 106 Stairs  Down Cistern 100 Key L 91 93 Balcony Stairs Down Dry Goods  Storage Key j: 107 a Stairs  Up 98 Open Air Courtyard Soldiers Dining Hall Stairs Up Key j: Key k: Barracks Corsairs  108 111 109 110 99 107 c 107 d 113 Captain’s Quarters Corsairs  Dry Goods  Storage Wine  Beer Ale Storage Stairs Down Page Boys Male Servants
Level 3: 5% chance per 100#  of wood cracking, debris falling  for every 10” of movement.   Roll of 1 indicates collapse to lower level. 120 a Top of Walls 121 Key M: Door may be  barred from Inside Guard Room Stairs Up Stairs  Up 124 123 125 120 b Stairs  Down Guard Room Stairs Up 122 Top of Walls 120 c
Tower Roof 130 a Level 4: 10% chance per 100#  of wood cracking, debris falling  for every 10” of movement.   Roll of 2 or less indicates collapse to lower level. Stairs  Down 131 132 Key N: Door may be  barred from Inside Stairs  Up 130 b Tower Roof Key O: Door may be  barred from Inside Tower Roof Tower Roof 160 a 160 b 141 a Stairs  Up 143 140 142 Balcony 150 Tower Roof Tower Roof Stairs  Down 141 b Level 5: 15% chance per 100#  of wood cracking, debris falling  for every 10” of movement.   Roll of 3 or less indicates collapse to lower level. Level 6: 20% chance per 100#  of wood cracking, debris falling  for every 10” of movement.   Roll of 4 or less indicates collapse to lower level. Level 7: 25% chance per 100#  of wood cracking, debris falling  for every 10” of movement.   Roll of 5 or less indicates collapse to lower level. 160 c 160 d
Wall 30’ high with Battlement Earthen Rampart 20’ tall 30’ with
Stairs Up Pool Yosho Sarcophagus Waterfall Iron  Gate Pit Sarcophagus Ryoko ? Sarcophagus Mausoleum Extra-Dimensional Opening similar to Rope Climb Spell. *Opening cannot  be seen. Out  45 ˚  50 ft Chute In
All Gates and Doors locked Belongings Guards Guard Women Men Belongings
Locked Iron Gate 26 The Pit Castle 12 25 20’ a Stairway Carved into the sides of the pit 20’ b 20’ c 120’ Locked Iron Gate 20’ d 20’ e 60 61 20’ 26 The Pit Shrine Pool Dispel Magic @ 12th level  70’ Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster. Darkness 140’ Carved Life-sized Stone Dragon: 20’ 260’ radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds.  Silence Silence 50’ Fear Green Slime Spike Stones:  1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @  20
Locked Iron Gate 26 The Pit Castle 12 25 20’ a Stairway Carved into the sides of the pit 20’ b 20’ c 120’ Locked Iron Gate 20’ d 20’ e 60 61 20’ 26 The Pit Shrine Pool Dispel Magic @ 12th level  70’ Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster. Darkness 140’ Carved Life-sized Stone Dragon: 20’ 260’ radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds.  Silence 50’ Fear Silence Green Slime Spike Stones:  1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @  20
Castle Grounds and Defenses

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Castle Grounds and Defenses

  • 1. Earthen Rampart20’ tall 30’ wide Wall 30’ high with Battlement Prison Cells Butcher Weaver Candle Maker Wine Press House Oil Press Barns Barns Inner Courtyard False Shrine False Shrine Stables Hay Loft Animal Pens Black Smith Pond Tents Outer Courtyard Gates Castle Bleachers Animal Pens Jousting Field Garden Barracks Castle Grounds Tannery Armory Stables & Riding Tackle Carpenter Furniture Carpenter Construction Mason Cart & Wagon Wheel Wright
  • 2. False Shrine or Public Shrine in Courtyard Where non-initiates can leave sacrifices: Small Pagodas with sacrificial cakes placed inside. False Shrine Metal Plate and conductor to gate embedded in wall. Under Yosho the gate is locked and Wizard Locked with a broken iron bar fixed in place which would seal the door shut. Locked Iron Gate Ramp 45º x 30 feet down Sword embedded in stone Locked Doors sealed to back wall
  • 3. Level -2: Shrine Level Glyph of Warding 10pts damage save 1/2 e Stairs Up 62 Pool Yosho 26 d Sarcophagus Waterfall 61 Iron Gate 60 Pit Ryoko ? c Mausoleum Extra-Dimensional Openings, similar to Rope Trick Spell. *Opening cannot be seen. Highest Level Cleric on Guard has key to Lower Iron Gate Out 45˚ 50 ft Chute In 65 66 64 Key G: 63 Waterfall 63 Ryoko’s True Mummified but living body sleeps here Alternate out; characters who step here fall out of waterfall in shrine room. Trap: When sword is pulled from stone, Stone splits in two halves, A stone blade seals entry way, severing ropes (or body parts unless save vs. paralyzation) Double doors open Water floods down ramp carrying with it anyone who doesn’t save vs. Breath Weapon. Light goes out at waterfall & Clerics (if any left) panic. Doors and Blade reset if the two halves of the stone are pushed back together and held. Pool 64 66 65
  • 4. Locked Iron Gate 26 The Pit Castle 12 25 20’ a Stairway Carved into the sides of the pit 20’ b 20’ c 120’ Locked Iron Gate 20’ d 20’ e 60 61 20’ 26 The Pit Shrine Pool Dispel Magic @ 12th level 70’ Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster. Darkness 140’ Carved Life-sized Stone Dragon: 20’ 260’ radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds. Silence Silence 50’ Fear Green Slime Spike Stones: 1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @ 20
  • 5. Level -1: Dungeon Level Converted to Small Chappell Converted to Small Chappell 40 41 32 Stairs up 33 34 35 36 37 38 39 42 a Storage Rooms Converted to Apartments Stairs Down Meetings and Ceremonies Tribunal Chamber 26 b Pit Below Castle Entry Glyphs of Warding 24pts damage save ½ a) fire, b) shocking, c) cold, d) fire, e) Shocking 25 Pit 51 49b S Disposal Chute Key f: c Torture Chamber Key d: Warden’s Office Key a: Dungeon Cells Warden Dungeon Cells 49a 50 Key c: Dungeon Access Doors may be barred from castle side. b c d e f g 46 a 44 52 43 45 Stairs up 31 Key a: Dungeon Cells Key b: Dungeon Access 47 48 Iron grate in ceiling 500lb, locked 8’ drop from Courtyard Then throw down 60° x 15’ ramp to dungeon If Yosho is caretaker then brick up the passage from the dungeon to castle stairs.
  • 6. If Yosho is caretaker then brick up the passage from the castle stairs to the main floor. Level 0: Ground Level Minor Audience Chamber Stairs up Head Mistress’ Office / Storage Niches for Servants 05 08 13 Stairs Down Y Y a b c d e Stairs up 02c Y 06 Waiting Room Court yard a Statues of Yosho and Ryoko 17 10 04a 02b Stairs Down 19 Gardener 03a 26 b 01 12 16 25 Portcullis 03b 02a Entry Way Grand Hall Pit Portcullis Gardens Thrones S Jousting Field c Raised Dais Statues of Yosho and Ryoko 11 02b Court yard Waiting Room 18 Key f: Locked Iron Gates Y 04b 02d 07 Key e: Courtyard a b c d e Y Guard Captains Quarters Stairs Down 23 Y 14 Stairs up 09 24 Niches for Servants Head Servant’s Office / Storage 20 22 Guard House Barracks 21 Iron grate in courtyard floor; 500lb, locked 8’ drop from Courtyard to lower cell Then thrown down 45° x 15’ ramp to dungeon. Stands open. If Yosho is caretaker then brick up the passage from the barracks to castle stairs.
  • 7. If Yosho is caretaker then brick up the passage from the castle stairs to the main floor balcony. Level 1: Stairs Up Solarium Solarium 71a 71b 70a 73 Stairs Down Walkway Stairs up Stairs Down To Garden Armory Stairs Up 76 75 Stairs Down Stairs Up 78 Winches for Portcullis 82 Grand Hall 30’ Bellow 71c 80 83 Walkway $ Solarium Royal Private Rooms Stairs Up 70c 84 81 Armory Stairs Up 77 Stairs up Walkway 70b 72 74 71d Stairwell Down to Guardhouse Solarium Stairwell Guardhouse Roof
  • 8. Equipment Storage: Cleaning Serving Level 2: Female Servants Stairs Down Garbage Chute Scullery Privy Stairs Down to Ground Key h: 101 112 Stairs Up Captain’s Quarters Dragoons 102 b 103 b 102 a 103 a 97 105 a 105 b 104 Key i: Open Air Courtyard Barracks Dragoons 96 Noble’s Dining Hall Dry Goods Storage 107 b Royal Office Stairs Down Stairs Down 90 92 Key j: 94 Retinues Visiting Dignitaries Royal Box 95 $ Balcony Kitchens 106 Stairs Down Cistern 100 Key L 91 93 Balcony Stairs Down Dry Goods Storage Key j: 107 a Stairs Up 98 Open Air Courtyard Soldiers Dining Hall Stairs Up Key j: Key k: Barracks Corsairs 108 111 109 110 99 107 c 107 d 113 Captain’s Quarters Corsairs Dry Goods Storage Wine Beer Ale Storage Stairs Down Page Boys Male Servants
  • 9. Level 3: 5% chance per 100# of wood cracking, debris falling for every 10” of movement. Roll of 1 indicates collapse to lower level. 120 a Top of Walls 121 Key M: Door may be barred from Inside Guard Room Stairs Up Stairs Up 124 123 125 120 b Stairs Down Guard Room Stairs Up 122 Top of Walls 120 c
  • 10. Tower Roof 130 a Level 4: 10% chance per 100# of wood cracking, debris falling for every 10” of movement. Roll of 2 or less indicates collapse to lower level. Stairs Down 131 132 Key N: Door may be barred from Inside Stairs Up 130 b Tower Roof Key O: Door may be barred from Inside Tower Roof Tower Roof 160 a 160 b 141 a Stairs Up 143 140 142 Balcony 150 Tower Roof Tower Roof Stairs Down 141 b Level 5: 15% chance per 100# of wood cracking, debris falling for every 10” of movement. Roll of 3 or less indicates collapse to lower level. Level 6: 20% chance per 100# of wood cracking, debris falling for every 10” of movement. Roll of 4 or less indicates collapse to lower level. Level 7: 25% chance per 100# of wood cracking, debris falling for every 10” of movement. Roll of 5 or less indicates collapse to lower level. 160 c 160 d
  • 11. Wall 30’ high with Battlement Earthen Rampart 20’ tall 30’ with
  • 12. Stairs Up Pool Yosho Sarcophagus Waterfall Iron Gate Pit Sarcophagus Ryoko ? Sarcophagus Mausoleum Extra-Dimensional Opening similar to Rope Climb Spell. *Opening cannot be seen. Out 45 ˚ 50 ft Chute In
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. All Gates and Doors locked Belongings Guards Guard Women Men Belongings
  • 19. Locked Iron Gate 26 The Pit Castle 12 25 20’ a Stairway Carved into the sides of the pit 20’ b 20’ c 120’ Locked Iron Gate 20’ d 20’ e 60 61 20’ 26 The Pit Shrine Pool Dispel Magic @ 12th level 70’ Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster. Darkness 140’ Carved Life-sized Stone Dragon: 20’ 260’ radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds. Silence Silence 50’ Fear Green Slime Spike Stones: 1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @ 20
  • 20. Locked Iron Gate 26 The Pit Castle 12 25 20’ a Stairway Carved into the sides of the pit 20’ b 20’ c 120’ Locked Iron Gate 20’ d 20’ e 60 61 20’ 26 The Pit Shrine Pool Dispel Magic @ 12th level 70’ Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster. Darkness 140’ Carved Life-sized Stone Dragon: 20’ 260’ radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds. Silence 50’ Fear Silence Green Slime Spike Stones: 1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @ 20

Editor's Notes

  1. Black Smith Animal Pens DonkeyTanner Animal Pens ChickensWeaver Animal Pens Geese & DucksCandle maker Animal Pens Cattle for ButcherButcher Carpenter FurnitureBarracks Carpenter BuildingsArmory Wagons & Carts Wheel WrightWeapon Smith TaylorStables War Horses Prison CellStables CattleAnimal Pens
  2. The body of Ryoko in the sarcophagus is a the body of another woman made to look like Ryoko. Her name was changed to Ryoko and a ceremony was performed to crown her queen and she was given the titles “The Dragon-Queen” and the “Demon-Queen and for a week she was called by this name and these titles. Since the real Ryoko is not on this plane information and location spells looking for Ryoko by name or title will be confused. At one time Yosho’s mummy held a magic sword (+2 Dragon Slayer - Blue) which he called Tenchi (not the real Tenchi) and had the name Tenchi engraved upon it and “Ryoko’s” mummy held the scepter of the kingdom. These items were carried away by Eric the mighty and replicas of these items were closed up in the sarcophagi with the mummies again. These replicas were stolen by Rupert the Sly and later fell into the hands of the King. The sarcophagi are kept open now with the mummies visible and their hands empty to discourage any further attacks or thievery.
  3. Black Smith Animal Pens DonkeyTanner Animal Pens ChickensWeaver Animal Pens Geese & DucksCandle maker Animal Pens Cattle for ButcherButcher Carpenter FurnitureBarracks Carpenter BuildingsArmory Wagons & Carts Wheel WrightWeapon Smith TaylorStables War Horses Stables CattleAnimal Pens