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10 years of funding and networks for the Finnish game industry
1. 10 YEARS
OF FUNDING AND
NETWORKS
FOR THE FINNISH
GAME INDUSTRY
in the game 2004–2014
2. TURNOVERof the Finnish Game Industry 2004–2014
Astronomical growth
2008
2007
2006
2005
2004
70
65
78
87
40
2014
2013
2012
2011
2010
2009 87
105
165
250
900
1800
¢ In comparison, the turnover of the Finnish ICT
industry was 8.3 billion euros in 2013. In that year,
the Finnish game industry represented 10% of the
turnover of the ICT industry. This share will very likely
grow to almost 20% in 2014. From the point of view
of national economy, the game industry has grown
to be a significant part of the Finnish industrial
landscape.
TURNOVER
2004–2014
€3647
Million
€ Million
3. TEKES FUNDING
to the Finnish Game Industry 2004–2014
Long-term risk sharing public funding
¢ During Tekes’ game industry
specific programme, Skene – Games
Refueled (2012–2015), Tekes has
funded the Finnish game industry with
28 million euros (53 million euros with
companies’ own share included).
The total amount of private investments to Finnish game
companies during Skene is 53 million euros (excluding the
Supercell Gungho Softbank acquisition). In most cases
these investments would not have been possible without
Tekes funding’s leverage. The total value of financial
transactions in 2012–2014 is 1.5 billion euros.
TOTAL FUNDING
2004–2014
€67
Million
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2,7
3
6
5
6,3
6,5
8,6
14,1
8,4
5,5
0,9
€ Million
4. Big impact with carefully targeted funding
TEKES SUPPORT
Percentage of the Finnish Game Industry Turnover 2004–2014
PERCENTAGE
2004–2014
1,84%
¢ Due to the rapid growth
of the Finnish game
industry, the relative share
of Tekes support has
decreased in 2004–2014.
2014
2013
2012
2011
2010
2009
2008
2007
2006
20052004
3,86
4,62
7,69
5,75
7,24
6,19
5,21
5,68
0,93
0,31
2,25
Percentage
5. Only for the best
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
16
12
26
19
21
23
23
33
43
25
10
Number
COMPANIES RECEIVING
Tekes Funding 2004–2014
¢The number of
companies in the
Finnish game industry
has grown from appr.
40 companies in 2004
to 260 companies in
the end of 2014. Over
50 companies have
received funding from
Tekes’ Skene – Games
Refueled programme
in 2012–2014. This equals
appr. 20% of the total
number of companies.
6. Hi-tech industry
EMPLOYEES
in the Finnish Game Industry 2004–2014
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
1000
900
1100
1150
1120
1080
1250
1800
2200
2500
600
Number
¢The relative turnover
(turnover per employee)
of the Finnish game
industry has grown
much faster than in
traditional industries.
This is typical for born
global IP-based hi-tech
industry.