5. ● 対義語/類義語は直感的に知覚されやすい (Fellbaum 1993, Murphy 2003)
● TRIZ (Rittel and Webber 1984, Altshuller and Shulyak 1996, Fantoni et al. 2006, Jin et al. 2007)
● 相反する要求を含む議論の過程で新しい解決が生まれる (Rittel and Webber 1984)
● 認知的不協和の解消を動機に創造的な解決が発想される (Hubka and Eder 1996)
デザインにおける対置(対立概念)
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25. Borgianni, Yuri, Lorenzo Maccioni, Lorenzo Fiorineschi, and Federico Rotini.
"Forms of stimuli and their effects on idea generation in terms of
creativity metrics and non-obviousness."
International Journal of Design Creativity and Innovation (2020): 1-18. Harvard