24. The Strategy
to win and keep winning
control destiny
doesn’t have to be perfect, just
flexible
customers place constraints on
execution
complements the vision
a future we try to make happen
clear, simple, compelling
25. Strategy Framework
corporate strategy “ what we say”
competitive advantage “what it takes
to win”
distinctive competencies “what have we
got”
strategic actions “what we do”
internal environment “our culture”
Define the minimum winning
game
26.
27. Brand Value
not price, but value - EVC
brand POD & POP
POD: healthy POP: taste
POD: “the customer” POP: market service
provider
customer intimacy to manage the brand
the brand is “a promise”
28.
29. Organisation
differences
mr market
trapped by assumptions
managing culture
own behaviour
involvement
clear messages
reward systems
30.
31. Innovation
innovation
exploitive (current) vs exploratory (new)
business
the ambidextrous organisation
seperate new from existing business
maintain exec level oversight & share
resources
has a common cause
32.
33. Sticky
urban legends are sticky
the principles
Simple
Unexpected
Concrete
Credible
Emotional
Stories
avoid “the curse of knowledge”
34. Sticky
“our mission is to become the
international leader in the space
industry through maximum team-centred
innovation and strategically targeted
aerospace initiatives”
“put a man on the moon and return him
safely to Earth by the end of the
decade”
35.
36. Growth:
trading marketplace
“the perfect store”
evolution
c2c, c2c & b2c, portfolios
growth though
network effects (PODs)
feedback loops - reputation index
community
listening to customers
acquisitions
PayPal, Skyke, StubHub, local auction sites
37.
38. Technology
lock in forward innovation
move up the value chain – “value-add”
set de-facto industry standard
Windows, iPhone
leverage economies of scale
over invest in new era technology,
Not current
technology does not always move fast
the future
telepresence, RFID, robotics, nano
technology