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sara platner
 slp7023@rit.edu  saraplatner.weebly.com  410-350-4669  313 Holland Road Severna Park, MD 21146  sara-platner
Having finished my last semester of classes, I am now looking  for a
Summer internship to complete my Video Game Design and Development
degree from Rochester Institute of Technology. I hope to acquire an
internship that will help me enhance and expand my skill set to better
prepare me for the video game industry.
 summary
Rochester Institute of Technology
Bachelor of Science (BS) Video Game Design and Development 2016
Minor Creative Writing
Immersion/Concentration Creative Writing
Cumulative GPA 3.55
 education
Game Design, Human Computer Interaction, Collaborative Design,
Creative Writing, Communication Studies, Teamwork, Team Leadership,
Level Design, Interactive Media, Literature, Statistics, 3D Modeling
LANGUAGES: Swift (iOS), C++, Basic Knowledge of C#, PHP, CSS, HTML5, Flash
PROGRAMS: Microsoft Office, Maya, Photoshop, Xcode, Source Engine,
Hammer World Editor, Left 4 Dead 2 Authoring Tools, Unreal Engine 4,
Project Spark
 skills
Tessellation Castle
Using Visual Studio 2012 and C++, I built a castle from scratch. It's composed of four basic
shapes: cylinder, cone, sphere, and cube. I created each shape using tessellation, in other
words, constructing the 3D shapes with only 2D triangles. I also implemented a FPS point
of view to allow the user to walk around the castle. Direction was calculated using the
mouse's horizontal and vertical angles, then converts those spherical coordinates to
Cartesian coordinates.
Left 4 Dead 2 Level
Using the company Valve's Source Engine's Hammer World Editor and Left 4 Dead 2
Authoring Tools, I created a Survival type Left 4 Dead 2 level. The level was a final project
for a Level Design seminar where we could choose any game to design a level for.
Instantly jumping to a favorite game, my initial plans were soon dashed when I realized
just how much I had chewed off. After talking to my TA and reevaluating my timeline, I
scaled my project down from a whole building to a public pool and then began teaching
myself Hammer. To finish the level I learned level design, prop setting, lighting,
texturing, modeling, logic relays, navigational meshes, and much much more.
 projects
 employment
iD Tech Camps
Instructor Jun 2013 to Jul 2013
Rochester Institute of Technology
IT Computer Lab Monitor 2011 to May 2013
Rochester Institute of Technology · 
Dean's List
Fall 2011, Fall 2012, Spring 2014, Fall
2014, Spring 2015
Alpha Xi Delta Foundation · 
Arts & Letters Scholarship
Fall 2015
 awards
Alpha Xi Delta Sorority
 · Vice President
Feb 2014 to
Dec 2014
Alpha Xi Delta Sorority
 · Dispute Resolutioner
Feb 2013
to Dec
2013
Alpha Xi Delta
Sorority
 · Webmaster
Nov 2011 to
Dec 2012
Alpha Xi Delta Sorority
 · Apparel Chair
Feb 2015 to
Jan 2016
Haute Couture Blogger
 · 4,100+ Followers
Sep 2014
to Current
http://cosmicheartt.tumblr.com/
 activities
Walk for Autism Speaks · 
Volunteer
2011 to
2016
National Philanthropy of Alpha Xi Delta
 volunteering

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SaraPlatnerResumeMar1

  • 1. sara platner  slp7023@rit.edu  saraplatner.weebly.com  410-350-4669  313 Holland Road Severna Park, MD 21146  sara-platner Having finished my last semester of classes, I am now looking  for a Summer internship to complete my Video Game Design and Development degree from Rochester Institute of Technology. I hope to acquire an internship that will help me enhance and expand my skill set to better prepare me for the video game industry.  summary Rochester Institute of Technology Bachelor of Science (BS) Video Game Design and Development 2016 Minor Creative Writing Immersion/Concentration Creative Writing Cumulative GPA 3.55  education Game Design, Human Computer Interaction, Collaborative Design, Creative Writing, Communication Studies, Teamwork, Team Leadership, Level Design, Interactive Media, Literature, Statistics, 3D Modeling LANGUAGES: Swift (iOS), C++, Basic Knowledge of C#, PHP, CSS, HTML5, Flash PROGRAMS: Microsoft Office, Maya, Photoshop, Xcode, Source Engine, Hammer World Editor, Left 4 Dead 2 Authoring Tools, Unreal Engine 4, Project Spark  skills Tessellation Castle Using Visual Studio 2012 and C++, I built a castle from scratch. It's composed of four basic shapes: cylinder, cone, sphere, and cube. I created each shape using tessellation, in other words, constructing the 3D shapes with only 2D triangles. I also implemented a FPS point of view to allow the user to walk around the castle. Direction was calculated using the mouse's horizontal and vertical angles, then converts those spherical coordinates to Cartesian coordinates. Left 4 Dead 2 Level Using the company Valve's Source Engine's Hammer World Editor and Left 4 Dead 2 Authoring Tools, I created a Survival type Left 4 Dead 2 level. The level was a final project for a Level Design seminar where we could choose any game to design a level for. Instantly jumping to a favorite game, my initial plans were soon dashed when I realized just how much I had chewed off. After talking to my TA and reevaluating my timeline, I scaled my project down from a whole building to a public pool and then began teaching myself Hammer. To finish the level I learned level design, prop setting, lighting, texturing, modeling, logic relays, navigational meshes, and much much more.  projects  employment iD Tech Camps Instructor Jun 2013 to Jul 2013 Rochester Institute of Technology IT Computer Lab Monitor 2011 to May 2013 Rochester Institute of Technology ·  Dean's List Fall 2011, Fall 2012, Spring 2014, Fall 2014, Spring 2015 Alpha Xi Delta Foundation ·  Arts & Letters Scholarship Fall 2015  awards Alpha Xi Delta Sorority  · Vice President Feb 2014 to Dec 2014 Alpha Xi Delta Sorority  · Dispute Resolutioner Feb 2013 to Dec 2013 Alpha Xi Delta Sorority  · Webmaster Nov 2011 to Dec 2012 Alpha Xi Delta Sorority  · Apparel Chair Feb 2015 to Jan 2016 Haute Couture Blogger  · 4,100+ Followers Sep 2014 to Current http://cosmicheartt.tumblr.com/  activities Walk for Autism Speaks ·  Volunteer 2011 to 2016 National Philanthropy of Alpha Xi Delta  volunteering