1) The current training approach for joint fires results in rapid skill fade and does not allow units to maintain competence. Training is compressed into short cycles with large gaps in between, rather than gradually increasing and sustaining skills.
2) To be effective against peer adversaries, joint fires detachments must be technically and tactically proficient across all environments and conditions, including day, night, and periods of radio silence. They must integrate and operate as part of a robust system of systems.
3) The proposed battlecraft collective training approach would focus first on fundamental skills through frequent training with no opportunity for skill fade. It would then gradually increase collective training over time to achieve and sustain competence, unlike the current approach.
2. Joint Fires Battlecraft Syllabus Definition
What is the situation?
In a fight tonight scenario Joint Fires can be
viewed currently to be out gunned and out
ranged against potential peer+ adversaries.
In itself this does not mean defeat, but we
must not be out thought - as their enemy we
have a vote. Metaphorically, we need to âget
under their gunsâ.
What is required?
Warfighting mastery in Joint Fires requires a
combination of strong detachment actions,
tactically and technically, set within a robust
and well drilled system of systems and all
underpinned by strong leadership. Only
once this has been mastered by day, by
night and with EMCON constraints can Joint
Fires integrate to enable combine arms
manoeuvre against a free thinking Peer +
All Joint Fires detachments must be:
â˘Technically drilled and
â˘Tactically proficient (C2D2, manoeuvre, Force
Protection in hybrid context)
â˘With a mission fit culture (physically &
mentally robust, equipment care effective)
â˘And well led
Able to operate:
â˘By day
â˘By night
â˘Digitally
â˘In Radio silence (under emission control
measures)
â˘In a Chemical, Biological, Radiological and
Nuclear environment
â˘In a rural and urban environment
â˘With resilience, initiative and tempo
In the Joint Fires System of Systems (which isJtFiresBCSisâŚ
3. Current Collective Training Execution
CollectiveTraining
Time
6 months 12 months 18 months
⢠Rapid and compressed
âcrawl, walk, runâŚforgetâ
cycle
⢠Skill fade metric â 50% in 3
months.
⢠Opportunity for skill fade
throughout cycles.
⢠Entering each cycle without
sustained skills
⢠Large training burden
attempting to cover all
CTOs.
4. Battlecraft Collective Training Execution
⢠Fundamental skills
frequently trained â no
opportunity for skill fade
⢠Gradual increase and
maintenance of collective
training levels
⢠Sustained competence
Time
6 months 12 months 18 months
Battlecraft Syllabus â Fundamental Skills/Dry
Soldier First â Fundamental Skills/Dry
Collective Training â
able to fully integrate / Live
CollectiveTraining
5. Training Spectrum Elements (One Army)
Conducted in Training Areas
[Reserves: Camps]
Conducted in camp/background activity
[Reserves: Drill night]
Physical
Drills
(Technical)
e.g
Turret Trainer,
simulators
Increase in resources
No/little/organic resources Basic Unit Fleet Training Uplift Fleet
Simulation and Command Post Exercises supporting all elements
Dry Training
(Tactical)
e.g CAST, CATT,
Field Training
Live
Training
(Technical &
Tactical)
e.g Simulated
Live Firing,
Combined Arms
Live Firing
Bicycle Training
(Technical &
Tactical)
e.g TEWTs, back
pocket lessons
6. Joint Fires Breadth & Depth
Regular and Reserve
Close
Support
Surveillance,
Target
Acquisition
Precision
Fires
Ground
Based Air
Defence
Logistics
Strike
Artillery
Command
Systems
Observati
onPost
Assistant
Joint
Terminal
Attack
Controller
Ready to:
Integrate (Joint
Fires forces with
the manoeuvre
arm commander in
space and time)
Find (with a
system of
persistent sensors
to acquire targets)
Strike (with Joint
Fires capabilities
in the close and
deep)
Protect (with
sense & warn,