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Positive
Emotion:Story
Pitch
Under the Guidance
Prof. Aron Lindberg
Design Team One
Shree Sundaravel
Shivi Singh
Manish Yadav
Pei Yang
Rohan Waghere
● What’s New?
○ Approach
○ Tool
○ Box and Arrow
● Feature Wise Recommendation
● Bonus Recommendation
● Conclusion
Agenda
What’s New?
● Approach
○ How did we arrive to what we have to recommend?
○ Recommendations Parameters
WorkFlow
Box & Arrow Diagram
POSEMO
Achieve
Reward
Social
Affect
Power
Sad
Negemo
Anger
+++
+++
++ ++
+++
---
--
--
++
-
-
---
+++
+++
++
---
Correlation Matrix
The last thing CCP wants is for their
user base to decrease over time.
2008 Releases
● Empyrean Age
○ Factional Militia and Ranks
○ Factional Warfare Agents
○ Statistics
● Quantum Rise
○ Medal Systems
○ Credentials verified
Quantum rise expansion
Empyrean age
2010-2011 Releases
Tyrannis: This expansion worked on
planetary interaction to make infrastructural
progress.
Incursion: Based on people’s
recommendation.
Reward and achieve are having the highest
correlation for both these years.
Tyrannis
Incursion
2012 Releases
● Posemo and social show a direct relation.
● Inferno- Update of kill mails to kill reports,
new skin tones and a resculpture for every
character.
● Retribution- revamp of the bounty system,
which deals out payment on financial loss.
● 2012- Social is higher than posemo.
● 2012= 0.74; Positive
Social
Posemo
Inferno
Retribution
2013 releases
● Odyssey release provided rewards for
finding new sites, in 2013 reward is
slightly higher and drives posemo.
● Rubicon expansion had new features
like new ships, life improvements and
graphical upgrades which drove
posemo.
● Bloodbath of B-R5RB improved anger
and motivated players to support their
team members.
● 0.7 correlation.
Bloodbath war
Odyssey
expansion
rubicon expansion
2014 Releases
● Kronos
○ new ships and major remodeling of old ships
○ customizable audio enhancements.(Tenant,
Achieve)
● Oceanus
○ New features: wormhole nebulas, cloaking
effect, burner missions and interceptors
(Tenant, Social)
● Phoebe
○ changed long distance travel, mechanics,
exploration rewards, mission objective
guidance, market order creations and other
transactions within the game.(Reward,
Achieve)
● Rhea
○ no loss of skill points because of
death.(Reward)
2015 Releases
● Tiamat
○ new hostile non- player characters and new
player dungeons (Tenant, Achieve)
● Mosaic
○ SKINS could be bought from the New Eden
Store
○ small modifications were made to the
planetary infrastructure. (Certain, Tenant,
Reward)
● Vanguard
○ updated shaders for all stations and outposts
○ a Halloween in game event. (Social)
● Frostline
○ new ships, new damage effects, changes to
ship hulls
○ winter holiday event. (Reward, Social)
2012 inferno
expansion
2016 citadel
expansion
2013 odyssey
expansion
2016 world war bee
2013 foundation war
2012 CFC war
● During 2012 Inferno expansion the risk level
increases along with the positive emotion. Such
effect also occurs during 2013 odyssey
expansion and when 2015 to 2016 the citadel
expansion introduced a new type of massive
starbase
● During “world war bee” the players’ risk and
positive emotion level reaches record high.
Sharp raises also showed up during 2013 the
“foundation war” and also 2012 CFC war.
Recommendation:
Increase Risk Level
Recommendations:
● Concentrate on the drivers of Posemo such as Reward and Achieve and release features in like Odyssey and
Rubicon that incentivize and motivate the players.
● Bloodbath War in 2013 drastically increased anger and motivated players to express positive emotions towards
their team members thus driving posemo.
● Increase Player Conflicts: CCP should keep focusing on igniting conflicts between players thus increasing the risk
level to increase the players positive emotion through expansion packs with warfare system upgrades and
weapons.
● Increase News Coverage of player warfares: CCP should start a “NEWS” team to report updates and news
about players warfares to increase players awareness of wars.
● Strategies: That include combination of ‘detailed’ rewarding system. Increased Interaction between the players and
statistics related to the same.players within the same level of the hierarchy. Providing statistics of the same.
● Keep a track of the top happy
players to ensure that their
positivity does not drop.
● Monitor the features that
makes them happy/sad and
bring changes accordingly.
● It can be the voice of more
than one player.
References:
1. https://www.nowgamer.com/eve-online-inferno-ccp-explains-every-new-
feature/
2. https://forums-archive.eveonline.com/topic/172364/
3. https://www.eveonline.com/article/eve-online-odyssey-the-19th-expansion
4. https://wiki.eveuniversity.org/Rubicon
5. https://www.facebook.com/eveonline/posts/the-inferno-feature-site-is-now-
live/428992703777646/
Thank you!

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EVE online Positive Emotion

  • 1. Positive Emotion:Story Pitch Under the Guidance Prof. Aron Lindberg Design Team One Shree Sundaravel Shivi Singh Manish Yadav Pei Yang Rohan Waghere
  • 2. ● What’s New? ○ Approach ○ Tool ○ Box and Arrow ● Feature Wise Recommendation ● Bonus Recommendation ● Conclusion Agenda
  • 3. What’s New? ● Approach ○ How did we arrive to what we have to recommend? ○ Recommendations Parameters
  • 5. Box & Arrow Diagram POSEMO Achieve Reward Social Affect Power Sad Negemo Anger +++ +++ ++ ++ +++ --- -- -- ++ - - --- +++ +++ ++ ---
  • 7. The last thing CCP wants is for their user base to decrease over time.
  • 8. 2008 Releases ● Empyrean Age ○ Factional Militia and Ranks ○ Factional Warfare Agents ○ Statistics ● Quantum Rise ○ Medal Systems ○ Credentials verified Quantum rise expansion Empyrean age
  • 9. 2010-2011 Releases Tyrannis: This expansion worked on planetary interaction to make infrastructural progress. Incursion: Based on people’s recommendation. Reward and achieve are having the highest correlation for both these years. Tyrannis Incursion
  • 10. 2012 Releases ● Posemo and social show a direct relation. ● Inferno- Update of kill mails to kill reports, new skin tones and a resculpture for every character. ● Retribution- revamp of the bounty system, which deals out payment on financial loss. ● 2012- Social is higher than posemo. ● 2012= 0.74; Positive Social Posemo Inferno Retribution
  • 11. 2013 releases ● Odyssey release provided rewards for finding new sites, in 2013 reward is slightly higher and drives posemo. ● Rubicon expansion had new features like new ships, life improvements and graphical upgrades which drove posemo. ● Bloodbath of B-R5RB improved anger and motivated players to support their team members. ● 0.7 correlation. Bloodbath war Odyssey expansion rubicon expansion
  • 12. 2014 Releases ● Kronos ○ new ships and major remodeling of old ships ○ customizable audio enhancements.(Tenant, Achieve) ● Oceanus ○ New features: wormhole nebulas, cloaking effect, burner missions and interceptors (Tenant, Social) ● Phoebe ○ changed long distance travel, mechanics, exploration rewards, mission objective guidance, market order creations and other transactions within the game.(Reward, Achieve) ● Rhea ○ no loss of skill points because of death.(Reward)
  • 13. 2015 Releases ● Tiamat ○ new hostile non- player characters and new player dungeons (Tenant, Achieve) ● Mosaic ○ SKINS could be bought from the New Eden Store ○ small modifications were made to the planetary infrastructure. (Certain, Tenant, Reward) ● Vanguard ○ updated shaders for all stations and outposts ○ a Halloween in game event. (Social) ● Frostline ○ new ships, new damage effects, changes to ship hulls ○ winter holiday event. (Reward, Social)
  • 14. 2012 inferno expansion 2016 citadel expansion 2013 odyssey expansion 2016 world war bee 2013 foundation war 2012 CFC war ● During 2012 Inferno expansion the risk level increases along with the positive emotion. Such effect also occurs during 2013 odyssey expansion and when 2015 to 2016 the citadel expansion introduced a new type of massive starbase ● During “world war bee” the players’ risk and positive emotion level reaches record high. Sharp raises also showed up during 2013 the “foundation war” and also 2012 CFC war. Recommendation: Increase Risk Level
  • 15. Recommendations: ● Concentrate on the drivers of Posemo such as Reward and Achieve and release features in like Odyssey and Rubicon that incentivize and motivate the players. ● Bloodbath War in 2013 drastically increased anger and motivated players to express positive emotions towards their team members thus driving posemo. ● Increase Player Conflicts: CCP should keep focusing on igniting conflicts between players thus increasing the risk level to increase the players positive emotion through expansion packs with warfare system upgrades and weapons. ● Increase News Coverage of player warfares: CCP should start a “NEWS” team to report updates and news about players warfares to increase players awareness of wars. ● Strategies: That include combination of ‘detailed’ rewarding system. Increased Interaction between the players and statistics related to the same.players within the same level of the hierarchy. Providing statistics of the same.
  • 16. ● Keep a track of the top happy players to ensure that their positivity does not drop. ● Monitor the features that makes them happy/sad and bring changes accordingly. ● It can be the voice of more than one player.
  • 17. References: 1. https://www.nowgamer.com/eve-online-inferno-ccp-explains-every-new- feature/ 2. https://forums-archive.eveonline.com/topic/172364/ 3. https://www.eveonline.com/article/eve-online-odyssey-the-19th-expansion 4. https://wiki.eveuniversity.org/Rubicon 5. https://www.facebook.com/eveonline/posts/the-inferno-feature-site-is-now- live/428992703777646/