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Virtual reality project
1.
2. T e a m x X x :
E l i j a h O g o h , X i a o Na n L i u ,
K e x i n Ly u , Q i A n , D a r r e n Q u i r i n g
What is VR?
Understanding
the VR
Impacts of
VR
Applications
of VR
Barriers of
VR
6. • Commercialized VR systems have some main component categories.
• Within each category, different systems can have different components.
Oculus Rift HTC Vive Samsung Gear VR Sony PlayStation VR
7. • Have a slot to insert a smartphone,
which uses a software app
1. Sight
(hardware)
• Display the environment from video
sent from a console or computer
Provided by a head-mounted display
(HMD). Either:
Samsung Gear VR
Oculus Rift
8. • The VR app on the phone
2. Hearing
(hardware)
• The computer or console
VR systems use physical headphones
with the headset and either:
9. • For VR systems which use
smartphones, by a touchpad beside
the headset
3. Touch
(hardware)
• For VR systems which use consoles
or PCs, by controllers or smart
gloves
Allow user to have input and interact in
the simulated environment. Provided:
10. • Bodysuits
• Wired or wireless
controllers
• Positional
tracking
systems
• Omni-directional
treadmills
Motion allows users to move their
locations in 3D space. It is tracked and
transferred in several ways:
4. Motion tracking
(hardware)
11. • VR systems which use smartphones
require no more than the previous
5. Support
(hardware
& software)
• VR systems which use consoles or
PCs require either of these devices
to operate. The devices send video
to the headset
Both types of VR systems require a
software app.
For online apps, high-speed Internet
access is required.
18. Impacts of Virtual Reality
Positive Impact:
Ø Reduces costs.
(military, education,
etc.)
Ø Convenient.
Ø Revolutionary to our
everyday life.
Ø Accessible: low cost
or even free for a
pair of headset if you
pay for the shipping.
Negative Impact:
Ø Health: Cause dizziness after wearing/
uncomfortable headset.
Ø Phycology: Too obsessed with VR.
Ø Safety: VR Hazards.
Ø Legal: Lack of regulation of VR applications.
20. 1
2
Will it be successful?
Innovation
• There are many exciting uses for virtual reality.
• Sometimes sight is more practical.
Highly generic
• We use our eyes everyday.
• Virtual reality can substitute everything we use our eyes for.
21. 3
4
Will it be successful?
Simplistic
• Virtual reality is not hard to understand.
• It is technologically complicated.
Very compatible
• Virtual reality can easily replace activities that require sight.
• Again, sight is more practical in some circumstances.