4. LEARNING OUTCOME
At the end of this topic student should be able to:
▪ Define universal design
▪ Explain the seven principles of universal
design of interactive system.
LEARNING
OUTCOME
DEFINITION
7 PRINCIPLES
1
2
3
4
5
6
7
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
5. Definition of Universal Design:
Process of designing products so that they can be
used by as many people as possible in as many
situations as possible.
DEFINITION
LEARNING
OUTCOME
7 PRINCIPLES
1
2
3
4
5
6
7
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
6. 1: Equitable use
Useful to range of ability and appealing to all
Security, privacy & safety appropriate
7 PRINCIPLES
1
LEARNING
OUTCOME
DEFINITION
2
3
4
5
6
7
Example
Power door at entrance that are
convenient for all user
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
7. 2: Flexibility in use
Allow range of ability and preference through choice of
methods of use and adaptability to the user pace, precision
and custom
7 PRINCIPLES
2
LEARNING
OUTCOME
DEFINITION
1
3
4
5
6
7
Example
Scissors designed for right- or left-
handed users
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
8. 3: Simple and intuitive to use
Eliminate unnecessary complexity.
Accommodate a wide range of literacy and language skills.
Arrange information consistent with its importance.
Provide effective prompting and feedback during and after task
completion.
7 PRINCIPLES
3
LEARNING
OUTCOME
DEFINITION
1
2
4
5
6
7
Example
An instruction manual with
drawings and no text
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
9. 4: Perceptible information
Use different modes (pictorial, verbal, tactile) for redundant
presentation of essential information.
Maximize “legibility” of essential information.
Differentiate elements in ways that can be described Provide
compatibility with a variety of techniques
7 PRINCIPLES
4
LEARNING
OUTCOME
DEFINITION
1
2
3
5
6
7
Example
Tactile, visual, and audible cues and
instructions on a thermostat
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
10. 5:Tolerance for error
Minimize the impact and damage caused by mistakes or
unintended behavior
Remove/made hard to reach for potentially dangerous situation
Hazard – shield by warning
7 PRINCIPLES
5
LEARNING
OUTCOME
DEFINITION
1
2
3
4
6
7
Example
An “undo” feature in computer
software that allows the user to
correct mistakes without penalty
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
11. 6: Low physical effort
for comfortable use by minimizing physical effort & fatigue
Allow user maintain natural posture with reasonable operating
effort
7 PRINCIPLES
6
LEARNING
OUTCOME
DEFINITION
1
2
3
4
5
7
Example
Lever or loop handles on doors and
faucets
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
12. 7: Size and space for approach and use
Provide a clear line of sight to important elements for any seated/
standing user.
Make reach to all components comfortable for seated/standing user.
Accommodate variations in hand and grip size.
Provide adequate space for the use of assistive devices or personal
assistance.
7 PRINCIPLES
7
LEARNING
OUTCOME
DEFINITION
1
2
3
4
5
6
Example
Wide gates at subway stations that
accommodate all users
MIND MAP
ACTIVITY
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY
13. LEARNING
OUTCOME
DEFINITION
7 PRINCIPLES
1
2
3
4
5
6
7
ACTIVITY
ACTIVITY.
Each group have to find an example for all 7 Universal Design
Principles that you had learnt.(15 minutes)
Complete the cross word puzzle that has been given.
The first group that completed the puzzle CORRECTLY will
get a mysterious prize
GOOD LUCK!!
MIND MAP
Prepared by: AJISA BEEVI @ JTMK.PSIS.EDU.MY