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Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – Games
Design
Unit number and title L3 Unit 69 Drawing Concept Art for Computer Games – Partial
Start date 26th
January 2015
Deadline 27th
February 2015
Assessor name Harry Arnold
Assignment title HA6 – Daydream
The purpose of this assignment is for you to:
Be able to draw anatomy, environment and object concept art for computer games
Be able to present concept artwork for computer games
Scenario
You are a freelance games concept artist trying to break into the industry. In order to do this you will need to expand your
portfolio. As part of your career development you are going to approach a range of developers with a view to securing
commissions.
For the second and final stage of the process you will choose an existing game and research, design and produce concept art for
a new character, their equipment/weapons/tools and a new level/area/world backdrop. The whole of your design process will
be presented appropriately for submission to the client via your blog.
You need to use media and techniques that are appropriate for your style of drawing and that suit your idea. The idea is to
extend and develop the game by providing new content, but to make sure that this content works within the game.
Checklist
Game Research – Genre, Setting and Characters
Development Studies for Character, Objects and Environment
Final Illustrations for Character, Objects and Environment
Presentation Montage
Signed Legal and Ethical Checklist and Non-disclosure Agreement
Production Log
Evaluation
Grading Criteria
Mapping
Each task in this assignment has additional guidance that you will need to follow posted to Unit 69’s Moodle course and all evidence produced by you must be
posted to your blog.
For each of these tasks you may need to use the web to carry out your research. Make sure that you have cited all sources.
Task 1
Sources of Ideas
Reflect on the work you produced for assignment HA5 Prepare to Dream and choose an existing game to develop a new character, objects and
environment for. Remember that the visual research that you carry out here will assist you in the creation of your illustrations.
You are aiming to draw anatomy, environment and object concept artwork for computer games to near-professional standards, showing creativity
and flair and working independently to professional expectations.
Unit 69 –
P3, M3, D3
Task 2
Development Studies for Character, Objects and Environment
Produce a series of development drawings that create a design pack for your chosen game’s new character, objects and environment. These
drawings are by their very nature more experimental and expressive.
Work to your strengths and ensure that you feed yourself with primary and secondary information where required.
Ensure that you have included all aspects of your workflow or design process from start to finish within a production log inside this post. You will
need to update this at least once per week (ideally after each session) and include explanatory notes and illustrations.
You are aiming to draw anatomy, environment and object concept artwork for computer games to near-professional standards, showing creativity
and flair and working independently to professional expectations.
Unit 69 –
P3, M3, D3
Task 3
Final Illustrations for Character, Objects and Environment
Produce a finished illustration for your character, objects and environment. Aim for consistency in style and medium.
Ensure that you have included all aspects of your workflow or design process from start to finish within a production log inside this post. You will
need to update this at least once per week (ideally after each session) and include explanatory notes and illustrations.
You are aiming to draw anatomy, environment and object concept artwork for computer games to near-professional standards, showing creativity
and flair and working independently to professional expectations.
Unit 69 –
P3, M3, D3
Task 4
Presentation Montage
Digitise your work and combine your finished illustrations into a poster montage ready for submission to the client.
Ensure that you have included all aspects of your workflow or design process from start to finish within a production log inside this post. You will
need to update this at least once per week (ideally after each session) and include explanatory notes and illustrations.
You are aiming to lay out concept artwork for computer games to near-professional standards working independently to professional
expectations.
Unit 69 –
P4, M4, D4
Task 5
Sign-off
Check your work carefully, complete and sign the legal and ethical checklist and non-disclosure agreement. Publish your artwork and gain
feedback.
You are aiming to lay out concept artwork for computer games to near-professional standards working independently to professional
expectations.
Unit 69 –
P3, M3, D3
Task 7
Review
Write an evaluation of your project. Use your production log and blog posts to identify the strengths and weaknesses of your design process and
management techniques. Try to establish whether or not your finished product has achieved the aim of the project. Take into consideration
anything said by reviewers.
You are aiming to lay out concept artwork for computer games to near-professional standards working independently to professional
expectations.
Unit 69 –
P4, M4, D4
This brief has been verified as being fit for purpose
Assessor
Signature Date
Internal verifier
Signature Date
Unit 69: Drawing Concept Art for Computer Games
P1 describe the purpose of concept
art for games with some appropriate
use of subject terminology.
M1 explain the purpose of concept
art for games with reference to
detailed illustrative examples and
with generally correct use of subject
terminology.
D1 critically evaluate the purpose of
concept art for games with supporting
arguments and elucidated examples
and consistently using subject
terminology correctly.
P2 apply different drawing media and
techniques to produce alternative
representations, working within
appropriate conventions and with
some assistance.
[CT; SM]
M2 apply different drawing media and
techniques competently to produce
alternative representations, showing
some imagination and with only
occasional assistance.
D2 apply different drawing media and
techniques to near-professional
standards to produce alternative
representations, showing creativity
and flair and working independently
to professional expectations.
P3 draw anatomy, environment and
object concept artwork for computer
games showing a basic standard of
drawing skill, working within
appropriate conventions and with
some assistance.
[CT; SM; RL]
M3 draw anatomy, environment and
object concept artwork for computer
games to a good standard, showing
some imagination and with only
occasional assistance.
D3 draw anatomy, environment and
object concept artwork for computer
games to near-professional standards,
showing creativity and flair and
working independently to professional
expectations.
P4 lay out concept artwork for
computer games to a basic standard
with some assistance.
[CT; SM]
M4 lay out concept artwork for
computer games to a good standard
with only occasional assistance.
D4 lay out concept artwork for
computer games to near-professional
standards working independently to
professional expectations.

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  • 1. Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Unit number and title L3 Unit 69 Drawing Concept Art for Computer Games – Partial Start date 26th January 2015 Deadline 27th February 2015 Assessor name Harry Arnold Assignment title HA6 – Daydream The purpose of this assignment is for you to: Be able to draw anatomy, environment and object concept art for computer games Be able to present concept artwork for computer games Scenario You are a freelance games concept artist trying to break into the industry. In order to do this you will need to expand your portfolio. As part of your career development you are going to approach a range of developers with a view to securing commissions. For the second and final stage of the process you will choose an existing game and research, design and produce concept art for a new character, their equipment/weapons/tools and a new level/area/world backdrop. The whole of your design process will be presented appropriately for submission to the client via your blog. You need to use media and techniques that are appropriate for your style of drawing and that suit your idea. The idea is to extend and develop the game by providing new content, but to make sure that this content works within the game. Checklist Game Research – Genre, Setting and Characters Development Studies for Character, Objects and Environment Final Illustrations for Character, Objects and Environment Presentation Montage Signed Legal and Ethical Checklist and Non-disclosure Agreement Production Log Evaluation
  • 2. Grading Criteria Mapping Each task in this assignment has additional guidance that you will need to follow posted to Unit 69’s Moodle course and all evidence produced by you must be posted to your blog. For each of these tasks you may need to use the web to carry out your research. Make sure that you have cited all sources. Task 1 Sources of Ideas Reflect on the work you produced for assignment HA5 Prepare to Dream and choose an existing game to develop a new character, objects and environment for. Remember that the visual research that you carry out here will assist you in the creation of your illustrations. You are aiming to draw anatomy, environment and object concept artwork for computer games to near-professional standards, showing creativity and flair and working independently to professional expectations. Unit 69 – P3, M3, D3 Task 2 Development Studies for Character, Objects and Environment Produce a series of development drawings that create a design pack for your chosen game’s new character, objects and environment. These drawings are by their very nature more experimental and expressive. Work to your strengths and ensure that you feed yourself with primary and secondary information where required. Ensure that you have included all aspects of your workflow or design process from start to finish within a production log inside this post. You will need to update this at least once per week (ideally after each session) and include explanatory notes and illustrations. You are aiming to draw anatomy, environment and object concept artwork for computer games to near-professional standards, showing creativity and flair and working independently to professional expectations. Unit 69 – P3, M3, D3 Task 3 Final Illustrations for Character, Objects and Environment Produce a finished illustration for your character, objects and environment. Aim for consistency in style and medium. Ensure that you have included all aspects of your workflow or design process from start to finish within a production log inside this post. You will need to update this at least once per week (ideally after each session) and include explanatory notes and illustrations. You are aiming to draw anatomy, environment and object concept artwork for computer games to near-professional standards, showing creativity and flair and working independently to professional expectations. Unit 69 – P3, M3, D3 Task 4 Presentation Montage Digitise your work and combine your finished illustrations into a poster montage ready for submission to the client. Ensure that you have included all aspects of your workflow or design process from start to finish within a production log inside this post. You will need to update this at least once per week (ideally after each session) and include explanatory notes and illustrations. You are aiming to lay out concept artwork for computer games to near-professional standards working independently to professional expectations. Unit 69 – P4, M4, D4 Task 5 Sign-off Check your work carefully, complete and sign the legal and ethical checklist and non-disclosure agreement. Publish your artwork and gain feedback. You are aiming to lay out concept artwork for computer games to near-professional standards working independently to professional expectations. Unit 69 – P3, M3, D3 Task 7 Review Write an evaluation of your project. Use your production log and blog posts to identify the strengths and weaknesses of your design process and management techniques. Try to establish whether or not your finished product has achieved the aim of the project. Take into consideration anything said by reviewers. You are aiming to lay out concept artwork for computer games to near-professional standards working independently to professional expectations. Unit 69 – P4, M4, D4
  • 3. This brief has been verified as being fit for purpose Assessor Signature Date Internal verifier Signature Date Unit 69: Drawing Concept Art for Computer Games P1 describe the purpose of concept art for games with some appropriate use of subject terminology. M1 explain the purpose of concept art for games with reference to detailed illustrative examples and with generally correct use of subject terminology. D1 critically evaluate the purpose of concept art for games with supporting arguments and elucidated examples and consistently using subject terminology correctly. P2 apply different drawing media and techniques to produce alternative representations, working within appropriate conventions and with some assistance. [CT; SM] M2 apply different drawing media and techniques competently to produce alternative representations, showing some imagination and with only occasional assistance. D2 apply different drawing media and techniques to near-professional standards to produce alternative representations, showing creativity and flair and working independently to professional expectations. P3 draw anatomy, environment and object concept artwork for computer games showing a basic standard of drawing skill, working within appropriate conventions and with some assistance. [CT; SM; RL] M3 draw anatomy, environment and object concept artwork for computer games to a good standard, showing some imagination and with only occasional assistance. D3 draw anatomy, environment and object concept artwork for computer games to near-professional standards, showing creativity and flair and working independently to professional expectations. P4 lay out concept artwork for computer games to a basic standard with some assistance. [CT; SM] M4 lay out concept artwork for computer games to a good standard with only occasional assistance. D4 lay out concept artwork for computer games to near-professional standards working independently to professional expectations.