2. After CEO report on Gifticon launch in Japan, working group has been developing
GTM strategy and having discussions with key external parties
Progress Summary
CEO Japan Visit
Aligned to proceed GTM
Strategy & team set-up
7/16
1st CEO Report
Aligned to proceed
feasibility check
7/11
Jun ’13 Jul ’13 Aug ’13 Sep ’13 Oct ’13 ~
MGMT
Japan Visit
Interim Review
9/3
2nd CEO Report
GTM Strategy &
Next Steps
9/25
3rd CEO Report
Progress
GTM Plans
End Nov.
Key Reports & Meetings
Key
Reports
Key
Meetings
1) Partners
- McDonald
- Family Mart
- LAWSON
- Doutor
1) Partners
- KFC
1) Partners
- Family Mart
2) Dev./ Infra Agencies
- Active Works
- Optima
- Isana
- General Pacific
- AWS
3) PG Agencies
- SB Payment
- GMO
1) Partners
- Starbucks
2) POC
- mixi
- Line (9/26)
3) Dev./ Infra Agencies
- Optima
- Isana
Plan to meet
key brands &
POCs based on
GTM strategy
after making
decisions today
3. Although Most Brands are interested in Gifticon concept, hard to proceed further
discussion without detailed plans including launch timing, investment size, etc.
Progress Summary Key Reports & Meetings
Although we want to play as single
brand, we still open to partnership if
consumers want. We want to see
more solid and detailed plans
including conditions, product
development plan, launch timing, etc.
Also welcome to visit Korea to see
real cases if you invite.
STARBUCKS
We think this could be an interesting
marketing tool and are testing similar
concept with Kakao talk. If it only
takes 2 months for POS linkage, I
think we can discuss at that point.
LAWSON
We are planning to develop new
concept of mobile marketing tool and
to change current system. If we go into
the business, Gifticon can be partner
candidate. Hope discuss with more
detailed plans then.
FAMILY MART
I do not think Gfiticon business fits our
current POS system and business
model. When we upgrade POS and
others are doing this, we may consider.
DOUTOR
Our current POS does not support
Gifticon. Also, I think we can discuss
further when Korea McDonald’s do
Gifticon.
McDonald’s
We know this concept and are
interested in. Also, we are running
test trials in a few stores with SB Gift.
Still POS is concern and we can
discuss further if you can provide
more detailed plans.
KFC
4. 4/40
Contents
Appendix
1. Recap & Updates from the Previous Meeting
2. Go-to-Market Strategy (WHO/ WHAT/ HOW)
3. Summary & Next Steps (Work Schedule)
5. 5/40
1. Recap & Updates
With fast growing smart phone penetration and comparison to KR market, mobile
commerce market and buying power of JP consumers are considered fully sizable to
play in
Market Dynamics
10
28
43
60
73
83
90
9%
25%
37%
50%
61%
68% 72%
Mar'11 Mar'12 Mar'13e Mar'14e Mar'15e Mar'16e Mar'17e
User M
Penetration Rate
CAGR (’13~‘17) = 20.2%
JP Smart Phone User Growth2)
Mar
11
Mar
12
Mar
13
Mar
14e
Mar
15e
Mar
16e
Mar
17e
1) Nomura Research Institute, Nov 2012/ 2) TCA, Mar 2013 / 3) Strategy Analytics 2012 & eMarketer/
4) Dongyang Securities Research Center, 2011/ eMarketer, Feb 2013/
5) Nomura Research Institute, 2012/ Online Shopping Association 2012/ eMarketer 2012
Mar'11 Mar'12 Mar'13 Mar'14 Mar'15
Stats 10% 25% 37% 50% 60%
Indus. (F) 50% ('13) 60~70%
KR 38% 60% 73% 81% 83%
JP
244
298
349
396
438
476 509
11 12 13e 14e 15e 16e 17e
CAGR (‘13~‘17) = 9.8%
O2O Market Growth1)
(Unit: $ bn)
Stud.
F M F M F M F M F M Univ
End'12 57% 52% 67% 57% 38% 52% 27% 41% 21% 30% 60%
Indus.(F)'13 80%70% 80% 60% 40% 30%
10s 20s 30s 40s 50s
17
21
26
32
38
44
50
11 12 13e 14e 15e 16e 17e
Related Market Size & Key Features
Comparison to KR market3)
Mobile Commerce Market1)
(Unit: $ bn)
CAGR (‘13~’17) = 17.8%
JP KR
Mobile Subscribers 11M 5.3M
M-Contents Market $10 bn $1 bn
Spending (1yr, /person) $80 $15
Mobile Contents Buying Power('11)4)
Comparison to KR Market(‘12)5)
'12 '15 '12 '15
JP $110 bn $145 bn $22bn $40bn
KR $37bn N/A $1.7bn $2.5bn
USD
$2000 (/ person)
$1000 (/person)
eCommerce mCommerce Yearly Spendng
('12, eCommerce)
Total Mobile
Rakuten $16bn $3.5n
11st $4.9bn $0.28bn
Mobile portion
GMV
21.9%
5.7%
'12
Rakuten vs. 11st (‘12)5)
$3.5bn
6. 6/40
1. Recap & Updates
There are many new players who are planning into casual/ social gifting market and
trials repositioning/strengthening while existing players will make market more active
Player Dynamics
Competition Landscape
• SB Gift is trying to expand it s biz model
into casual gifting with mobile voucher
- Currently focusing API sharing & gift delivery
service but expand its BM through
partnerships with casual brands such as
MOS burger & KFC
• Currently figured out one player is coming
but got information more are preparing to
come
- mixi (SNS portal) is preparing to jump in the
social gifting market at end of 2013 or 1Q
2014
Recent Dynamics
Without a current dominant player,
competition for market leadership
is expected to be increased
at least around 1Q ~early 2Q ‘14
MultiSingle
Brands(Partners)
Mobile VoucherDelivery
Service Format
New Start-ups
Revitalization
BM Evolution
• Renewal of Giftee
- Failed initial market penetration
- Renewed web/ mobile UI/ UX and started
trying to have big partners such as Family
Mart
Expand to Mobile • Off-line retailers expand their biz. Into
Mobile
- Starbucks is preparing to launch gifting
voucher biz around 1Q 2014
- Family Mart is considering to join the market
NewEntrance(Planning)StrengtheningPosition
7. 7/40
1. Recap & Updates
Now is the right time to develop the product and prepare to enter the market at
1Q~early 2Q 2014 and if delayed we can lose the market opportunity
Window of Opportunity
Market Aspect Eco-system Aspect Competition Aspect
Late entrance into the market means giving up first mover benefit & entry barrier, and
higher cost for acquiring partners (Brands) and POCs as well as setting trend
• No dominant player
- Currently there is no dominant
player in the market
- Any player to make consumers
perceive it as first mover may
become a market leader
• Increasing smart phone
penetration
- Fast growing
- Chance to be the first mover
• Payment system
- Simple and easy mobile
payment
• POS upgrades due to
consumption tax changes
- POS upgrade is expected
around Apr ’14 by government
policy on consumption tax
increase
• Opening to new concept of
mobile commerce trends
- Social commerce (groupon, Luxa,
etc.)
- Mobile coupons
• Meaningful spending size
5 times more than Korean users’ in
mobile contents purchase a year
- 2 times bigger than Korean
users’ in eCommerce spending
a year
Improving ecosystems
Low competition yet
but signs for fast growing
Emerging new trends &
meaningful spending size
• Many players are planning to
enter
- Many players from various
industry such as mixi (SNS),
Starbucks (beverage), Family
Mart (Convenience), etc.
8. 8/40
Contents
Appendix
1. Recap & Updates from the Previous Meeting
2. Go-to-Market Strategy (WHO/ WHAT/ HOW)
3. Summary & Next Steps (Work Schedule)
9. 9/40
2. Go-To-Market Strategy
Overview of key questions of Go-To-Market Strategy & Scope of making decisions and
discussion points today
Key Questions of GTM Strategy
Today, we have 3 agenda
1) Agree on
- WHO (Target) & WHAT
- Starting product/ Infra
development
2) Discuss on HOW part
HOW
HOWto win in the
Japan market?
3
Goal& Projection?
Business Model?
- Fee structure & variables
Brand(Partner)
Strategy?
LocalTeamSetting?
POC Strategy?
Marketing Strategy?
KSF Analysis
WHAT
WHAT is our competitive
product& service?
2
DevelopmentPlan?
- Productdevelopmentplan
- Infrastructure development
plan
Competitive Product&
Service?
- Value Proposition
- Brand Name & Character
- Key Features for Japan
market
Planned Work In Progress(Discussion focus) Pending(done by next report)
WHO
WHO do we need to
focus as first priority?
1
Where to play?
- Gift/ Presentculture
- Potential culture/occasion
segmentfor Gifticon
Who will be our target?
- Prime/ 2nd/3rd target
- Sizable?
Who are they?
- Key characteristics of prime
target
- Implications on WHAT&
HOW
10. 10/40
HOW
HOW to win in the
Japan market?
3
Goal & Projection?
Business Model?
- Fee structure & variables
Brand(Partner)
Strategy?
Local Team Setting?
POC Strategy?
Marketing Strategy?
KSF Analysis
WHAT
WHAT is our competitive
product & service?
2
Development Plan?
- Product development plan
- Infrastructure development
plan
Competitive Product &
Service?
- Value Proposition
- Brand Name & Character
- Key Features for Japan
market
2. Go-To-Market Strategy
Overview of key questions of Go-To-Market Strategy
Key Questions of GTM Strategy
Planned Work In Progress(Discussion focus) Pending(done by next report)
WHO
WHO do we need to
focus as first priority?
1
Where to play?
- Gift/ Present culture
- Potential culture/ occasion
segment for Gifticon
Who will be our target?
- Prime/ 2nd/ 3rd target
- Sizable?
Who are they?
- Key characteristics of prime
target
- Implications on WHAT &
HOW
11. 11/40
2-1. The Who – Where to play Japanese gift culture
In order for Gifticon to succeed in Japanese market, new value proposition is needed
due to the unique cultural/emotional concept of “gift/present” among Japanese.
Japanese concept of “gift/present”
“From the bottom of heart”
Care about what recipient will like
Give & Take
• The most important thing in giving a gift/
present is “the heart” in the gift
• To show respect and heart, nice wrapping and
msg cards are critical
• Giving gifts in person is considered serious &
polite
• Key driver of giving a gift is to please the
recipient
• Whether the recipient will like the gift or not is
the main concern when giving a gift
• Accepting a gift can create a sense of unfulfilled
obligation to repay the favor on the part of the
receiver
Gifticon Service
Sending a barcode (indirect giving)
Gift chosen by sender/ Exchange by recipient
• When sending a gift, Barcode with a product
picture is sent
• No wrapping service, no customized msg card
service
• Sending a gift by mobile, rather giving it in
person
• In most cases, gift is chosen by a sender
• This concept prevents consumers from
considering Gifticon as gifting tool
• Currently not supporting ‘giving & take’ culture
• Since receiver needs to go to the store to get
the gift, it can give the perception of impolite
Price
• Usually the price range of a “gift” is from 2,000
yen to 10,000 yen ($20~$100)
Price
• The price range of Gifticon is usually from 500
yen to 2,000 yen ($5~$20)
Emotional
Barrier
In order to remove the emotional barrier of Japanese users,
the service should be positioned in the another area rather than “gift/present”
12. 12/40
Japanese gift culture
There are some other areas of “gift” in Japan that we should look into to find a new
service concept
Respect and Care
ギフト(기프토)
おくりもの
(오쿠리모노)
おれい
(오레이)
おかえし
(오카에시)
てみやげ
(테미야게)
Repay the favor
Sharing experiences
Relationship
care
Cheering up
おみやげ
(오미야케)
プレゼント
(프레젠토)
Everyday Life
Light
Anniversary/Special Event
Heavy
おごる(오고루)
Areas of “Gift/ Present” & Quasi-gift
2-1. The Who – Where to play
Inexpensive
To say
Sorry/
Thank you
Feeling
Good
Caring
Someone
Small
treat
Food/
Beverage
Light/
No pressure
おごる
The lighter, everyday concept of “treating”
“おごる”(오고루)
13. 13/40
おごる culture
Japanese also has the culture of “おごる,” which means “쏘다”, and this culture is
where our new value proposition could be placed upon
The closest concept of “쏘다” (not splitting a bill)
Buy close people (i.e., friends, colleagues, company
juniors) inexpensive meals or small snacks, to care
the relationships or to lighten up the mood
At least 1~ at most 3 times a month
1,000 yen to 5,000 yen ($10~$50) worth of treat
“おごる culture” Key Values from ”おごる”
New Value Proposition
“A convenient and fun way to
show others that you care”
Female
Univ.student
Female worker
in the 30’s
“I often ask my friends if they want any
snacks or dessert. If they say yes, then I buy
the snacks”
“I naturally buy juniors meals at work. My
senior used to buy me meals, so I do it too.
I also feel good when I see their smiles”
Source : Consumer FGD
2-1. The Who – Where to play
Caring
for
others
Impulsive/
Surprise
Feeling Good
Amusement
Thanks/
Even
Burden Free/
Light
14. 14/40
2-1. The Who – Target Definition Target Segmentation
Our main target is female workers between in the 20’s and 30’s
Target Selection
• The Range of social relationship
- Female worker group (26~35) seems to
have the widest range of people they
feel that they should care about,
throughout all of the groups
• Needs to care people
- Workers > Students
• Purchasing power
- Students use their parents’ card and
money to buy things on the internet
since they cannot make a credit card on
their own
- Worker group has more purchasing
power
• Willingness to try the service
- Female > male
- 10’s > 20’s and 30’s
• Interest in Gifticon service
- Female > male
Prime Target Segmentation
• Female worker groups in the late 20’s and the early 30’s show the most interest in the
service
• Although high school/University students show the highest willingness to try the service,
it is hard to take them as our prime target when considering their purchasing power
• The range of social relationship means the number/type of people that the participants
feel like to take care of
Source : Consumer FGD/Online Survey
20’s~30’s Female Worker
M F M F M F M F M F
★ ★★
Interest in Gifticon ★★ ★★ ★ ★★ ★ ★★★
★★★
17~25 yr old 26~29 30~35
Worker
36~39 40~45
★★★ ★★★ ★
Needs to care people ★ ★
Student
★★ ★★ ★★ ★★★ ★★
★★ ★★★ ★★ ★★★
★★★Purchasing power
Willingness to use ★★★ ★★★ ★ ★★
★ ★ ★★ ★★ ★★★
★★ ★★★ ★★★ ★★★
The Range of
relationship to care
★ ★ ★ ★
★★★
★ ★★ ★ ★★
★★★ ★★★ ★★★
Target Selection 3rd 2nd 3rd
√ 3rd
√ 3rd 3rd - -
15. 15/40
2.3 million
2-1. The Who –Target Definition
2nd Target
Female
high/Univ
student
3rd Target
Male
Student/Worker
Prime Target & Sizing
Our prime target is 26~35 year old female worker, the 2nd target female High/Univ.
students and the 3rd target male in the 20’s~30’s, respectively
Prime
Target
Sizing
29 year old single female
living alone in Tokyo
Ogura Yuki
Prime Target Profile
Morning
Noon
Evening
• Working at Tokyo office at a corporate
• Getting a coffee at Starbucks
• Chatting with friends/family members on LINE on
Smartphone
• Lunch with a close colleague, buy her a simple meal to
thank her for her help the other day
• Take a donut break at Mister Donut with a junior in
her team and Ogura pays the bill
• Dinner with 3 other close friends, gives a small b day
present to one of them
• On the way home, mobile shopping on Rakuten and
pays with a registered credit card
5.6 million1st
Segmentation
Residential Area
Tokyo/ Osaka Area
2.9 million
Annual Salary
$30,000 +
Higher spending,
higher willingness to
try
Prime target 2nd target
2.7 million
20s~30s female workers
1.4 million
16. 16/40
2-1. The Who – Target Profiling Target Profiling & implication
The WHAT and HOW strategies will be heavily dependent on the lifestyle of
the prime target
Setting up WHAT & HOW Strategy
POCBrandMTKG
Occasion X Relationship
• Female workers have a wide range of people that they feel
pressure to care about as they get a job
- Needs to care about college friends, college juniors,
company colleagues, company juniors etc.,
- Needs to care about family members
• The most frequent occasion for “おごる” is when there is a
need to cheer up or show appreciation to the other side
Preference
• Communicate with friends/family members/lovers on LINE/Twitter
• Participate in groups and circles on mixi
• Post pictures and find out friends’ b-day on Facebook
Beverage
Fast Food
Dessert
Restaurant
Most Trusted
Media
1) WOM (recommendations & reviews)
2) TV Commercial / Editorial
Interest
Trigger
Book/Things
1) TV Commercial / Editorial
2) Magazines/ Papers
√ √
Friends
Family
Members
Boyfriend
/ Husband
Colleague Junior
√
√ √
√ √ √ √
√
√ √ √
Appreciation √ √ √ √
Expression of love
Saying Hello
Cheering up
Lighten up mood
Sorry
Relationship
Occasion
17. 17/40
HOW
HOW to win in the
Japan market?
3
Goal & Projection?
Business Model?
- Fee structure & variables
Brand(Partner)
Strategy?
Local Team Setting?
POC Strategy?
Marketing Strategy?
KSF Analysis
2. Go-To-Market Strategy
Overview of key questions of Go-To-Market Strategy
Key Questions of GTM Strategy
Planned Work In Progress(Discussion focus) Pending(done by next report)
WHO
WHO do we need to
focus as first priority?
1
Where to play?
- Gift/ Present culture
- Potential culture/ occasion
segment for Gifticon
Who will be our target?
- Prime/ 2nd/ 3rd target
- Sizable?
Who are they?
- Key characteristics of prime
target
- Implications on WHAT &
HOW
WHAT
WHAT is our competitive
product & service?
2
Competitive Product &
Service?
- Value Proposition
- Brand Name & Character
- Key Features for Japan
market
Development Plan?
- Product development plan
- Infrastructure development
plan
18. 18/40
2-2. Competitive Product & Service?
The value proposition of “Caring your relationships in a more convenient and fun
way” can be summarized in
Value Proposition of Gifticon Japan
An Interactive
Marketing Platform
A Wider Range of
Brands (提携社) &
POCs
User creating message
& gifting (selection)
format (UI/UX)
Simple & Easy
User Experience
Customizing
Convenience
Marketing
Hub
Abundance
Relationship
Care
more convenient &
fun way
Value Propositions of Gifticon Japan
19. 19/40
2-2. WHAT – Competitive Product & Service? Brand Name & Character
Overall, very negative response
from consumers
-Hard to pronounce and sounds
a bit strange
-Seems long and hard to catch
what this brand stand for
-‘Con’ sounds weird and hard to
pronounce
-Hard to memorize
Overall consumers are more
open and prefer to having
character but,
very negative response to
current character
-Not cute enough
-Seems too childish
-Seems targeting very niche
group (not generally likable)
-Seems cheap
-Hard to be popular
Consumer Reaction Key Findings
Consumers’ recommendations
were
-Petite Pre/ Choi Pre/ Sma Pre
Key Findings to Consider
• Easy to pronounce
• Easy to make short
• Easy to memorize
• Reflect ‘small treat’
Consumers’ recommendations
were
-Line style character
Key Findings to Consider
• Cute
• Generally accepted
• Eye catching
For Brand name and
Character, team plans
Running research
Having guide from
branding expert in Japan
Having talented designers
for character
Since it was found that current brand name and character are not fit to Japanese
consumers, team plans to run further research for branding and leverage brand/
character design expert in Japan
20. 20/40
Apply culturalized features that please Japanese Consumers and Brand Partners (提携
社), while introducing Basic Functions from Korean Gifticon service
2-2. WHAT – Competitive Product & Service? Key Features for Japan Market
Korean Gifticon Japanese Gifticon
• MMS / App PushSending
Return
Concept
• Link to Homepage
• Sending & Redemption
Content
• Redemption in Store
Certification • Barcode/Key-in
• Delivery Product
Basic
Feature
• Various Sending Tool
• Emotional Decoration
• Choice-con
paid by Credit Card
• Strengthen return
function
• SNS Linkage
• Various certification
Service Concept
Channel
• B2C : App, mWeb, Web
• B2B : Bizcon
• B2B : Sales
• Own SNS FunctionSNS
• Choice-con
paid by Gifticon cash
Choice
Features
Culturizing
(Localizing
)
• Self DecorationDecoration
Differentiation
21. 21/40
Will design localized features which accommodate emotional and caring culture of
Japanese Target Users and brand infrastructures.
Emotional
Decoration
• Needs : Expression of emotional and thoughtful treating
• Function : Provide functions for the highest quality Design Template & Self Design
Choice
• Needs : Like to send what the other party wants
• Function : Receiver selects 1 out of multiple gifts
( Choice con)
Various
Sending Tool
• Needs : Line/Facebook for Smartphone, Mail for Features phone
• Function : Provides various sending/receiving tools of LINE, Facebook, Twitter, Carrier Mail
/ general e-mail
Return
• Needs : Return what received always (‘Okaeshi’ Culture)
• Function : Strengthen return function
(Recommends Same product/price range, and half price range)
POS
certification
• Needs : Need authorization tool upon various Infra of brands (提携社)
• Function : Consider Web POS, User phone authorization & NFC other than
interconnecting brands (提携社) POS (Barcode/Key-in)
User
Needs
Partner
Needs
2-2. WHAT – Competitive Product & Service? Key Features for Japan Market
SNS Linkage
• Needs : Managements of anniversary and friends’ birthdays tied with SNS
• Function : Notice and link with Facebook anniversary and birthday
Sending function during conversation linked with Line Sticker
22. 22/40
Possible to differentiate from Japanese competitors in terms of service features as
well as contents and POCs
Gifticon
(Tentative)
Giftee SB Gift
Big Franchise
/Brands
Mainly Small Store
/Delivery
& Family Mart
Mainly Delivery
& MOS burger,
7eleven
App, Web, M Web
Various
Sending Tool
Emotional
Decoration
Return
POS
certification
FB, Mail,
Line, Twitter
O
O
POS, Phone POS,
Web POS
Brand Driven
(Starbucks, etc)
Own Product Only
FB, Mail,
Line, twitter
O
X
POS, Phone POS
FB, Mail
X
X
POS
Mail
O
(TBD)
POS
Own POC
Partner POC O
Web, M Web
X
Web
X
Web
X
Content
Service
Feature
POC
Comparison to Competitors2-2. WHAT – Competitive Product & Service?
SNS Linkage O X X (TBD)
Choice O X
△
(Catalog Gift)
(TBD)
23. 23/40
• KR dev company develop
the system similar to
the existing system
Selected the method developing new system in Japan for localization and flexibility
• 3-Methods of Development
KR only KR + JP JP only
Development Options2-2. WHAT – Development Plan?
• KR dev company develop
the back-end system, and
JP dev company do the
front-end side
• JP dev company develop
the entire system newly
• High utilization of
the existing system(KR)
(Operation of existing
system is verified but
isn’t optimized to Japan)
• Fast implementation of
each side
(back-end / front-end)
• Localization is possible in
front-end side
• Perfect localization is
possible
• High system flexibility
• Efficiency in operation
switching after launching
• Hard to localization
• Inefficiency in operation
switching after launching
• KR system is too
complicate to apply to JP
• Synchronization problem
between back-end and
front-end
• Takes a lot of time for
troubleshooting
• Low utilization of the KR
system
Method
Pros.
Cons.
24. 24/40
Primarily we selected 2 Japanese companies for development through comparison assessment.
Estimated period is 6.5 months and estimated cost is 2 million USD.
• Dev. Company Comparison
• Product Dev. Plan
Requirement
Definition
(1 month)
System
Design
(1 month)
Implementation
(3.5 months)
Test
(1 month)
Service
Launch
• Implement POC/Transmission/Auth./BO
• POS linkage(2~3 months per each partner)
Oct ’13 Nov ‘13 Dec ‘13 Mar ‘14 Apr ‘14
• Create storyboard & WBS
1) Excluding costs related to linkage with partners system(ex. POS upgrade, leased
line),security assessment
• Design screen & process logic
• Infra configuration
• Unit/Integration Test
• Security assessment
• System stabilization
• Achieving deliverables
May ‘14
Product Development Plan(Tentative)2-2. WHAT – Development Plan?
▽ ▽ ▽ ▽ ▽ ▽▼
* UX design is an important factor for the formation of barriers to entry, we need to outsource a special UX design agency
Understanding
Requirements.
EC Experience Competency Period Cost(mil USD)1)
Assessment
Active Works ☆ ★ ☆ 6 Months 1.0~1.5 ☆
Optima ★★ ★★ ★★★ 7 Months 1.0~1.5 ★★★
Isana ★★★ ★★ ★★ 6.5 Months 1.5~2.0 ★★★
General Pacific ★ ★ ★★ 8 Months 1.0~1.5 ★
* Additional meetings are needed(with large SI company : IBM, NEC, etc)
25. 25/40
- No initial investment cost
- Low operation cost
Utilize AWS(Amazon Web Services) for cost savings and operation efficiency
• AWS Features
• Infra Architecture & Operation Cost
Cost
savings
Load
Balancer
<Architecture> : Dualization. Similar to KR Gifticon <Operation Cost> : About $5,000/month
…
Web
Web
Web
WAS
WAS
DB
DBWeb
…
• could be fluctuated depending on # of server / spec. / traffic
• After defining requirements, we can design concrete Infra
architecture and assess operation cost
- Efficient capacity management
(flexible server expansion/reduction)
- Short procurement time(server, storage)
Operation
efficiency
- AWS Users in Japan : 20 thousand
(Jun ’13)
Most Japanese dev. companies
have AWS experience
High utilization
in Japan
□ Includes
- Network : Load Balancer, Firewall, etc..
- Server & Disk : Web / WAS / DB, Cache, Storage
- Service : Backup Service, Technical Support
Infrastructure Development Plan2-2. WHAT – Development Plan?
26. 26/40
WHAT
WHAT is our competitive
product & service?
2
Development Plan?
- Product development plan
- Infrastructure development
plan
Competitive Product &
Service?
- Value Proposition
- Brand Name & Character
- Key Features for Japan
market
WHO
WHO do we need to
focus as first priority?
1
Where to play?
- Gift/ Present culture
- Potential culture/ occasion
segment for Gifticon
Who will be our target?
- Prime/ 2nd/ 3rd target
- Sizable?
Who are they?
- Key characteristics of prime
target
- Implications on WHAT &
HOW
2. Go-To-Market Strategy
Overview of key questions of Go-To-Market Strategy
Key Questions of GTM Strategy
Planned Work In Progress(Discussion focus) Pending(done by next report)
HOW
HOW to win in the
Japan market?
3
Goal & Projection?
Business Model?
- Fee structure & variables
Brand(Partner)
Strategy?
Local Team Setting?
POC Strategy?
Marketing Strategy?
KSF Analysis
27. 27/40
2-3. HOW- Goal & Projection?
Team has set the vision of Gifticon Japan as ‘Japan’s No. 1 Mobile product voucher
player by creating new & fun experiences on caring relationship’
Vision & Goals of Gifticon Japan
Gifticon Japan’s Vision
“Japan’s No. 1 Mobile product voucher
player by creating new & fun
experiences on caring relationship”
Goals and Objectives
#1 Mobile product voucher
Player
Positive EBITDA
2015
2016
2017
GMV Over 147 mil USD
>15% EBITDA
※ Optimistic case
28. 28/40
Strengthen the business
covering all target
rangesDrive retrial to prime
target and trial expansion
to 2nd targetDrive awareness & trial
among prime target
1st Year
Apr’14 ~ Dec’14
Gliding path of Japan Gifticon Business
Financial Target & Projection2-3. HOW – Goal & Projection?
Conservative General Optimistic
11
2
△8
※ Key Assumption
- Optimistic : Line partnership & 3 or more Top Brand(提携社) partnership from 1st Year
- General : mixi partnership & 1~2 Top Brand(提携社) partnership from 1st Year
- Conservative : No major POC partnership & No Top Brand(提携社) partnership from 1st Year
- Marketing: referred from Target research & Line/ other IT case
- B2C : B2B: 7:3
2nd Year
2015
3rd Year
2016
GMV
Revenue
EBITDA
Monthly Unique
Buyer (‘000)
CAPEX
Marketing
(mil USD)
802613
5
1.3
△5
3
0.8
△3
2.6
7.0
2.6
3.5
2.6
2.1
48
11
△3
2006432
22
6
△2
13
3
△2
0.5
5.0
0.5
2.5
0.5
1.5
103
23
3
40012864
48
12
0.9
27
7
△0.2
0.5
3.0
0.5
1.4
0.5
0.8
Conservative General Optimistic Conservative General Optimistic
29. 29/40
Key success factors of Japan Gifticon have been defined based on analysis about
Korean Gifticon and strategic Directions of Japan
KSFs of Korean Gifticon Defined KSFs of Japan Gifticon
Under the umbrella of SK Telecom and SK
Group…
• Early acquisition of Top brands
- Focused on the brands preferred by 20~30s
- Starbucks, Baskin Robins, Paris Baguette, etc.
- Benefits provided: Pre-purchase, System linkage
support, Low commissions
• Leverage No.1 Messengers
- NateOn at initial > Kakao Talk at smart phone era
• Brand Power & Trend Setting
- Marketing (Commercials, SKT Channel marketing),
Co-Promotion, etc.
• Stable B2B Market
- Secure scales by leverage SKT &SK group
promotions
• Stable System Operations
- Initial investment about 2 mil USD
- Internalized system operations
- Fast customer service
Becoming First Mover
• Building perception of
Gifticon as first mover in
consumers’ mind
• Setting trends
Building Entry Barrier
• On top of first mover,
leveraging POC/
Brands as competitive
edge to existing players
and entry barrier to
new comers
• Lack of umbrella/
backgrounds in Japan
• Sufficient investments
are key for success
Strategic Directions
Securing Investments
• Defining Target consumers & culture
- Define WHO to make our loyal consumers
- Which culture to touch (present? Treat?)
• Developing Partnership with Top Brands
- Based on target consumers’ preference
- At least one or two brands within top 3 in each
category
- Benefits provided: Pre-purchase, System linkage
support, Low commissions
• Securing Strong POC
- SNS (Line > mixi > Facebook)
- Own POC (App, Web, etc.)
• Marketing & Trend Setting
- Min-Max simulation to build trend & first mover
benefit
• Building B2B Market
- Assess the size and build relationship withB2B
agency
• Building Stable & Fully Localized Product
- Key service features based on WHO research
- Launch timing/ cost assessment
Planned Work In Progress Only Direction
Defined KSFs of Japan Gifticon2-3. HOW – KSF Analysis
30. 30/40
Revenue of Gifticon is made up of Brand Commission, Non-redemption
and B2B commission.
PG fee
POC fee
Message fee
• (B2C) Transaction Fee
• Payments : Credit Card, Phone Bill, Account
Transfer, OCB Point
• (B2C) Sales POC Fee(B2C)
• Partner POC : Kakao talk, Nate On
• Fee for MMS
- Credit card: 2.5~2.6%
- Phone bill: 3.3%
- Account Transfer: 1.2%
3~5%
Avg. 100 KRW/Case
Variable
Cost
Brand
Commission
Non-redemption
(未交換收益)
B2B commission
• Commission upon Brand (提携社) product
sales/exchange
• Brand (提携社) : BR, Starbucks, etc.
• Un-exchanged amount until expiration
• Commission for B2B sending service
• Commission upon B2B exchange
5~15 %
B2C 10%
B2B 30%
- 300 KRW/case + 10% of
exchanged amount
Revenue
Earning Structure Contents Korea case
Fee Structure & Variables2-3. HOW – Business Model?
31. 31/40
Category
B2C B2B
Own POC Partner
Sending
base
Redemption
base
Rev.
Partner Commission 8% 8% 8% 8%
Non-redemption 10% 10% 25% 0%
B2B Commission 0% 0% 0% 7%1)
Revenue Total 18% 18% 33% 15%
Variable
Cost
PG fee 4% 4% 0% 0%
POC fee 0% 5% 0% 0%
Message fee 2)
1% 1% 1% 1%
B2B Agent fee 3)
0% 0% 20% 5%
Refund/Donation 4)
1% 1% 1% 1%
Cost Total 6% 11% 22% 7%
Contribution Profit 12% 7% 11% 8%
Rev. Portion 35% 35% 20% 10%
Average Contribution Profit 9.65%
※ Assumption
1) B2B Commission : 70% Exchange*Commission 10% = 7% assumed (no cost for message)
2) Message Fee : use Open API for Line, Facebook, E-mail (Currently free of charge, but might change to charge model
3) B2B Agent Fee : 20% of Sales agency fee for sending basis, and 5% of our fee for exchange basis
4) Refund/Donation: 1% of GMV is assumed for Refund + Donation
When recognizing Non-redemption profits, Business Model is almost same as in
Korea.With 8% of Brand Commission, Contribution Margin will be same as in Korea.
Korea case
Avg. 8%
B2C 10%
B2B 30%
Avg. 7%
Avg. 3%
NateOn : 3%
Kakao : 5%
B2C 1.1%
B2B 2%
Same
0.3%
9.1%
(’12 Contribution
Profit based on
GMV)
Japan
case
Fee Structure & Variables2-3. HOW – Business Model?
32. 32/40
B2B Promotion Market
- Improve Promotion Delivery Process
- Instant effect
- Cost Saving (Price /Delivery)
1. Own Sales
2. Agent Sales
Market
Enterprise Promotion
Market
Promo-
Market
Main Player
Credit
Card
Insurance
Etc.
• AMEX, Rakuten Card, etc.
• AXA Direct, ORIX Life, etc.
• F&B such as Sapporo beer
• Consumer goods as P&G, Lion
Sales Strategy
BM
Needs
Sales
Sending
Exchange
: # of Sending ▷ Non-redemption
: # of Redemption ▷ Exchange Fee
Delivery : # of Delivery ▷ Delivery Fee
Mobile
Boucher
Large Client
Brands Client
Ad Agency
Solution Sales Agency
Product Sourcing Agency
Etc
Plan to do our own sales and use sales agent for B2B business, and
report Business plan for B2B later after market study.
: Marketing + CRM
Directions for B2B2-3. HOW – Business Model?
33. 33/40
Need to acquire key brands for building entry barriers against competitors
Key Brand Candidates2-3. HOW – Brand (提携社) Strategy?
Requirement for
Key Brands
Candidate Brands
Key Brands 2nd Brands
Need to list up more potential brands with the requirements
Focus to capture key partners first, while contacting other partners
Cooperate with Korea Gifticon to build relationship with global brands such as
Seven Eleven, Baskin Robins, Burger King, EdenRed, etc.
Brand
Beverage
Fast Food
Dessert
Restaurant
Book/
Things
Brands from
Consumer Research
Brand Image
Preference
Rank in
Category
# of Stores
POS Status
Price Range
34. 34/40
Contact key and 2nd brands together with different strategies
Brand Strategy2-3. HOW – Brand (提携社) Strategy?
Packages
Key Brands 2nd Brands
LowOurPriorityHigh
gifticon W/S in
Korea ● ● ● ● ◐ ◐ ◐ ◐
POS Connection
Cost Support ● ● ● ● ◐ ◐ ◐ ◐
Co-Marketing
Cost Support ● ● ● ● ◐ ◐ ◐ ◐
Pre-Purchase for
initial partnership ◐ ◐ ◐ ◐ ○ ○ ○ ○
Customization for
each brand ◐ ◐ ◐ ◐ ◐ ◐ ◐ ◐
Fee Negotiation ◐ ◐ ◐ ◐ ○ ○ ○ ○
Offer different packages to each brands in accordance with the situations
Fee negotiation will be the last measure to acquire partners
35. 35/40
Our Own and External POCs2-3. HOW – POC Strategy?
Team is considering to develop 3 POCs for our own and to build partnership with
Line and mixi
# of Users ★★★ ★ ★★★ ★★ ★★
Often Used ★★★ ★ ★★ ★★ ★★
# of Buddy ★★★ ★ ★★★ ★★ ★★
B-day Link - - ★★★ ★★★ -
Partnership
Purchase Promotion
User’s
Credibility
App ◎ ◎ △
Mobile Web ◎ ◎ △
PC Web ○ ○ ◎
POC
OurOwnExternal
Role: Stable revenue
Build 3 POCs altogether
upon approval
Both Android & iOS
PC Web is essential for
building user’s
credibility
Role: Dramatic growth
Potential POC: Line,
mixi, Facebook
Not possible with
Facebook
Partnership Candidates:
Line & mixi
Line # 1, mixi #2
36. 36/40
Next Step for External POCs2-3. HOW – POC Strategy?
For external POCs, Line and mixi would be potential candidates.
Current Status Strategic Fit Next Step
- Mostly used comm. Channel
in Japan
- Announced commerce
business (Line Mall)
- Best for 1:1 gifting
- Can use sticker store
- (09.26) Line CEO meeting
: For strategic partnership in
gifticon business
: will offer further
discussion
- Had meetings on 4th SEP
- Planning to launch social
gifting service early next
year
- Currently declining service
in terms of users and visits
- Still has a chance to revive
- Can use some interface for
birthday or small circle
- (09.26) Meeting with
Commerce Service Director
: find out mixi’s new service
: tap possibility for
partnership
Line
: the most necessary POC in Japan Operation
: Will offer several packages, such as Co-promotion, flexible fee schedule, and MG.
mixi
: Similar direction with each other’s services
: has some needs to re-boost with some disruptive services, such as gifticon
37. 37/40
Contents
Appendix
1. Recap & Updates from the Previous Meeting
2. Go-to-Market Strategy (WHO/ WHAT/ HOW)
3. Summary & Next Steps (Work Schedule)
38. 38/40
• Positive Market Circumstances
− Opening to new concept of mobile commerce trends
− Meaningful spending size
• Improving Ecosystem
− Increasing smart phone penetration/ Simple and easy
mobile payment/ POS upgrades due to consumption tax
changes
• Chance to be first mover (Less competition)
− No dominant players and new service concept
• Culture (Target & Where to play)
− Found there has been ‘treating’ culture called ‘おごる’ &
meaningful size of Target
• Regulation
− Currently no legal issues/ clear guideline on no-redemption
profit & expiry dates for exchange
• Less development cost than expected
Opportunities Challenges
Even though there are some challenges, team considers are
able to overcome and lose all the opportunities in Japan if we
are not entering now. Team asks management to approve the
budget of product development and sales (BD) activities right
now
Summary (Opportunities & Challenges)
• Challenges on engaging brands & POCs
− No halo of SK group in Japan (SKPJ is just small and
unknown company)
− No products and plans for development (cannot commit
any timeline)
− Rough estimation for investment size
• Challenges on BM development
− Hard to proceed further discussions with Brands & POCs
due to the reasons above
− Unclear B2B market (work in process of studying)
• Various types of POS system
− Increase efforts & cost on product development
• Expectations on competition in 1Q ~ 2Q of 2014
− Repositioning of current players and plans of new comers
39. 39/40
Team Setting
Apr 15 ’14Sep 25 ‘13 Late Oct ‘13
HQ
SKPJ
Position Status
Current
Member
Personnel
Product
Head
Hiring Matsuda 1
Business
Development
1 Hired
(1 Hiring)
Bahn/
Ogura
2(+1)
Tech
Engineer
Hiring - 1
TOTAL 4
SKPJ HQ
Team Member Personnel
COO HW Hong 1
CTO DU Seo 1
Global Business Strategy
BH Park
Lan Lee
Jieun Lee
3
TOTAL 5
• Team Involvement
Hiring
Finalization
Currently SKPJ is planning to hire two more local members by end of Oct and will
report plan for hiring more members after November if needed
40. 40/40
Next Steps & work schedule
Key
Deliverables
WHATHOW
9/25 End of Nov End of Jan End of Feb
CEO report
1. Agree on
- WHO & WHAT
- Starting product
development
2) Discuss on HOW
CEO report
1. Goal & Forecasting
(most updated)
2. Finalized BM Strategy
3. Brand/POC
(BM & fee structure
finalization)
4. Marketing Strategy
(detailed plan)
5. B2B
(Plan &
candidate agency list)
6. Product development
Progress Update
7. Hiring finalization
CEO report
Progress Update
CEO report
Finalized
launch plan
Product
Developmet
Sep Oct Nov Dec Jan Feb Mar Apr
Requirement
Brand
POC
Negotiation
• Reach the final stage of decision with 3 +α top tier
brands (Agree on directions/conditions/svc
process/supports etc.,)
Contract
• Close the deal with at least 3 top
tier brands
• Tapping onto 4 +α brands
• POS & system link
• Beta test
• Build more brand network
Negotiation Contract
• Focus on Line and mixi • Close the deal with at least 1 main
POC
• System link with the POC
• Beta test
• Product development/ Infra setting / optimization etc.,
• General localization/ customization/ UI & UX development/ Character design etc.,
Launch
Development
Negotiation/POS link
System link
では、Gifticonの日本事業についてご説明させていただきます。
■(ソルジさんへ。追加。以下「■」) 途中でも質問をどうぞおっしゃってください。
지금부터 기프티콘 일본사업에 대해 설명드리겠습니다.
Progress Summaryです。7月のCEO reportのあと、 私たちWorking GroupはGTM strategyを作り、また、並行して、複数のKeyとなる外部の会社とDiscussionを行ってきました。
具体的には、6月にMcDonald, Family Mart, LAWSON, Doutor CoffeeなどのBrand Storeと、7月にKFCと、8月には日本の複数の開発会社やPaymentGateway会社とDiscussionしました。
そして今月はSTARBUCKS、POCとしてmixi、そして明日はLINEのCEOとKim室長とのMeetingを行います。
CEOには年末にもう一度、時間をいただいて、より詳細のReportをしたいと思っております。
今日は9/25、ここになります。
Progress Summary입니다. 7월 CEO 보고 후 저희 Working Group은 GTM strategy를 짜면서, 동시에 여러 Key가 되는 외부 회사와 Discussion을 하였습니다.
구체적으로는 6월에 McDonald, Family Mart, LAWSON, Doutor Coffee 등의 Brand Store와 7월에 KFC, 8월에는 일본의 여러 개발업체 및 PG업체와
Discussion하였습니다.
그리고 이번달에는 STARBUCKS와 POC인 mixi, 그리고 내일은 김호석 실장님께서 LINE CEO와 Meeting할 예정입니다.
CEO께는 연말에 더 보다 자세한 Report를 하도록 하겠습니다.
오늘은 9/25, 여기입니다.
Progress Summaryです。7月のCEO reportのあと、 私たちWorking GroupはGTM strategyを作り、また、並行して、複数のKeyとなる外部の会社とDiscussionを行ってきました。
具体的には、6月にMcDonald, Family Mart, LAWSON, Doutor CoffeeなどのBrand Storeと、7月にKFCと、8月には日本の複数の開発会社やPaymentGateway会社とDiscussionしました。
そして今月はSTARBUCKS、POCとしてmixi、そして明日はLINEのCEOとKim室長とのMeetingを行います。
CEOには年末にもう一度、時間をいただいて、より詳細のReportをしたいと思っております。
今日は9/25、ここになります。
Progress Summary입니다. 7월 CEO 보고 후 저희 Working Group은 GTM strategy를 짜면서, 동시에 여러 Key가 되는 외부 회사와 Discussion을 하였습니다.
구체적으로는 6월에 McDonald, Family Mart, LAWSON, Doutor Coffee 등의 Brand Store와 7월에 KFC, 8월에는 일본의 여러 개발업체 및 PG업체와
Discussion하였습니다.
그리고 이번달에는 STARBUCKS와 POC인 mixi, 그리고 내일은 김호석 실장님께서 LINE CEO와 Meeting할 예정입니다.
CEO께는 연말에 더 보다 자세한 Report를 하도록 하겠습니다.
오늘은 9/25, 여기입니다.
今日のIndexです。
Recap & Updates from the Previous Meeting
Go-to-Market Strategy (WHO/ WHAT/ HOW)
Summary & Next Steps (Work Schedule)
の3つをご報告します。
まず、1 Recap & Updates from the Previous Meeting を報告します。
오늘의 Index입니다.
Recap & Updates from the Previous Meeting
Go-to-Market Strategy (WHO/ WHAT/ HOW)
Summary & Next Steps (Work Schedule)
3가지를 보고하겠습니다.
우선 1 Recap & Updates from the Previous Meeting를 보고하겠습니다.
今こそ、Productを開発して、来年1Qか2Qにサービスをローンチするための準備をする絶好のタイミングです。
もし遅れた場合は、Market Opportunityを失う可能性がありますので、ぜひ開発着手をさせてほしいです。
我々は3つの観点で分析しました。
一つ目はMarket 面。
日本人は新しいM-Commerceのコンセプトに対して寛容です。また、一人当たり消費金額も大きいです。
二つ目はエコシステムの面。
スマホの浸透率。決済システムの充実。来年4月の消費税改正を見込んだPOSシステムの改修のタイミングがあること。
最後に競合についての面。
現時点では支配的なPlayerが存在しないこと。
多くのPlayerが参入を検討していること。
これら3点から、SKPは速やかにこの市場に参入してFirtst MoverとなりEntry Barrierを作ることが大切です。
지금이야말로 Product를 개발하여 내년 1Q 또는 2Q에 서비스 런칭을 위해 준비하기에는 절호의 타이밍이라고 생각합니다.
만약 늦어질 경우, Market Opportunity를 잃어버릴 가능성이 있으므로 꼭 개발을 착수하고 싶습니다.
저희는 3가지 관점에서 분석하였습니다.
첫번째는 Market면
일본인은 새로운 M-Commerce의 컨셉에 대해 관용적입니다. 한 명당 소비 금액도 큽니다.
두번째는 에코시스템면
스마트폰의 침투률. 잘 갖추어진 결제시스템. 내년 4월의 소비세 개정을 앞두고 POS시스템 업데이트의 타이밍이 있는 점.
마지막으로는 경쟁면
현시점에서는 지배적인 Player가 존재하지 않는 점.
많은 Player가 진출을 검토하고 있는 점.
이 3가지 점으로부터 SKP는 빨리 이 시장에 진출하여 First Mover가 되어 Entry Barrier를 만드는 것이 중요합니다.
こちらがGo-to-Market Strategy のKey questionの概要です。
WHO、WHAT、HOWの3つで説明します。
我々は誰をFirst Priorityとするべきか?
競争力のあるProductとServiceは何か?
どのようにJP marketに参入して、勝つか?
今日、私たちは3つのAgendaがあります。
WHOとWHATについて承認をいただきたい。
開発を着手することについて承認をいただきたい。
そして、HOWのPartについてDiscussionを行いたい、
以上3つです。
이것이 Go-to-Market Strategy의 Key question 개요입니다.
크게 WHO, WHAT, HOW 3가지로 설명드리겠습니다.
우리는 누구를 First Priority로 해야하는가?
경쟁력있는 Product와 Service는 무엇인가?
어떻게 JP market에 진출하여 성공할 것인가?
오늘 저희는 3가지 Agenda가 있습니다.
WHO와 WHAT에 대해 승인을 받고 싶습니다.
개발착수에 대해 승인을 받고 싶습니다.
그리고 HOW Part에 대해 함께 Discussion을 하고 싶습니다.
JPでのGifticonの成功のために、新しいvalue propositionが必要です。
日本人の中にあるGift/Presentの conceptは、 以下の通りです。
ラッピングをするなど気持ちが大事
受取る相手がどのように感じるかを考える必要がある。
Give&Take もらったらお返しをする。
値段は2000円から1万円くらい。
一方でGifticon Serviceは、
ラッピングなどがないバーコードの送信です。
また、商品は送信者によって選択され、いまはお返しをする機能がないです。
値段は500円から2000円くらいです。
このように我々のサービスとJPのプレゼント文化には感情的な障壁があります。
このEmotional Barrierを取り除くために、サービスはGift/Presentの概念を超えてPositioningする必要があります。
JP에서의 Gifticon 성공을 위해 새로운 value proposition이 필요합니다.
일본인이 느끼는 Gift/Present concept은
포장 등 정성이 중요
받는 쪽이 어떻게 느낄지를 중요하게 생각
Give&Take 받으면 반드시 돌려준다.
가격은 2000엔부터 만엔 정도
반면 Gifticon Service는
포장 등이 없는 바코드 발송입니다.
또한 상품은 송신자가 선택하며 지금은 답례하는 기능이 없습니다.
가격은 500엔에서 2000엔선입니다.
이렇듯이 저희 서비스와 JP의 선물 문화에는 감정적인 장벽이 있습니다.
이러한 Emotional Barrier를 없애기 위해 서비스는 Gift/Present의 개념을 넘어선 Positioning을 해야합니다.
■日本の文化を見てみたら、いろいろなギフトに関する、またはプレゼントに関するジャンルがありました。
韓国では、いろんなプレゼントのシーンがあっても「プレゼント」の一言で統一できます。
しかし、JPでは、いろいろなシーン、いろんな言葉で説明できます。
その中でも、私たちが日本でギフティコンと似ていると思った文化は「おごる」という文化です。
「お返し」とか、相手に悪かったときに、何かを伝えるときに、親友など仲良い人に使うケアするときに「おごる」文化があります。
「おごる」っていうのはこの3つのエリアを補完する文化である。
なので
あまり高くない
食べ物、飲み物
ちょっとした小さいプレゼント
誰かをケアする
感謝の気持ち
軽くて相手へのプレッシャーにならない
相手がうれしくなる
この真ん中にあるものが「おごる」文化です。
ちょっと軽くて、毎日発生できるのが「おごる」です。
なので、私たちは「おごるに」ポジショニングしてプレイすれば
ギフティコンが成功すると思います。
JP의 Gift에는 몇가지 다른 Area가 있습니다.
이 Graph는 세로축이 무거운 선물, 가벼운 선물,
가로축이 기념일 등의 이벤트, 오른쪽으로 갈 수록 일상생활.
기프트 이외에 오미야게, 테미야게, 오레이, 오카에시 등의 에리어가 있습니다.
저희는 여기의 「오고루」에 주목하고 싶습니다.
「오고루」에는 다양한 의미가 포함되어 있습니다.
■
「おごる」という文化が前ページで説明した通りギフティコンに合うと考えました。
FGDなど通じてでわかったことは、
先輩後輩でおごることが多い、ということです。
その中でおごるのKeyバリューは
・うれしくなる
・Thank you
などがあって
その真ん中には「人間関係のケア」があります。
人間関係のケアが「KeyValue」です。
「KeyValue」をもとに
ギフティコンの日本でのValue Propositionは
「他の人をケアする簡単でおもしろいもの」です。
私たちはこれをバリュープロポジションに決めました。
일본인에게는 쏘는 문화가 있습니다.
여기에서의 새로운 Value Proposition은 「편리하고 즐거운 방법으로 인간관계를 케어」입니다.
続いてターゲットを定義します。
私たちのメインターゲットは、20代ー30代の女性会社員です。
これは私たちが8月に実施したFocus Group Interviewの結果です。
■FGDだけでなくオンラインサーベイもやりました。その結果もいれました。
■FGD+1700人のオンラインサーベイをやってそれをもとに私たちがまとめました。
■男性よりも女性がサービスを受け入れてた。
■その中でも20後半と30前半の女性会社員が一番重要なターゲットとして決めました。
各年代の男女に対して、
人間関係のケアの範囲や必要性
購買力、
Gifticonを使用したいかどうか。
Gifticonへの興味、関心
などの調査しました。
すると、20代、30代の女性から一番大きな手ごたえを感じることができました。
女子学生も、Gifticonに対して大きな興味を持っていましたが、購買力が低いので対象から外れました。
20代、30代の女性会社員は人間関係のケアの必要性を感じており、高い購買力を持ち、
サービスに対して使ってみたいという気持ちを強く持っています。
私たちは、この20-30の女性会社員をfirtst primaryターゲットにすることにしました。
이어서 타겟 정의입니다.
저희의 메인 타겟은 20~30대 여성 회사원입니다.
이것은 저희가 8월에 실시한 Focus Group Interview의 결과입니다.
각 연령별 남녀에 대해
인간관계의 케어 범위와 필요성, 구매력,
Gifticon 사용 의향 여부
Gifticon에의 흥미, 관심 등을 조사하였습니다.
결과 20, 30대 여성이 가장 좋은 반응을 보였습니다.
여대생도 Gifticon에 대해 흥미가 많았으나 구매력은 낮으므로 대상에서 제외하였습니다.
20, 30대 여성 회사원은 인간관계 케어의 필요성을 느끼고 있으며, 구매력이 높고
서비스에 대해 써보고 싶다는 마음을 강하게 갖고 있었습니다.
저희는 20, 30대 여성 회사원을 firtst primary타켓으로 하겠습니다.
■全ページのFGDやオンラインサーベイををもとにターゲットを詳しく書いています。
prime target は 26~35 の女性会社員。
Gifticonの対象は都心なので首都圏地域に住んでいる。
あと誰かにおごるためにはある程度の年収がないとダメなので、年収300万円以上。
その3つをエリアにしたら、一番のプライムターゲットは230万人いました。
プライムターゲットをフックにセカンド、サードに拡散する予定です。
2nd target は女子高校生、女性大学生。
3rd targetは20-30代の男性です。
そのプライムターゲットのProfileとして、
新しくSKPJにJoinしたYuki Oguraという女性をご紹介します。
この人はプライムターゲットにぴったりの生活をしています。
FGDでわかったこととこの人、Ogura-sanのライフスタイルを比べてみたらぴったりだった。
東京オフィスに勤務して、朝は、スターバックスでコーヒーを買う。友達とLINEでチャットする。
昼は、親しい職場の同僚とLUNCH。この前の仕事のヘルプのお礼におごってあげた。
ミスタードーナツで彼女の後輩とBreakタイム。おごってあげた。
夜は他の3人の親しいお友だちとDinner。3人から小さい誕生日プレゼントをもらった。
帰り道で電車内でRakutenでお買い物。クレジットカードを使用。
これがPrime Targetの日常生活です。
■■■
prime target 은 26~35세의 여성 회사원.
2nd target은 여고생, 여대생.
3rd target은 20, 30대 남성입니다.
20, 30대 여성은 560만명이나 있으며 그 중 Tokyo, Osaka지역에 거주하는 사람이 290만명.
연봉이 300만엔 이상인 사람이 230만명.
저희는 이 230만명을 Prime Target으로 합니다.
Prime Target의 Profile입니다.
SKP Japan의 Giftcon team에 9월부터 Join한 Yuki Ogura상이 우리의 Prime Target입니다.
도쿄 사무실에 근무하고 있으며 아침에는 스타벅스에서 커피를 삽니다. 친구와 LINE으로 대화를 합니다.
점심에는 새로운 직장의 동료들과 LUNCH. 전에 일을 도와준 것에 대해 감사함의 표시로 점심을 삽니다.
미스터 도너츠에서 선배와 함께 Break타임, 도너츠도 삽니다.
저녁에는 다른 3명의 친한 친구들과 Dinner. 3명으로 부터 작은 생일 선물을 받았습니다.
집에가는 길에 지하철에서 Rakuten으로 쇼핑을 하며 신용카드를 사용합니다.
이것이 바로 Prime Target의 일상생활입니다.
ターゲットに関すしてもう少し詳しいことをご説明します。
どういった場面、どういったシーンを、プライムターゲットの中でターゲットにするのか。
Occationとリレーションシップのマトリックスを見ると、
プライムターゲットの特長を見ることができます。
20代会社員は、友達とBOY friends、
20代は会社の同僚と、旦那さん。
Keyは友達。ボーイフレンド、会社の同僚。
韓国との違いは会社の同僚の重要性が高かったことです。
この人たちがこのようなシーンで使うので
力を入れるのはこの3つの枠です。
POCは、あとで詳しく説明しますが、
一番使っているのはLINE、Facebookです。
あともmixi,Twitterも使っている。
好きなBrandはスタバ、などです。
韓国と違って、ビール、デザート、ファミレスなども彼氏に送る良いアイデアだと考えます。
■差し替え
MKTG
このターゲット層が一番信頼しているのは、まわりの人や知り合いのコメントやTVコマーシャルです。
興味を示すものもTVCMでした。
信頼度のある有名人が出たほうが効果的です。
こういった人が好むのようなマーケティングをLINEはうまくやってきました。
これらをTHAT HOWのストラテジーに最大限、反映させようとしています。
나중에 나올 WHAT과 HOW의 전략은 지금 보신 prime target의 라이프 사이클에 크게 의존합니다.
이 그래프는 Occasion으로서 미안함, 감사, 분위기를 좋게하기 위한, 애정표현, 격려, 인사 등의 기회가 있는지 없는지를 나타낸 것입니다.
POC, Brand 등의 Strategy와 밀접한 관계가 있습니다.
나중에 나오는 슬라이드에서 더욱 자세하게 설명 드리겠습니다.
これからWHAT、
競争力のあるProduct、Serviceは何か? そしてその開発計画とコストについて説明します。
이제부터 WHAT,
경쟁력있는 Product, Service는 무엇인가. 그리고 그 개발계획과 코스트에 대해서 설명드리겠습니다.
ProductのValue Propostionは、
「より便利で楽しい方法であなたの人間関係をケアする」
です。
Brand、POCが豊富にあること。
Userがメッセージを作れたりカスタマイズができること。
Brand Storeにとって新しいMarketingのHUBになること。
シンプルで使いやすく便利なUser Interfaceであること。
Product의 Value Propostion은
「보다 편리하고 재밌는 방법으로 인간관계를 케어한다」입니다.
Brand, POC가 풍부한 점.
User가 메세지를 만들거나 커스터마이즈 할 수 있는 점.
Brand Store에게 있어서 새로운 Marketing HUB가 되는 점.
심플하고 사용하기 편리한 User Interface인 점.
サービス名称とキャラクターについてです。
このサービス名称とキャラクターは日本の消費者にはフィットしないことが明らかになりました。
我々は、詳しいReserchを行って新しいブランドとキャラクターを、日本の専門家と相談します。
서비스명칭과 캐릭터에 대해서 입니다.
이 서비스 명칭과 캐릭터는 일본 소비자에는 fit하지 않는 다는 점을 알게 되었습니다.
저희는 자세한 리서치를 통해 새로운 브랜드와 캐릭터에 대해 일본의 전문가에게 상담하겠습니다.
韓国の今のGifticonのBasic Functionを日本向けにも導入します。
具体的には送信機能やバーコードを利用したPOS連携部分などの基本部分です。
一方で、日本の消費者およびBrand Partnerの特性を考慮したLocalized Featureを実装する予定です。
Localizeについての具体的な機能は次のページをご覧ください。
한국의 현재 Gifticon의 Basic Function을 일본향으로 도입합니다.
구체적으로는 송신기능과 바코드를 이용한 POS연계 부분 등 기본 부분입니다.
한편 일본의 소비자 및 Brand Partner 특성을 고려한 Localized Feature를 구현할 예정입니다.
Localize에 대한 구체적인 기능은 다음 페이지를 봐주시기 바랍니다.
PartnerのNeedsからPOS認証についてもLocalizeを行う予定です。
バーコード/ Key-inに加えて、Web POS、ユーザーフォン認証、NFC連動など検討します。
Japanese Target Userの感性で受け取り相手に気を使う文化などを考慮して、Localizeを行います。
Brand(加盟店)Infra環境も考慮します。
User向けには以下を提供します。
さまざまな送信Tool
感情表現するデコレーション機能
SNS連携
Choice機能
お返し機能
Partner의 Needs를 반영하여 POS 인증도 Localize할 예정입니다.
바코드/ Key-in과 더불어 Web POS, 유저 폰에서의 인증, NFC연동 등을 검토중입니다.
Japanese Target User가 감성적으로 수신자를 배려하는 문화 등을 고려하여 Localize를 진행합니다.
Brand(가맹점)Infra환경도 고려합니다.
User향으로는 이하를 제공합니다.
다양한 송신 Tool
감정을 표현하는 데코레이션 기능
SNS연계
Choice기능
답례 기능
Content、POCの差別化に加えて、Service Feature面でも、日本の競合他社の差別化が可能です。
こちらをみていただくとわかる通り、私たちがやろうとしているServiceFeatureは、競合サービスにはないものばかりです。
私たちは競合に勝つことができると確信しています。
Content, POC의 차별화와 함께 Service Feature면에서도 일본의 경쟁사와의 차별화가 가능합니다.
이 쪽을 보시면 아시다시피 저희가 하려고 하는 Service Feature는 경쟁사의 서비스에는 없는 것입니다.
저희는 경쟁사를 이길 수 있다고 확신하고 있습니다.
私たちは、Productの開発方法について、3つのオプションを検討致しました。まず初めに、韓国の既存のシステムを最大限に活用し開発する方法です。既存のシステムを活用することができるというメリットがありますが、日本に適用するには、システムがあまりにもheavyで且つlocalizationが難しいです。二つ目は、韓国でback-endシステムを開発し、日本でfront-endシステムを開発する方法です。各sideの実装自体は速いですが、front-endとback-endの間にsyncの問題が発生する可能性もありますし、問題が発生した場合、解決するのに多くの時間がかかることがあります。三つ目は、日本で全てのシステムを日本向けに最適化し、新たに開発するという方法です。完璧なLocalizationが可能であり、システムのFlexibilityを、向上させることもでき、Launching後Operationへの移行(転換)が効率的です。従って、私たちはこの三つ目の方法で開発を進めたいと思います。
우리는 Product 개발 방식에 대한 3가지 옵션을 검토했습니다.
첫번째 방안은 한국에서 기존 시스템을 최대한 활용하여 개발하는 방안입니다.
기존 시스템을 활용할 수 있다는 장점이 있긴 하지만 일본에 적용하기에는 시스템이 너무 heavy하고 localization이 어렵습니다.
두번째 방안은 한국에서 back-end 시스템을 개발하고 일본에서 front-end 시스템을 개발하는 방안입니다.
각 side의 구현 자체는 빠를 수 있지만 front-end와 back-end 사이에 sync 문제가 발생할 수 있고, 문제 발생 시 해결에 많은 시간이 소요될 수 있습니다.
세번째 방안은 일본에서 전체 시스템을 일본에 최적화해서 새로 개발하는 방안 입니다.
완벽한 Localization이 가능하고 시스템의 Flexibility를 높일 수 있으며 Launching 이후 Operation으로의 전환이 효율적입니다.
우리는 세번째 방안으로 개발을 진행합니다.
Productの開発計画についてです。日本の開発会社とミーティングをし比較評価をした結果、2つの会社を第一次として選びました。
Product開発のために必要な予想される開発期間は約6.5ヶ月であり、予想される開発費用は約2億円です。
開発期間とコストは要件定義の後に、より明確になると思います。開発コストには、提携会社システムとの連動(例えばPOS upgrade、専用の回線)やセキュリティ診断、UX designは除外となっております。開発スケジュールは、要件定義(1ヶ月)、設計(1ヶ月)、開発及び実装(3.5ヶ月)、テスト(1ヶ月)と考えており、
10月初めに着手することを基準に2014年4/15にLaunchingを目指しています。ちなみに、UX Designは、初期に参入障壁(Entry barrier)を形成するのに重要な要素であるため、専門の会社にoutsourcingが必要になります。
Product 개발 계획에 대해 말씀 드리겠습니다.
일본의 개발사와 미팅을 진행했으며 비교 평가를 통해 2개의 업체를 1차로 선정했습니다.
Product 개발을 위한 예상 개발 기간은 약 6.5개월이며 예상 개발 비용은 약 2억엔 입니다.
개발 기간과 비용은 요구사항 정의 이후에 좀 더 명확해질 것 입니다.
개발 비용에 제휴사 시스템과의 연동(예를 들면 POS upgrade, 전용선)이나 보안진단, UX design은 제외되어 있습니다.
개발 일정 계획은 요구사항 정의(1개월), 설계(1개월), 개발 및 구현(3.5개월), 테스트(1개월)로 잡고 있으며
10월초 착수를 기준으로 ’14년 4/15에 Launching을 목표로 하고 있습니다.
참고로 UX Design은 초기에 진입장벽을 형성하는데 중요한 요소이므로 전문 업체에 outsourcing이 필요합니다.
Infraの構築に関する計画です。コスト削減と業務の効率化を図るためにAWSを活用する予定です。実際、日本では多くのサービスがInfraでAWSを活用しており、多くの企業がAWSを利用した開発経験を持っています。初期投資費用がなく、運営コストも低価格であり、Trafficによるサーバー増設/減縮が簡単であるというメリットがあります。Infraの構成は、サーバーの冗長性を考慮した形で韓国ギフティコンのような構造になると思います。
運営コストは、初期の段階で約$5,000程度だと考えております。ここでは、基本的なNetwork、サーバー、バックアップサービス、技術サポートが含まれており、サーバー台数/仕様/トラフィックに応じて変動します。
Infra 구축 계획입니다.
비용절감과 운영 효율성을 위해 AWS를 활용할 예정입니다.
실제 일본에서 많은 서비스들이 Infra로 AWS를 활용하고 있으며 대다수의 업체들이 AWS를 이용한 개발 경험을 가지고 있습니다.
초기 투자비가 없고 운영 비용이 저렴하며 Traffic에 따른 서버 증설/감축이 용이하다는 장점이 있습니다.
Infra 구성은 서버 이중화를 고려한 형태로 한국 기프티콘과 유사한 구조가 될 것입니다.
운영비용은 초기에 약 $5,000 정도로 예상됩니다.
여기에는 기본적인 Network, 서버, 백업서비스, 기술지원이 포함되어 있으며 서버대수/사양/트래픽에 따라 변동됩니다.
最後に、HOW について説明します。
HOWは、まだチームで検討中のItemが多いので, 承認いただきたいのではなく、Discussionをしたいです。
마지막으로 HOW에 대해 설명드리겠습니다.
HOW는 아직 팀에서 검토중인 Item이 많으므로 승인을 받는 것이 아닌 함께 Discussion을 하고 싶습니다.
我々のチームは、新しく便利な人間関係のケアによって、Japan’s No. 1 Mobile product voucher playerになる、というのをVisionとして設定しました。
2015年には#1 Mobile product voucher Player になります。
2016年にはEBITDAをポジティブにします。
2017年には、GMV を 126 mil USDを突破します。
저희 팀은 새롭고 편리한 인간관계 케어로 Japan’s No. 1 Mobile product voucher player이 되는 것을 Vision으로 설정하였습니다.
2015년에는 #1 Mobile product voucher Player가 됩니다.
2016년에는 EBITDA를 positive합니다.
2017년에는 GMV 를 126 mil USD를 돌파합니다.
今回のBusinessのGliding path です。
1年目の9か月間で10万件の購買を発生させて、
GMVが13.7Mil、Revenueで3.1Mil、EBITDAはマイナス10.5Milを予想します。
CAPEXは 2.6 milドル。 Marketing はまだ未確定ですが、仮で 10.0 milドルと大きく設定しています。Marketing費用を調整することで財務体質を改善することが可能です。
이번 Business의 Gliding path입니다.
1년째 9개월간 10만건 구입을 발생하여
GMV가 13.7Mil, Revenue로 3.1Mil, EBITDA는 마이너스 10.5Mil을 예상합니다.
CAPEX는 2.6 mil달러. Marketing 은 아직 확정되지 않았으나 임시로 10.0 mil달러로 크게 설정했습니다. Marketing비용을 조정하여 재무체질을 개선할 수 있습니다.
日本GifticonのKey success factorsは、韓国のGifticonの分析を行い、それを日本の戦略的方向性に当てはめました。
韓国でのKSFは、
早い時期のTOP Brandの獲得
NateOnやKakaoTalkなどNo.1Messengerサービスでレバレッジ効果を出したこと。
STARBUCKSとの共同PromotionなどTrendSettingに成功したこと。
SKTの力を借りてB2Bマーケットを強固にしたこと。
安定したシステム運用
があります。
これに我々の戦略的なDirectionとして、
ファーストムーバ―になること
エントリーバリアをつくkること
韓国SKテレコムのような強力な地盤がないためにある程度の投資を行いたいこと
の3つを混ぜまして、日本でのKSFを定義しました。
Targetとなる消費者と文化を定義すること。これは完了 しました。
TOP Brandと関係構築をすること。いまやっています。
強いPOCと連携すること。いまやっています。明日、キム室長がLINEの社長と会います。
マーケティング活動によってトレンドのセッティングをすること。
B2Bマーケットを作ること。
完全に日本にあった商品開発を行うこと。
これらが日本のKSFだと定義しました。
일본 Gifticon의 Key success factors는 한국의 Gifticon 분석을 통해 일본의 전략적 방향성에 적용하였습니다.
한국에서의 KSF는
조기 TOP Brand 확보
NateOn과 KakaoTalk 등 No.1Messenger서비스를 통한 leverage 효과
STARBUCKS와의 공동 Promotion 등 Trend Setting에 성공
SKT의 힘을 빌려 B2B 마켓을 강화.
안정된 시스템 운용
이 있습니다.
이것을 저희의 전략적인 Direction으로서,
First mover가 되는 것,
Entry barrier를 만드는 것,
한국 SK telecom과 같은 강력한 백그라운드가 없으므로 어느 정도의 투자를 실시하여
3가지를 잘 결합한 일본에서의 KSF를 정의하였습니다.
Target이 되는 소비자와 문화를 정의하는 것. 이 부분은 완료되었습니다.
TOP Brand와의 관계 구축. 현재 진행중입니다.
강력한 POC의 연계. 현재 진행중입니다. 내일 김호석 실장님께서 LINE 사장님과 만나실 예정입니다.
마케팅 활동으로 Trend를 Setting하는 것,
B2B 마켓을 만드는 것,
완전하게 일본에 맞는 상품을 개발하는 것,
이러한 것들이 일본의 KSF라 정의하였습니다.
GifticonのRevenueはBrand 手数料、未交換収益(Non-redemption)、B2B手数料/ commissionで構成されています。
このグラフは韓国のGifticonの実績です。
韓国のGifitconでは、Brand手数料は、スタバや31などから、5-20%の手数料を得ています。
未交換収益は、B2Cで10%、B2Cで30%程度、発生しています。
B2B手数料は、発送代行手数料が一件あたり300ウォン、交換発生に伴う手数料は交換額の20%を得ています。
続いて変動コストを説明します。
PG手数料は2.65 ~3.2%です。
POC手数料は、3-5%、
MMSの送信料は、1件当たり130ウォンになっています。
Gifticon의 Revenue는 Brand 수수료, 미교환수익(Non-redemption), B2B수수료/ commission으로 구성되어있습니다.
이 그래프는 한국의 Gifticon 실적입니다.
한국의 Gifitcon에서는 Brand 수수료는 스타벅스와 베스킨라빈스 등으로 부터 5~20%의 수수료를 받고 있습니다.
미교환수익은 B2C에서 10%, B2C에서 30% 정도 발생하고 있습니다.
B2B수수료는 발송 대행 수수료가 한 건당 300원, 교환발생 기준 수수료는 교환금액의 20%를 받고 있습니다.
계속하여 변동 코스트를 설명하겠습니다.
PG수수료는 2.65 ~3.2%입니다.
POC수수료는 3~5%
MMS 발송료는 1건당 130원입니다.
Non-redemption未交換を全額当社の収益として認識する場合の、Business Modelです。
韓国と類似しています。
Brand Commissionを8%とした時、韓国と同様なContribution Margin(貢献利益)、約10%が可能です。
Non-redemption 미교환수익을 전액 당사의 수익으로 인식하는 경우의 Business Model입니다.한국과 비슷합니다.Brand Commission을 8 %로했을 때 한국과 비슷한 Contribution Margin (공헌 이익) 약 10 %가 가능합니다.
B2Bは、韓国のGifitcon同様、Business Modelに、私たちの社員による直接営業とAgent経由での営業を同時に進行する予定です。
これに対するMarket Studyの結果は、後日報告する予定です。
企業のPromotion Marketの中にMobile BoucherMarketがあります。
韓国ケースでは、クレジットカード会社、保険会社、ビールや日常生活用品の会社などがおもなPlayerで、主に、新規顧客獲得と、既存顧客のメンテナンスの目的で使われます。
プロモーションにすぐに効果を見ることができる、つまり即効性があることや、配送料金やコスト削減などのニーズが企業にありました。
右側には販売戦略が書いてあります。
送信回数に応じた送信手数料、交換に応じた交換手数料、配送に応じた配送手数料が主なビジネスモデルです。
販売ですが、
まずSKPの営業社員による直接営業の場合は、大企業やブランド企業などが主なクライアントになります。
代理店経由での営業の場合は、広告代理店、ソリューション営業代理店、Product Sourcing 代理店などと取引しています。
B2B는 한국의 Gifitcon과 마찬가지로 Business Model에 저희 사원이 직접 영업하는 방법과 Agent를 경유로 영업하는 방법을 동시에 진행할 예정입니다.
이에 관한 Market Study 결과는 추후 보고드릴 예정입니다.
기업의 Promotion Market 중에 Mobile voucher Market이 있습니다.
한국의 경우, 카드회사, 보험회사, 주류업체나 생활용품회사가 주요 Player로 주로 신규 고객 획득과 기존고객 멘터넌스 목적으로 사용됩니다.
프로모션 효과를 바로 볼 수 있는, 즉 즉시성이 있고 배송요금과 코스트 절약 등의 니즈가 기업에 있었습니다.
오른쪽은 판매전략에 대해 적어보았습니다.
송신회수에 따라 송신수수료, 교환에 따라 교환수수료, 배송에 따라 배송 수수료가 주요 비즈니스모델입니다.
판매는 우선 SKP의 영업사원이 직접 영업하는 경우는 대기업과 브랜드기업 등이 주요 클라이언트입니다.
대리점을 경유한 영업인 경우, 광고대리점, 솔루션 영업 대리점, Product Sourcing대리점 등과 거래하고 있습니다.
続いてBrand Strategyです。
コンペティターに対してEntry Barrierを作るためにKey Brandを獲得する必要があります。
我々は8月にグループインタビューとOnline surveyを実施し、日本のマーケットでニーズのあるカテゴリを調査し、
「coffee」「Fast Food」「Dessert」「Restaurant」「Book/things」の5つを優先カテゴリーに選定しました。
そこから、事業に必要なRequirement として、Brand力、Preference、カテゴリ内の順位、店舗数、POSの状況、価格帯、を検討した結果、
Key Brandsと2nd Brandsを決めました。
Key Brandsはスターバックス、マクドナルド、31アイスクリーム、Seven-Eleven、TSUTAYA。
2nd BrandsはDOUTOR、TULLY’S、MOS、KFC、LAWSON、ハーゲンダッツ、FamilyMart、Denny’sです。
Key, 2nd Brandsとも、同じタイミングでコンタクトをとりますが
よりKeyBrandsにフォーカスしてアプローチを進めます。
다음으로 Brand Strategy입니다.competitor에 대해 Entry Barrier를 만들기 위해 Key Brand를 획득해야합니다.
저희는 8월에 FGD와 Online survey를 실시, 일본 마켓에서 needs가 있는 카테고리를 조사,
「coffee」「Fast Food」「Dessert」「Restaurant」「Book/things」 5개를 우선 카테고리로 선정하였습니다. 거기에서 필요한 Requirement인 Brand 력, Preference ,카데고리내의 순위, 점포 수, POS 상황, 가격대,를 검토 한 결과,Key Brands와 2nd Brands를 결정하였습니다.
Key Partner는 스타 벅스, 맥도날드, 31 아이스크림, Seven-Eleven, TSUTAYA.2nd Partner는 DOUTOR, TULLY 'S MOS, KFC, LAWSON, 하겐 다즈, FamilyMart, Denny 's입니다.
Key, 2nd Brands모두 동시에 컨택을 하나, 더욱 Key Brands에 focus하여 어프로치를 하겠습니다.
Key Brandsと2nd Brandsでは異なる戦略でアプローチします。
Key Brandは、
彼らを韓国に視察という名目で招待してGifticonのWorkShopを開催し,韓国でのサービスの浸透度や日本での普及イメージを持ってもらうのが目的です。
また、POS連携のコストをサポートします。
さらに、共同マーケティングのコストをサポートします。
下に行くほどPriorityは下がりますが、韓国のSTARBUCSのようにSKPが初期の商品購入を行うことや、
それぞれのBrand向けのカスタマイズ開発、手数料の交渉に応じるなども、臨機応変にやっていくつもりです。
ただし、手数料の交渉については最後の手段としてとっておき、慎重に行います。
2nd Brandsに対しては原則としてこのようなことには応じないか、応じるにしても一定の条件をクリアする等、条件を設けたいです。
Key Brands와 2nd Brands는 다른 전략으로 접근합니다.Key Brand는 한국에 시찰이라는 명목으로 초대하여 Gifticon의 Work Shop을 개최, 한국에서의 서비스 침투도와 일본에서의 보급 이미지를 갖도록 보여주는 것이 목적입니다.또한 POS 연계 비용을 지원합니다.또한 공동 마케팅 비용을 지원합니다.아래로 갈수록 Priority는 낮아지긴 하나, 한국의 STARBUCS처럼 SKP이 초기 상품 구매나 각 Brand대상의customize개발, 수수료 협상에 대응하는 등, 임기응변하게 진행해 나갈 생각입니다.단 수수료 협상은 최후의 수단으로써 신중하게 진행하겠습니다
2nd Brands에 대해서는 기본적으로 지원하지 않거나 지원해도 일정한 조건을 클리어하는 등 조건을 만들고 싶습니다.
続いてPOC strategyです。
独自POCと外部POCを中心に、emailやAPIを使ったBuddy ListもChannelとして検討します。
独自POCでは、アプリ、モバイルWEB、PCWEBの3つを同時に行いたいです。
PCWEBを作る理由は、USERの信用度を上げるためです。日本ではクレジットカード番号をPCWEBから入力して保存して
実際に買うのはSmartPhonで買うという人が多いです。
トラフィック拡大の最短の方法は、ユーザー基盤のある外部POCとの連携です。
各POCの強みは表のとおりですが、Lineとmixiとの連携が日本版gifticonの最短での成功の鍵になります。
Facebookはカスタマイズ開発をしてくれないので今回の対象から外しています。FacebookのAPI連携は行います。
次のページでさらにLineとmixiについて詳細な説明をします。
다음으로 POC strategy입니다.자체 POC와 외부 POC를 중심으로, e-mail 및 API를 사용한 Buddy List도 Channel로 검토합니다.자체POC는 앱, 모바일 WEB, PCWEB의 세가지를 동시에 진행하고 싶습니다.PCWEB을 만드는 이유는 USER의 신용도를 높이기 위해서 입니다.
일본에서는 신용카드번호를 PCWEB에서 입력하고 저장,실제로 구입하는 것은 Smart Phon에서 구입하는 사람이 많습니다.가장 빨리 트래픽을 확보하는 방법은 많은 유저가 있는 외부 POC와의 연계입니다.
각 POC의 강점은 보시는대로이나 Line과 mixi와의 제휴가 일본 gifticon 성공의 지름길이라고 생각합니다.
Facebook는 커스터마이즈 개발을 지원해주지 않으므로 이번에는 대상에서 제외하였습니다. Facebook의 API는 연계합니다.
다음 슬라이드에 Line과 mixi에 대해 더욱 자세하게 설명드리겠습니다.
LINEとmixiについて詳しく説明します。
LINEはご存じのとおり、JPでもっとも使われているコミュニケーションチャンネルです。
年内中にE-Commerceに参入すると報道されています。
1対1のGift送信にピッタリです。
共同プロモーションやミニマム・ギャランティの設定などさまざまなパッケージの提案を行いたいです。
Next step として9.26にLineの社長とmtgを実施することになっている為
提携の可能性や中長期的な戦略について話をする予定です。
Mixiは9月に何度かミーティングをしました。独自でのe-giftサービスの展開をすでに検討を始めており、gifticonについても非常に調査が進んでいました。
POSへの懸念含め現状についても深く理解をしており、提携が決まった後の機動力に期待が持てます。
Mixiは現在、落ち目のサービスではありますが、まだまだ多くのUserがいて、復活の可能性はあります。
しかし復活のためにはもう一度飛躍するGifticonのようなdisruptiveなサービスをやる必要があります。
ちいさなコミュニティや誕生日など、mixiの情報にアクセスできることはGifticonの成功のために大きな価値があります。
彼らと10月に次のミーティングを行います。
LINE과 mixi에 대해서 자세하게 설명하겠습니다.
LINE은 아시다시피 JP에서 가장 많이 사용되고 있는 커뮤니케이션 채널입니다.
올해안에 E-Commerce에 진출한다고 보도되고 있습니다.
1대1 Gift송신에 적합하다고 생각합니다.
공동 프로모션과 미니멈 개런티 설정 등 다양한 패키지 제안을 생각하고 있습니다.
내일, LINE CEO와 김호석 실장님께서 Meeting을 하십니다.
Mixi는 9월에 몇번 미팅을 하였습니다. 이미 자체적으로 e-gift 서비스 전개를 검토중이며 Gifticon에 대해서도 상당히 조사를 한 상태였습니다.
POS에의 우려를 포함해 현재 상태에 대해서도 굉장히 이해도가 높았으며, 제휴가 결정된 후의 기동력이 기대됩니다.
mixi는 현재, 인기가 떨어지고 있는 서비스이긴 하나 아직 많은 User가 있고 부활의 가능성은 있습니다.
그러나 부활을 위한 한번 더 비약하기 위해 Gifticon과 같은 disruptive한 서비스를 할 필요가 있습니다.
작은 커뮤니티와 생일 등, mixi를 들을 수 있는 것은 Gifticon의 성공을 위해서도 큰 가치가 있습니다.
10월에 다음 미팅할 예정입니다.
最後に、Summary & Next Steps (Work Schedule)です。
마지막으로 Summary & Next Steps (Work Schedule)입니다.
Progress Summaryです。7月のCEO reportのあと、 私たちWorking GroupはGTM strategyを作り、また、並行して、複数のKeyとなる外部の会社とDiscussionを行ってきました。
具体的には、6月にMcDonald, Family Mart, LAWSON, Doutor CoffeeなどのBrand Storeと、7月にKFCと、8月には日本の複数の開発会社やPaymentGateway会社とDiscussionしました。
そして今月はSTARBUCKS、POCとしてmixi、そして明日はLINEのCEOとKim室長とのMeetingを行います。
CEOには年末にもう一度、時間をいただいて、より詳細のReportをしたいと思っております。
今日は9/25、ここになります。
Progress Summary입니다. 7월 CEO 보고 후 저희 Working Group은 GTM strategy를 짜면서, 동시에 여러 Key가 되는 외부 회사와 Discussion을 하였습니다.
구체적으로는 6월에 McDonald, Family Mart, LAWSON, Doutor Coffee 등의 Brand Store와 7월에 KFC, 8월에는 일본의 여러 개발업체 및 PG업체와
Discussion하였습니다.
그리고 이번달에는 STARBUCKS와 POC인 mixi, 그리고 내일은 김호석 실장님께서 LINE CEO와 Meeting할 예정입니다.
CEO께는 연말에 더 보다 자세한 Report를 하도록 하겠습니다.
오늘은 9/25, 여기입니다.
NEXT step とWork scheduleです。
今日、9月25日にWHOとWHATについて同意をいただきました。
そして来月末にGTM planの詳細を報告に来ます。
来年4月ローンチに向けて開発を着手します。
ローンチの一か月前、2月末にCEOにまた時間をいただき、ローンチ判定をしていただきたいです。
実際にうごくアプリケーションを持ってきますので、ローンチの可否をご判断いただきOKであれば4月にローンチしたいです。
NEXT step과 Work schedule입니다.
오늘 9월 25일에 WHO와 WHAT에 대해 동의를 받았습니다.
그리고 다음달 말에 상세 GTM plan에 대해 보고드리겠습니다.
내년 4월의 런칭을 위해 개발에 착수하겠습니다.
런칭 한 달전 2월말에 사장님께서 한번 더 시간을 내주셔서 런칭 판정을 해주셨음 합니다.
실제로 구동되는 애플리케이션을 가져오겠습니다. 런칭 여부를 판단해주시고, 승인해주시면 4월에 런칭하고 싶습니다.