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Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Y1 
Unit number and title 
L3 Unit 70 – Game Engines 
Start date Tuesday 2nd September, 2014 
Deadline Thursday 18th December, 2014 
Assessor name Jordan Eastwood & Iain Goodyear 
Assignment title Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF 
The purpose of this assignment is to: 
Unit 70 LO1: Understand the purposes of game engines. 
Unit 70 LO2: Understand the functions of components of game engines. 
Unit 70 LO3: Be able to use a 2D game engine following industry practice. 
Unit 70 LO4: Be able to use a 3D game engine following industry practice. 
Scenario 
Analysing the Industry is important to create a basis of thought and development, Analysing the technology is a tool to that 
development, a bridge to help unleash and support creativity and to give a Games Designer the freedom to express their 
imagination. 
You have started up your own Game Development Studio and your new product has sparked interest across the industry. You 
will formally announce your company name and game you are working on with multiple major publishers. You will have to pitch 
your understanding of Game Engines alongside this. Publishers will expect an in depth written analysis report on your process in 
research for game engines, including their purposes and functionality via Industry Terminology. 
In addition to this, they will ask to view your game prototypes produced in Game Maker and Unity. Publishers have also 
requested the development workflows to analyse that you can develop a solid game prototype. This will have to include industry 
standard techniques and terminology before they can give you the funding for your product. They will ask you to look into the 
areas of: 
 Self-Analysis 
 Development theory and application 
 Technology Analysis and work plans 
They also want you to develop a new prototype using the Unity 3D Engine while sticking to the same design process as the 2D 
engine. This should also include a thorough 3D workflow and design plan to support your prototype when presented to one of the 
publishers.
2 
Tasks Grading Criteria Mapping 
Task 1 
You must produce a report to show case your process of thought on how you came up 
with the engine for your product; this includes looking at the purpose of game engines, 
functionality of game engines supported with industry terminology, analysis and 
research. 
When evidence is produced it must be uploaded to your blog in the task 1 section. The 
title of this blog post is: The Purposes and Functions of components of Game 
Engines. 
Unit 70 P1/M1/D1 
Unit 70 P2/M2/D2 
Task 2 
This task must include an understanding and playable 2D level to industry standards 
using the Game Maker engine. Evidence for this task should also be accompanied by an 
extensive 2D workflow that showcases the ability to adhere and develop to industry 
level standards. 
You will need to produce a short desktop captured video to evidence your 2D game in 
play. 
When evidence is produced it must be uploaded to your blog in the task 2 section. The 
title of this blog post is: Using a 2D Game Engine. 
Unit 70 P3/M3/D3 
Task 3 
This Task must include an understanding and playable 3D level to industry standards 
using the Unity 3D engine but should also be accompanied by an extensive 3D workflow 
that showcases the ability to adhere and develop to industry level standards. 
You will need to produce a short desktop captured video to evidence your 2D game in 
play. 
When evidence is produced it must be uploaded to your blog in the task 3 section. The 
title of this blog post is: Using a 3D Game Engine. 
Unit 70 P4/M4/D4 
This brief has been verified as being fit for purpose 
Assessor Jordan Eastwood & Iain Goodyear 
Signature Date: 
Internal verifier 
Signature Date:
3 
Unit 70 Computer Game Engines 
P1: describe the purposes 
of game engines using some 
subject terminology 
appropriately 
M1: explain the purposes of game 
engines with reference to 
detailed illustrative examples 
and with generally correct use of 
subject terminology 
D1: comprehensively explain the 
purposes of game engines with 
elucidated examples and 
consistently using subject 
terminology correctly 
P2: summarise accurately the 
functions of components of game 
engines using some subject 
terminology appropriately 
M2: explain components of game 
engines with reference to 
detailed illustrative examples 
and with generally correct use of 
subject terminology 
D2: comprehensively explain 
components of game engines with 
elucidated examples and 
consistently using subject 
terminology correctly 
P3: create a 2D game world 
following industry practice, 
working within appropriate 
conventions and with some 
assistance 
[CT; SM; RL] 
M3: create a 2D game world to 
a good technical standard 
following industry practice, 
showing some imagination and 
with only occasional assistance 
D3: create a 2D game world to a 
technical quality that reflects 
near-professional standards 
following industry practice, 
showing creativity and flair and 
working independently to 
professional expectations 
P4: create a 3D game world 
following industry practice, 
working within appropriate 
conventions and with some 
assistance. 
[CT; SM; RL] 
M4: create a 3D game world to 
a good technical standard 
following industry practice, 
showing some imagination and 
with only occasional assistance. 
D4: create a 3D game world to a 
technical quality that reflects 
near-professional standards 
following industry practice, 
showing creativity and flair and 
working independently to 
professional expectations.

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assignment brief

  • 1. 1 Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Y1 Unit number and title L3 Unit 70 – Game Engines Start date Tuesday 2nd September, 2014 Deadline Thursday 18th December, 2014 Assessor name Jordan Eastwood & Iain Goodyear Assignment title Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF The purpose of this assignment is to: Unit 70 LO1: Understand the purposes of game engines. Unit 70 LO2: Understand the functions of components of game engines. Unit 70 LO3: Be able to use a 2D game engine following industry practice. Unit 70 LO4: Be able to use a 3D game engine following industry practice. Scenario Analysing the Industry is important to create a basis of thought and development, Analysing the technology is a tool to that development, a bridge to help unleash and support creativity and to give a Games Designer the freedom to express their imagination. You have started up your own Game Development Studio and your new product has sparked interest across the industry. You will formally announce your company name and game you are working on with multiple major publishers. You will have to pitch your understanding of Game Engines alongside this. Publishers will expect an in depth written analysis report on your process in research for game engines, including their purposes and functionality via Industry Terminology. In addition to this, they will ask to view your game prototypes produced in Game Maker and Unity. Publishers have also requested the development workflows to analyse that you can develop a solid game prototype. This will have to include industry standard techniques and terminology before they can give you the funding for your product. They will ask you to look into the areas of:  Self-Analysis  Development theory and application  Technology Analysis and work plans They also want you to develop a new prototype using the Unity 3D Engine while sticking to the same design process as the 2D engine. This should also include a thorough 3D workflow and design plan to support your prototype when presented to one of the publishers.
  • 2. 2 Tasks Grading Criteria Mapping Task 1 You must produce a report to show case your process of thought on how you came up with the engine for your product; this includes looking at the purpose of game engines, functionality of game engines supported with industry terminology, analysis and research. When evidence is produced it must be uploaded to your blog in the task 1 section. The title of this blog post is: The Purposes and Functions of components of Game Engines. Unit 70 P1/M1/D1 Unit 70 P2/M2/D2 Task 2 This task must include an understanding and playable 2D level to industry standards using the Game Maker engine. Evidence for this task should also be accompanied by an extensive 2D workflow that showcases the ability to adhere and develop to industry level standards. You will need to produce a short desktop captured video to evidence your 2D game in play. When evidence is produced it must be uploaded to your blog in the task 2 section. The title of this blog post is: Using a 2D Game Engine. Unit 70 P3/M3/D3 Task 3 This Task must include an understanding and playable 3D level to industry standards using the Unity 3D engine but should also be accompanied by an extensive 3D workflow that showcases the ability to adhere and develop to industry level standards. You will need to produce a short desktop captured video to evidence your 2D game in play. When evidence is produced it must be uploaded to your blog in the task 3 section. The title of this blog post is: Using a 3D Game Engine. Unit 70 P4/M4/D4 This brief has been verified as being fit for purpose Assessor Jordan Eastwood & Iain Goodyear Signature Date: Internal verifier Signature Date:
  • 3. 3 Unit 70 Computer Game Engines P1: describe the purposes of game engines using some subject terminology appropriately M1: explain the purposes of game engines with reference to detailed illustrative examples and with generally correct use of subject terminology D1: comprehensively explain the purposes of game engines with elucidated examples and consistently using subject terminology correctly P2: summarise accurately the functions of components of game engines using some subject terminology appropriately M2: explain components of game engines with reference to detailed illustrative examples and with generally correct use of subject terminology D2: comprehensively explain components of game engines with elucidated examples and consistently using subject terminology correctly P3: create a 2D game world following industry practice, working within appropriate conventions and with some assistance [CT; SM; RL] M3: create a 2D game world to a good technical standard following industry practice, showing some imagination and with only occasional assistance D3: create a 2D game world to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations P4: create a 3D game world following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL] M4: create a 3D game world to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D4: create a 3D game world to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.