1. Mark DeDecker
Mail Address: 758 North Hudson Avenue, #5, Los Angeles, CA 90038
Phone number: (323) 316-0347
E-mail: markdedecker@gmail.com
Link: http://monkeymuscle.blogspot.com
Character Artist
EDUCATION
• Gnomon School of Visual Effects, Certificate in High-End Computer Graphics, 2006
• Columbia College, Chicago: B.F.A. in Visual Communication, 1993
EXPERIENCE
-Robotoki, Lead Character Artist (8/2014–Present)
• Created original characters in the un-released FPS, Human Element
• Managed a team of three character artists
• Set up schedules and deadlines
• Oversaw the quality of art
• Worked closely with the concept team to translate concepts into 3D
• Developed character style guides
• Supervised freelance artists
• Trained new team members related to modeling
• Created advertising stills
-Gnomon School of Visual Effects, Associate Director of Education (1/2010–Present)
• Overall responsibilities include the expansion, supervision, compliance and administration of accepted
instructional practices
• Oversee in-house curriculum development, wrote five courses and provided curricula for a partnered school in
Brazil
• Collaborate with Registrar to place students and evaluate transfer credit
• Recruit and train new faculty members
• Observe and appraise all teaching staff and give regular, documented feedback on performance
• Provide leadership for maintaining quality staff through recruitment, retention and development
• Run staff meetings and optional seminars corresponding to the needs of the school, inclusive of staff and
instructors
• Instructor for Introduction to Digital Sculpting with ZBrush, Character Modeling and Sculpting, Character
Creation for Games, Character Texturing and Shading, Creature Modeling and Sculpting and Hard Surface
Modeling 1
• Leads master classes for established visual effects professionals
• Tutors and mentors students on work and personal matters
• Creates assets for modeling animation and related classes
• Member of the Portfolio Review Committee responsible for evaluating applicants
-Freelance, Character Artist (6/2009–Present)
• Clients include:
• Civic Entertainment Group
• Double Helix Games
• Robomodo
2. -Ignition Entertainment, Lead Character Artist (3/2008–5/2009)
• Created original characters in the un-released FPS, Reich: Downfall
• Managed a team of three character artists
• Set up schedules and deadlines
• Oversaw the quality of art
• Worked closely with the concept team to translate concepts into 3D
• Developed character style guides
• Supervised freelance artists
• Trained and hired new team members related to modeling
• Oversaw outsourcing from China and training of the Chinese crew via tutorials
• Created advertising stills
-Gentle Giant Studios, Lead Character Artist (8/2006–3/2008)
• Oversaw multiple concurrent projects with a team of four to seven artists
• Projects ranged from films to games to toys
• Met with clients to draw up time lines and tasks
• Trained interns and often went off-site to supervise reference gathering and scans
• Trained and orchestrated the transition of the traditional sculptors to digital sculptors
• Oversaw outsourcing for various projects
• Designed characters and interior and exterior sets
• Responsible for R&D, asset management, time allocation and direction
• Manage digital department projects
PROJECTS
Games:
• Iron Man
• Golden Axe
• Turok: Dinosaur Hunter
• Kin Slayer
• Reich
• Defiance MMO
• Tony Hawk Shred
Instructional DVDs:
• Introduction to Character Modeling
• Multi-Texture, Multi-Object, Single Material
Setup
• UV Layout on a Human Head in Maya
• Combining Multiple mental ray mia
Materials
Films:
• The Avengers
• Watchman
• 10,000 B.C.
• Iron Man
• Species: The Awakening
• The Incredible Hulk
• Outlander
• A Christmas Carol (2009)
• Indiana Jones and the Kingdom of the
Crystal Skull
• THX in-theater promo
PUBLICITY
• Guest ZBrush artist on the SyFy network’s television program Face Off on March 25, 2014
• 3D Artist, Issue 45
• 3D Artist, Issue 25
• 3D World, Issue 49
• Imagine FX, Jan 2011
• 39th KDC 2010 International Design Invitation Exhibition
• Cover, ToyFare magazine, June 2007
• Cover, Play magazine, November 2007
3. SOFTWARE
• Pixologic ZBrush
• Autodesk Maya
• Autodesk Mudbox
• Adobe Photoshop
• V-Ray
• Shave and a Haircut
• mental ray
• Unreal 4
• xNormal