7. Wearable Techonology
Are smart elecronic devices (electronic device
with microcontrollers) that can be worn on the
body as implant or accessories.
The devices are hands-free gadgets with practical
uses, powered by microprocessors and enhanced
with the ability to send and receive data via the
Internet.
10. 3D Environment
It is widely used by animators and designers
for the film, games, broadcast, web and
advertising industries as well as by engineers
and architects to visualize their products,
packaging, and architectural designs. We all
know that 3d can be applied in our daily lives
just like drawing something making that as if
you can touch the picture. Also 3d can help us
to easy understand what really is the
picture,story or movie all about.
13. Ubiquitous learning
The Main Characteristics of ubiquitous learning are:
• Permanency: Learning materials are always available unless
purposely deleted.
• Accessibility: Access from everywhere as personally required.
• Immediacy: Wherever a student is, he/she can immediately
access
learning materials.
• Interactivity: Online collaboration with teachers and/or peers
(chat/blog
/forums)
• Situated instructional Activities: Learning in context (on site).
• Adaptability: Getting the right information at the right place for
the right
student.