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Software Engineer Logan Guidry Game Developer
loganguidry1@yahoo.com 704-576–2635 Rochester, New York
Games
Newton - Windows – C#, Unity – December 2016
Frontier - Windows – C#, Unity – November 2016
Oh No, My Ikea! - Mac OS X – Lua, Corona SDK – October 2016
Rubber Duck - Board Game – September 2016
Speck Reflex - iOS – Lua, Corona SDK – July 2016
Tripbreaker - iOS – Lua, Corona SDK – February 2016
Bubble Blues - iOS – Lua, Corona SDK – February 2016
Speed / Spit - iOS – Lua, Corona SDK – February 2016
Quick Comets - iOS – Lua, Corona SDK – February 2016
Deep Space Soccer - iOS – Lua, Corona SDK – February 2016
Squares - iOS – Lua, Corona SDK – January 2016
The Adventures of Gallardo - iOS, Android – Lua, Corona SDK – December 2015
Space Predator - iOS – C#, Unity – August 2015
Note Memory - iOS – Python, Pythonista – September 2014
Stacked - iOS – Python, Pythonista – September 2014
Software
Bezier Curve Visualizer - iOS – Python, Pythonista – November 2016
Bitcoin Dice - iOS – Python, Pythonista – October 2016
Education
Rochester Institute of Technology – Expected Graduation in May 2019
BS in Game Design & Development
Minor in Digital Business
Immersion in Advertising & Public Relations
Central Piedmont Community College – Spring 2015
Introduction to Game Design & Development
Work Experience
Freelance Game Developer – October 2015 to Present
Brandani's Pizza – Delivery Driver – September 2016 to December 2016
Target – Cart Attendant – May 2015 to August 2016
McDonald's – Crew Member – October 2014 to February 2015
Awards
RIT Achievement Scholarship – August 2015
AIS Advancing Technology Scholarship – June 2015
Software
Git & SourceTree
Adobe Photoshop
Visual Studio
XCode
Microsoft Office
Languages
C#
Lua
Swift
Python
JavaScript
HTML & CSS
Frameworks / Engines
Unity
Corona SDK
Pygame
Pythonista
MonoGame
Pixi.js
Skills
Game Design
Programming
UI/UX Design
Social Media
Twitter.com/LoganGuidry
Linkedin.com/in/LoganGuidry
LoganGuidry.com
References
Available on request
LoganGuidry_Resume

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LoganGuidry_Resume

  • 1. Software Engineer Logan Guidry Game Developer loganguidry1@yahoo.com 704-576–2635 Rochester, New York Games Newton - Windows – C#, Unity – December 2016 Frontier - Windows – C#, Unity – November 2016 Oh No, My Ikea! - Mac OS X – Lua, Corona SDK – October 2016 Rubber Duck - Board Game – September 2016 Speck Reflex - iOS – Lua, Corona SDK – July 2016 Tripbreaker - iOS – Lua, Corona SDK – February 2016 Bubble Blues - iOS – Lua, Corona SDK – February 2016 Speed / Spit - iOS – Lua, Corona SDK – February 2016 Quick Comets - iOS – Lua, Corona SDK – February 2016 Deep Space Soccer - iOS – Lua, Corona SDK – February 2016 Squares - iOS – Lua, Corona SDK – January 2016 The Adventures of Gallardo - iOS, Android – Lua, Corona SDK – December 2015 Space Predator - iOS – C#, Unity – August 2015 Note Memory - iOS – Python, Pythonista – September 2014 Stacked - iOS – Python, Pythonista – September 2014 Software Bezier Curve Visualizer - iOS – Python, Pythonista – November 2016 Bitcoin Dice - iOS – Python, Pythonista – October 2016 Education Rochester Institute of Technology – Expected Graduation in May 2019 BS in Game Design & Development Minor in Digital Business Immersion in Advertising & Public Relations Central Piedmont Community College – Spring 2015 Introduction to Game Design & Development Work Experience Freelance Game Developer – October 2015 to Present Brandani's Pizza – Delivery Driver – September 2016 to December 2016 Target – Cart Attendant – May 2015 to August 2016 McDonald's – Crew Member – October 2014 to February 2015 Awards RIT Achievement Scholarship – August 2015 AIS Advancing Technology Scholarship – June 2015 Software Git & SourceTree Adobe Photoshop Visual Studio XCode Microsoft Office Languages C# Lua Swift Python JavaScript HTML & CSS Frameworks / Engines Unity Corona SDK Pygame Pythonista MonoGame Pixi.js Skills Game Design Programming UI/UX Design Social Media Twitter.com/LoganGuidry Linkedin.com/in/LoganGuidry LoganGuidry.com References Available on request