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GDC 2010 - Level Design in a Day Part 3. Tools: Making a Better Game: Jim Brown, Lead Level Designer, Epic Games

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Please note: There is a ton of good information in the notes sections of these presentations. Please download locally and view in PowerPoint to experience all the juicy details.

In this intense day-long tutorial, attendees will gain deep insights from some of the most experienced level designers in the industry into every aspect of the level design process, from basic navigation and object manipulation tips and tricks to best practices for encounter design and level flow. As the development discipline responsible for crafting the vastly important moment-to-moment player experience, a deep understanding of core level design principles becomes essential for level designers, game designers and design managers alike. Likewise, an intimate familiarity with the level creation process can be a massive advantage to producers, testers or artists in frequent collaboration with level designers. This year’s session will focus on the Unreal Engine, while subsequent years will focus on Source, Quake, and other popular engines.

Published in: Design

GDC 2010 - Level Design in a Day Part 3. Tools: Making a Better Game: Jim Brown, Lead Level Designer, Epic Games

  1. 2. Tools: Making a Better Game Level Design in a Day Jim Brown, Lead Level Designer, Epic Games
  2. 3. Please Note <ul><li>There is a ton of useful information in the notes of these presentations. </li></ul><ul><li>Please download these presentations and enjoy them in MS PowerPoint locally. </li></ul><ul><li>Thanks! </li></ul>
  3. 4. Phillips Effect
  4. 5. Phillips Effect <ul><ul><ul><li>2.4 min savings / day </li></ul></ul></ul>
  5. 6. Phillips Effect <ul><ul><ul><li>2.4 min savings / day </li></ul></ul></ul><ul><ul><ul><li>x100 employees = 240 min / day = 4 hours / day </li></ul></ul></ul>
  6. 7. Phillips Effect <ul><ul><ul><li>2.4 min savings / day </li></ul></ul></ul><ul><ul><ul><li>x100 employees = 240 min / day = 4 hours / day </li></ul></ul></ul><ul><ul><ul><li>4 hours / day = 20 hours / week </li></ul></ul></ul>
  7. 8. Phillips Effect <ul><ul><ul><li>2.4 min savings /day </li></ul></ul></ul><ul><ul><ul><li>x100 employees = 240 min/day = 4 hours/day </li></ul></ul></ul><ul><ul><ul><li>4 hours / day = 20 hours / week </li></ul></ul></ul><ul><ul><ul><li>20 hours / week = 6 man-months of your time / year = 1 year of your time on the project. </li></ul></ul></ul>
  8. 9. Phillips Effect <ul><ul><ul><li>What could YOU do in one year on your current project? </li></ul></ul></ul>
  9. 10. Phillips Effect <ul><ul><ul><li>What could YOUR TEAM do with one more month of dev time? </li></ul></ul></ul>
  10. 11. Practical application
  11. 12. Assault
  12. 13. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>Forces Design Mindset
  13. 14. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>Fast Iteration
  14. 15. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>
  15. 16. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>Quick and Easy
  16. 17. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>
  17. 18. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>
  18. 19. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>Quick Collision
  19. 20. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>
  20. 21. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>Tried and True
  21. 22. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul>
  22. 23. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul><ul><ul><ul><ul><li>Forces design mindset </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Fast iteration </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Quick and easy </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Quick Collision </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Tried and true </li></ul></ul></ul></ul>
  23. 24. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul><ul><ul><ul><li>Generic Browser </li></ul></ul></ul>
  24. 25. Practical application <ul><ul><ul><li>Generic Browser </li></ul></ul></ul>
  25. 26. Practical application <ul><ul><ul><li>Generic Browser </li></ul></ul></ul>Organized
  26. 27. Practical application <ul><ul><ul><li>Generic Browser </li></ul></ul></ul>Efficient
  27. 28. Practical application <ul><ul><ul><li>Generic Browser </li></ul></ul></ul>Flexible
  28. 29. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul><ul><ul><ul><li>Generic Browser </li></ul></ul></ul><ul><ul><ul><ul><li>Organized </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Efficient </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Flexible </li></ul></ul></ul></ul>
  29. 30. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul><ul><ul><ul><li>Generic Browser </li></ul></ul></ul><ul><ul><ul><li>Real-time editing and PIE </li></ul></ul></ul><ul><ul><ul><ul><li>scaling, moving, updating </li></ul></ul></ul></ul>
  30. 31. Practical application <ul><ul><ul><li>Real-time editing and PIE </li></ul></ul></ul>
  31. 32. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul><ul><ul><ul><li>Generic Browser </li></ul></ul></ul><ul><ul><ul><li>Real-time editing and PIE </li></ul></ul></ul><ul><ul><ul><li>Lightmass </li></ul></ul></ul>
  32. 33. Practical application <ul><ul><ul><li>BSP for rapid prototyping </li></ul></ul></ul><ul><ul><ul><li>Generic Browser </li></ul></ul></ul><ul><ul><ul><li>Real-time editing and PIE </li></ul></ul></ul><ul><ul><ul><li>Lightmass </li></ul></ul></ul><ul><ul><ul><li>Kismet and Matinee </li></ul></ul></ul>
  33. 34. Practical application <ul><ul><ul><li>Kismet and Matinee </li></ul></ul></ul>
  34. 35. Practical application <ul><ul><ul><li>Kismet and Matinee </li></ul></ul></ul>
  35. 36. Practical application <ul><ul><ul><li>Kismet and Matinee </li></ul></ul></ul>
  36. 37. Practical application <ul><ul><ul><li>Kismet and Matinee </li></ul></ul></ul>
  37. 38. Practical application <ul><ul><ul><li>Kismet and Matinee </li></ul></ul></ul>
  38. 39. Takeaway Tips
  39. 40. Takeaway Tips
  40. 41. Takeaway Tips <ul><ul><ul><li>Own the toolset or it will own you </li></ul></ul></ul><ul><ul><ul><li>So what can you do? </li></ul></ul></ul><ul><ul><ul><ul><li>Learn what it does well and position that </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Know your shortcuts </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Watch someone who knows what they’re doing </li></ul></ul></ul></ul>
  41. 42. Takeaway Tips <ul><ul><ul><li>So what can you do? </li></ul></ul></ul><ul><ul><ul><ul><li>Watch someone who knows what they’re doing </li></ul></ul></ul></ul>
  42. 43. Takeaway Tips <ul><ul><ul><li>Be the Champion </li></ul></ul></ul><ul><ul><ul><ul><li>Read documentation </li></ul></ul></ul></ul><ul><ul><ul><ul><li>POC and present / knowledge share </li></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Gears examples </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Free Friday </li></ul></ul></ul></ul></ul>
  43. 44. Takeaway Tips <ul><ul><ul><li>Challenge yourself </li></ul></ul></ul><ul><ul><ul><ul><li>Present a solution </li></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>What would make this better? </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>What tools need changing? </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>What’s missing? </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><li>Use your most important tools </li></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Head </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Heart </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Mouth </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><li>Small change = Big impact </li></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Consistency </li></ul></ul></ul></ul></ul>
  44. 45. Takeaway Tips <ul><ul><ul><li>Be the screwdriver, not the screw. </li></ul></ul></ul>
  45. 46. Questions? [email_address]

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