MARGINALIZATION (Different learners in Marginalized Group
Assignment 2 jiaqi hu - 28563468
1. How virtual reality affects the development of
journalism and explores the opportunities and
challenges of VR news
PRESENTED BY JIAQI HU
ID 28563468
2. CONCEPT
VR (virtual reality) is a simulative scenario and digital
environment constructed by transcoding technology,
which has the ability to display a relative real 3D effect.
3. CURRENT
DEVELOPMENT
STATUS
Nowadays, relevant professional VR equipment has not
been popularized as a result of imperfect techniques,
expensive cost and extremely rare video resource. But
some major media like ‘The New York Times’ has already
doing something trial.
4. In 2016, there is a military parade on the National Day in China which is the first trial applied the VR technique to process real-time
broadcasting.
https://www.youtube.com/watch?v=JfSTtsP0564
Application of VR technique in China
7. DRAWBACKS
AND CHALENGES
Truth or not?
VR video has the ability to vividly display and re-appear the
scenario of news events, which in accordance with the pursuit
that they emphasise the significance of the truth of news.
However, in the process of making VR video, the journalists
usually deliberately hide their images of intermediary between
audiences and news, which may mislead audiences to believe
what the contents they saw because there is no option for
audiences to choose and identify.
8. DRAWBACKS
AND CHALENGES
News consumption habits of
audiences
News industry usually only use VR video to display large
event on the basis of pre-plan military parade and only
large media enterprise like CCTV which is managed by the
government in China and the PRC government will pay for
all costs and expenditures
9. DRAWBACKS
AND CHALENGES
Power of speech
VR technology is the materialization of new power of
speech, which challenge the existing speech power of
mainstream media.
The power of speech has been
disperse by audience
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Comments
11. It is important to note that the nature of
news report remains unchanged. High-
quality content is still the core value and
competitiveness of journalism. The
‘reality’ that journalists present is the
processed reality in the vision of
journalists. It is vital to maintain
journalism ethics, helping audiences to
contact the truth in a proper way.
Although news industry cannot rely on
VR news to make a profit, it is worth to
explore the direction of its development.
Conclusion
13. REFERENCE
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Steinmetz, R. and Stock-Homburg, R. (2014) Balancing the online life: Mobile usage scenarios and
strategies for a new communication paradigm. IEEE Vehicular Technology Magazine, 1 September
2014, 9(3):72-79
Eastgate, R. M., Wilson, J. R., and D’Cruz M. (2015). Structured development of virtual environments.
In Handbook of Virtual Environments: Design, Implementation, and Applications, K. S. Hale and K.
M. Stanney, Eds. CRC Press, Boca Raton, FL, 353-390.
Hibbert, C. (2016). Mainstream VR - virtually a reality. TVBEurope. 9:64
Patrick, H. and Brady T (2014). Native Advertising and Digital Natives: The Effects of Age and
Advertisement Format on News Website Credibility Judgments. #ISOJ Journal, 4(1), 78-79.
Sirkkunen, E, Väätäjä, H, Uskali, T and Rezaei, P. P. (2016). Journalism in Virtual Reality:
Opportunities and Future Research Challenges. AcademicMindtrek 8(16): 17-18
14. Slater, M., Spanlang, B., Sanchez-Vives, M. V., & Blanke, O. (2010). First person experience of body
transfer in virtual reality. PLos ONE, 5(5): e10564. doi:10.1371/journal. pone.0010564
Ramsingh, L.T and Renganathan, R. (2016) A study on buyers’ attitude and opinion about TV
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All images searched from www.baidu.com