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Designing Mobile Applications
with Xamarin
A best practices guide for optimum mobile cross
platform development.
Who?
Jerel R Hass
@agies1
jhass@quicksolutions.com
What is Xamarin?
Xamarin the product is about writing code in a single language (C#) to support the
major development platforms, such as; iOS, Android and WP8.
Xamarin the Company can be read about at the end of this http://xamarin.com/faq
A Tour Around Xamarin
Downloading Xamarin - http://xamarin.com/
Looking for Hype - http://xamarin.com/tour
Need more help - http://developer.xamarin.com/
Why Xamarin?
C# + .Net Now backed by Open .Net
Modern Language
Modern IDE
Native API Access
Native Look and Feel
You can still use Html!
Nuget
Components
90% Code Reuse
How Xamarin Works
How XamarinWorks?Put C# in one side and Applications pop out the other side, and get
paid for it. Done!
How Xamarin Really Works
iOS, Xamarin’s Ahead-of-Time ( AOT) Compiler compiles Xamarin.iOS applications
directly to native ARM assembly code.
Android, Xamarin’s compiler compiles down to Intermediate Language ( IL), which is
then Just-in-Time ( JIT) compiled to native assembly when the application launches.
By Exposing a .Net like Native Layer
Installing Xamarin
Endpoint Whitelist - http://developer.xamarin.com/guides/cross-
platform/getting_started/installation/firewall/
Installing On PC
Installing On Mac
Requirements
iOS Development: Mac + iOS Device
Android Development: (PC or Mac) + Android Device
WP8 Development: PC + WP8 Device
Xamarin Studio PC
MAC
Visual Studio: Extension
Ensure Everything is
Ready
Proper preparation
Pre-Dev Check List
1. Xamarin Account is Ready
2. Solutions are Deploy Ready
3. Emulators/Devices are Awake
1. If Using Devices are they provisioned?
Building a Cross
Platform Application
Mobile Project Log
Example Stories
Mobile Project Log
As a User I should be able to run my application on the three major platforms
As a User we should be able to view a List of our Projects
As a User we should be able to view our Team
As a User we should be able to use the Camera to Upload “Status Reports”
As a User we should be able to use the Microphone to Record “Note”
As a User we should be able to store data locally to synchronize later
Laying out the Solution
Typical Architecture
XXXX.Core (Portable Class Library)
XXXX.Touch (MonoTouch iOS App)
XXXX.Droid (MonoDroid Android App)
XXXX.WP8 (Windows Phone 8 app)
Adding the
Portable Class
Library
Adding a Test Library
Adding the iOS
Application
Adding the
Android
Application
Adding the WP8
Application
Structure
Completed
We are ready to start writing some
code.
Building the Business
Here comes the fun
One of Many Architectures
Simple Architecture
Future:
IoC
Binding
Why Portable Class
Here is an example implementation of a Service with the Portable Class model.
IFoo
AndroidFoo
AppleFoo
WPFoo
Why Portable
Class Cont…
Shared Class
Example
Plug the Service in
using ProjectLog.Core.Services;
namespace ProjectLog.Core.ViewModels
{
public class ShellViewModel
{
private readonly IMessageBoxService _messageBoxService;
public ShellViewModel(IMessageBoxService messageBoxService)
{
_messageBoxService = messageBoxService;
}
}
}
Building Native Views
Time to Get Designee
Creating an iOS View in XCode
The Plan
Switch to the Mac
Open Xamarin Studio
Create a Generic iOS View
Build the View In Xcode
Creating an iOS View in VS
The Plan
Stay on PC
Create Storyboard View
Edit in Visual Studio
Creating an Android View
The Plan
Create an Activity
Create a Layout File
Build
Bind the two together
Creating a WP8 View
The Plan
Create a new WP8 view
Whistle a tune, to fill time
Driving the Views with our ViewModel
iOS
Controller Actions are passed through the VMs Commands
Controller View Changes Update the VMs properties
Android
Controller Actions are passed through the VMs Commands
Controller View Changes Update the VMs properties
WP8
Databind the VM to the View
Xamarin.Forms
Xamarin.Forms is a cross-platform natively backed UI toolkit abstraction that allows
developers to easily create user interfaces that can be shared across Android, iOS,
and Windows Phone. The user interfaces are rendered using the native controls of
the target platform, allowing Xamarin.Forms applications to retain the appropriate
look and feel for each platform.
Xamarin.Forms Advantages
Write One UI
Supported by Native Controls
Databinding Supported out of the box
Third Party Support
Xamarin.Forms Disadvantages
Can be slow with complex UIs
Is not supported within the Free License
Limited Design Options
Creating a Xamarin.Forms App
Create a
Xamarin.Form View
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="ProjectLogForms.ShellView">
<Label Text="{Binding MainText}" VerticalOptions="Center" HorizontalOptions="Center" />
</ContentPage>
Adding Components
Adding Components Cont…
Why?
Wrap Native Code, make a more neutral API
Offer Productivity Add-in
Normal Third Party Reasons
Native APIs
Keep Platform specifics on that Platform
Avoid Compiler Directives
Wrap Native calls for better testing
Neutralizing Platform
Differences with
MVVMCross
Now for the Good Stuff

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Designing mobile applications with xamarin

Editor's Notes

  1. Installing on a PC, you will need to configure a Mac Build Host, if doing iOS Development.