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Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design


Job Role Specification
Name: James Aaron Lodge
DOB: 20/11/1992
Sex: Male




Job Role
Character Artist/Design

Description
A character artist works with the game designers, producing character sketch’s, story-boards and influences
the "look of the game". A character artist's job is to follow the art director's vision and to produce characters
to an accurate representation of that vision. The produced art may be done in a traditional media, such as
drawings or clay molds, or 2D software, such as Adobe Photoshop. Concept art produced in the beginning of
the production serves as a guide for the rest of development.



Skills
         Highly skilled with Maya or Max, with an understanding of 3d character tools and development
         Skilled with Adobe Photoshop
         Demonstrate good knowledge of Zbrush.
         Understanding and competency with materials and texturing to create final AAA quality characters
         Understanding of character mesh construction for optimal animation deformation
         Strong verbal and written communication skills, and ability to verbalize artistic vision
         Able to demonstrate some ability to self-direct, and be highly motivated.




Experience
minimum of 3 years


Personal qualities
Must have strong communication skills.
The capability of taking on instructions from lead artist.
Must have a strong interest in working in a highly collaborative team environment, but must also be capable
of working independently.
Must be proactive with ideas.
Must be open-minded.

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Unit13 ugi job_spec_190912_01

  • 1. Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Job Role Specification Name: James Aaron Lodge DOB: 20/11/1992 Sex: Male Job Role Character Artist/Design Description A character artist works with the game designers, producing character sketch’s, story-boards and influences the "look of the game". A character artist's job is to follow the art director's vision and to produce characters to an accurate representation of that vision. The produced art may be done in a traditional media, such as drawings or clay molds, or 2D software, such as Adobe Photoshop. Concept art produced in the beginning of the production serves as a guide for the rest of development. Skills Highly skilled with Maya or Max, with an understanding of 3d character tools and development Skilled with Adobe Photoshop Demonstrate good knowledge of Zbrush. Understanding and competency with materials and texturing to create final AAA quality characters Understanding of character mesh construction for optimal animation deformation Strong verbal and written communication skills, and ability to verbalize artistic vision Able to demonstrate some ability to self-direct, and be highly motivated. Experience minimum of 3 years Personal qualities Must have strong communication skills. The capability of taking on instructions from lead artist. Must have a strong interest in working in a highly collaborative team environment, but must also be capable of working independently. Must be proactive with ideas. Must be open-minded.