2. MECHANIC INFO
Platform: Mobile
Number of Players: Single Player
Controls: Touch Screen
Perspective: Top-Down view (2D)
3. SUMMARY OF THE MECHANIC
The player will gain different traits for their bug depending on the environment they
go to.
Once the player visits their first environment and gains their first trait, they can keep
that or morph it into another trait depending on the environment they go to.
Different traits will perform better in different environments. (ie. In the storyboard it
shows a bug climbing a tree. The bug grows wings to better navigate the tree)
The player will decide which is best for them and use the trait to gain as many
resources as they can.
What makes this unique?
The rate at which the player collects resources is based off meaningful decisions.
6. MECHANIC INFO
Platform: Mobile
Number of Players: Single Player
Controls: Touch Screen
Perspective: Top-Down view (2D)
7. SUMMARY OF THE MECHANIC
The player touches on the screen where he or she wants the bug to travel to.
This mechanic will go hand in hand with the “Adaptive Attribute” and
“Resource Collecting”.
What makes this unique?
It’s unique because while collecting resources you have to dodge enemies. If
you stick with a trait that lacks in speed, but performs well in defense and you
have quick reflexes then you are limiting to how well you can collect
resources.
Your play style mixed with the trait you choose and this mechanic will help
you collect resources quicker.
10. MECHANIC INFO
Platform: Mobile
Number of Players: Single Player
Controls: Touch Screen
Perspective: Top-Down view (2D)
11. SUMMARY OF THE MECHANIC
Click on resource piles to begin collecting resources
When you click the pile the pile starts depleting.
If you are not by the pile after you click it (ie. Dodging enemies) the pile will
continue to deplete in resources.
Enemies come out when you “activate” a pile of resources
What makes this unique?
The resource piles will deplete over time and if you cant stay near it then you
will waste the piles.
14. MECHANIC INFO
Platform: Mobile
Number of Players: Single Player
Controls: Touch Screen
Perspective: Top-Down view (2D)
15. SUMMARY OF THE MECHANIC
Upgrading your attributes helps you defend yourself against enemies better
This helps you collect more resources when you activate the resource piles
ie. Think tier 1 of wings allows you to hop, so you can bounce around
enemies, while tier 2 allows you to fly so you can skip over enemies or lure
enemies away from the pile quicker.
What makes this unique?
Upgrading your attributes allows you to stay alive (or at your current
evolution) longer.
17. DEATH
When you die you spawn a larva egg and the game
restarts with a fresh bug
18. MECHANIC INFO
Platform: Mobile
Number of Players: Single Player
Controls: Touch Screen
Perspective: Top-Down view (2D)
19. SUMMARY OF THE MECHANIC
As you get hit you lose resources, not life points.
When you lose resources you devolve and lose your attribute upgrades.
What makes this unique?
You lose attributes, which upgrade off the point system within the game.
There isn’t a typical get hit and lose life.
You lose points and lose the parts you upgraded until you are the basic bug
you started out as.