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ADAPTIVE
ATTRIBUTES
Travel to different environments with your bug to alter
different traits.
MECHANIC INFO
 Platform: Mobile
 Number of Players: Single Player
 Controls: Touch Screen
 Perspective: Top-Down view (2D)
SUMMARY OF THE MECHANIC
 The player will gain different traits for their bug depending on the environment they
go to.
 Once the player visits their first environment and gains their first trait, they can keep
that or morph it into another trait depending on the environment they go to.
 Different traits will perform better in different environments. (ie. In the storyboard it
shows a bug climbing a tree. The bug grows wings to better navigate the tree)
 The player will decide which is best for them and use the trait to gain as many
resources as they can.
 What makes this unique?
 The rate at which the player collects resources is based off meaningful decisions.
STORYBOARD FOR ADAPTIVE ATTRIBUTES
TAP TO COMMAND
Click an area of the map to direct your bug to that
position
MECHANIC INFO
 Platform: Mobile
 Number of Players: Single Player
 Controls: Touch Screen
 Perspective: Top-Down view (2D)
SUMMARY OF THE MECHANIC
 The player touches on the screen where he or she wants the bug to travel to.
 This mechanic will go hand in hand with the “Adaptive Attribute” and
“Resource Collecting”.
 What makes this unique?
 It’s unique because while collecting resources you have to dodge enemies. If
you stick with a trait that lacks in speed, but performs well in defense and you
have quick reflexes then you are limiting to how well you can collect
resources.
 Your play style mixed with the trait you choose and this mechanic will help
you collect resources quicker.
STORYBOARD FOR TAP TO COMMAND
RESOURCE
COLLECTING
Click a resource pile to make the bug gather
resources.
MECHANIC INFO
 Platform: Mobile
 Number of Players: Single Player
 Controls: Touch Screen
 Perspective: Top-Down view (2D)
SUMMARY OF THE MECHANIC
 Click on resource piles to begin collecting resources
 When you click the pile the pile starts depleting.
 If you are not by the pile after you click it (ie. Dodging enemies) the pile will
continue to deplete in resources.
 Enemies come out when you “activate” a pile of resources
 What makes this unique?
 The resource piles will deplete over time and if you cant stay near it then you
will waste the piles.
STORYBOARD RESOURCE COLLECTING
UPGRADE YOUR
ACQUIRED
ATTRIBUTES
Use the Resources you collect to upgrade your chosen
bug attribute.
MECHANIC INFO
 Platform: Mobile
 Number of Players: Single Player
 Controls: Touch Screen
 Perspective: Top-Down view (2D)
SUMMARY OF THE MECHANIC
 Upgrading your attributes helps you defend yourself against enemies better
 This helps you collect more resources when you activate the resource piles
 ie. Think tier 1 of wings allows you to hop, so you can bounce around
enemies, while tier 2 allows you to fly so you can skip over enemies or lure
enemies away from the pile quicker.
 What makes this unique?
 Upgrading your attributes allows you to stay alive (or at your current
evolution) longer.
STORYBOARD FOR UPGRADE YOUR ACQUIRED
ATTRIBUTES
DEATH
When you die you spawn a larva egg and the game
restarts with a fresh bug
MECHANIC INFO
 Platform: Mobile
 Number of Players: Single Player
 Controls: Touch Screen
 Perspective: Top-Down view (2D)
SUMMARY OF THE MECHANIC
 As you get hit you lose resources, not life points.
 When you lose resources you devolve and lose your attribute upgrades.
 What makes this unique?
 You lose attributes, which upgrade off the point system within the game.
There isn’t a typical get hit and lose life.
 You lose points and lose the parts you upgraded until you are the basic bug
you started out as.
STORYBOARD FOR DEATH

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  • 1. ADAPTIVE ATTRIBUTES Travel to different environments with your bug to alter different traits.
  • 2. MECHANIC INFO  Platform: Mobile  Number of Players: Single Player  Controls: Touch Screen  Perspective: Top-Down view (2D)
  • 3. SUMMARY OF THE MECHANIC  The player will gain different traits for their bug depending on the environment they go to.  Once the player visits their first environment and gains their first trait, they can keep that or morph it into another trait depending on the environment they go to.  Different traits will perform better in different environments. (ie. In the storyboard it shows a bug climbing a tree. The bug grows wings to better navigate the tree)  The player will decide which is best for them and use the trait to gain as many resources as they can.  What makes this unique?  The rate at which the player collects resources is based off meaningful decisions.
  • 5. TAP TO COMMAND Click an area of the map to direct your bug to that position
  • 6. MECHANIC INFO  Platform: Mobile  Number of Players: Single Player  Controls: Touch Screen  Perspective: Top-Down view (2D)
  • 7. SUMMARY OF THE MECHANIC  The player touches on the screen where he or she wants the bug to travel to.  This mechanic will go hand in hand with the “Adaptive Attribute” and “Resource Collecting”.  What makes this unique?  It’s unique because while collecting resources you have to dodge enemies. If you stick with a trait that lacks in speed, but performs well in defense and you have quick reflexes then you are limiting to how well you can collect resources.  Your play style mixed with the trait you choose and this mechanic will help you collect resources quicker.
  • 8. STORYBOARD FOR TAP TO COMMAND
  • 9. RESOURCE COLLECTING Click a resource pile to make the bug gather resources.
  • 10. MECHANIC INFO  Platform: Mobile  Number of Players: Single Player  Controls: Touch Screen  Perspective: Top-Down view (2D)
  • 11. SUMMARY OF THE MECHANIC  Click on resource piles to begin collecting resources  When you click the pile the pile starts depleting.  If you are not by the pile after you click it (ie. Dodging enemies) the pile will continue to deplete in resources.  Enemies come out when you “activate” a pile of resources  What makes this unique?  The resource piles will deplete over time and if you cant stay near it then you will waste the piles.
  • 13. UPGRADE YOUR ACQUIRED ATTRIBUTES Use the Resources you collect to upgrade your chosen bug attribute.
  • 14. MECHANIC INFO  Platform: Mobile  Number of Players: Single Player  Controls: Touch Screen  Perspective: Top-Down view (2D)
  • 15. SUMMARY OF THE MECHANIC  Upgrading your attributes helps you defend yourself against enemies better  This helps you collect more resources when you activate the resource piles  ie. Think tier 1 of wings allows you to hop, so you can bounce around enemies, while tier 2 allows you to fly so you can skip over enemies or lure enemies away from the pile quicker.  What makes this unique?  Upgrading your attributes allows you to stay alive (or at your current evolution) longer.
  • 16. STORYBOARD FOR UPGRADE YOUR ACQUIRED ATTRIBUTES
  • 17. DEATH When you die you spawn a larva egg and the game restarts with a fresh bug
  • 18. MECHANIC INFO  Platform: Mobile  Number of Players: Single Player  Controls: Touch Screen  Perspective: Top-Down view (2D)
  • 19. SUMMARY OF THE MECHANIC  As you get hit you lose resources, not life points.  When you lose resources you devolve and lose your attribute upgrades.  What makes this unique?  You lose attributes, which upgrade off the point system within the game. There isn’t a typical get hit and lose life.  You lose points and lose the parts you upgraded until you are the basic bug you started out as.