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Japan Gaming Market
Research Report 2023-2028
Author: Elena Anderson
Marketing Manager
IMARC Group
© 2022 IMARC All Rights Reserved
Report Description
About IMARC Group
International Market Analysis Research and Consulting Group is a leading adviser on
management strategy and market research worldwide. We partner with clients in all regions
and industry verticals to identify their highest-value opportunities, address their most critical
challenges, and transform their businesses.
IMARC’s information products include major market, scientific, economic and technological
developments for business leaders in pharmaceutical, industrial, and high technology
organizations. Market forecasts and industry analysis for biotechnology, advanced materials,
chemicals, food and beverage, travel and tourism, nanotechnology and novel processing
methods are at the top of the company’s expertise.
IMARC’s tailored approach combines unfathomable insight into the dynamics of companies and
markets with close cooperation at all levels of the client organization. This ensures that our
clients achieve unmatchable competitive advantage, build more proficient organizations, and
secure lasting results.
Report Description
Report Description and Highlights
Japan Gaming Market Outlook 2023-2028 :
IMARC Group, a leading market research company, has recently releases report titled
“Japan Gaming Market: Industry Trends, Share, Size, Growth, Opportunity and
Forecast 2023-2028.” offers a detailed analysis of the market drivers, segmentation, growth
opportunities, trends and competitive landscape to understand the current and future market
scenarios.
The Japan gaming market is projected to exhibit a growth rate (CAGR) of 9.7% during
2023-2028. Gaming refers to the act of playing video games, which can range from simple
puzzles and platformers to complex simulations and multiplayer online games. Video games
are digital or computerized games that involve human interaction with a user interface or
input device, such as a joystick, controller, keyboard, or motion-sensing device, to generate
visual feedback on a screen. Gaming has evolved significantly since its inception, moving
from arcade machines to home consoles, personal computers, and now, mobile devices.
The industry has also diversified into various genres, including action, adventure, role-
playing, sports, and strategy, among others. In addition to single-player games, multiplayer
formats have gained immense popularity, facilitated by advancements in internet connectivity
and speed. Beyond mere entertainment, gaming has professional and educational
dimensions.
Report Description
Report Description and Highlights
The rise of eSports, where players compete in organized tournaments, often for hefty prizes,
has turned gaming into a professional pursuit for some.
Educational or "serious games" are designed to impart skills or knowledge, gaining traction in
sectors like healthcare, military training, and academics. Gaming communities, both online
and offline, form around popular games, providing spaces for social interaction, strategy
discussion, and fan-generated content.
Request A PDF Sample of the Report:
https://www.imarcgroup.com/japan-gaming-market/requestsample
Japan Gaming Market Trends:
Gaming is deeply embedded in Japanese culture which represents one of the key factors
driving the growth of the market across Japan. Video games, along with manga and anime,
form a critical part of modern Japanese pop culture, which is leading to a broad, age-diverse
consumer base. Japan is home to some of the most iconic gaming franchises and
companies, like Nintendo, Sony, and Capcom.
Report Description
Report Description and Highlights
The country's focus on innovation and unique storytelling continues to captivate audiences
worldwide. Japanese game developers are known for their attention to detail, comprehensive
storylines, and high-quality graphics, which is attracting a loyal following both domestically and
internationally.
With a high smartphone penetration rate, the mobile gaming segment is booming. Japan's
advanced telecommunications infrastructure supports high-quality mobile gaming experiences.
Established intellectual properties (IPs) like "Super Mario," "Final Fantasy," and "Pokemon"
contribute to long-term sales and brand loyalty. Unlike many other countries where arcades
have dwindled, they continue to be popular in Japan, offering another venue for gaming
besides consoles and PCs. The Japanese government is generally supportive of the gaming
industry, with regulations that foster growth rather than hinder it.
High disposable income in Japan allows for significant spending on gaming, including in-game
purchases and premium content. The international success of Japanese games boosts
domestic interest and pride in the industry, which creates a feedback loop that encourages
further growth.
Report Description
Report Description and Highlights
Japanese game developers often create content that appeals to local tastes and
preferences, although many of these games also find international success.
Active online and offline communities around gaming foster social interaction, share
strategies, and create fan-generated content, which further drives interest and participation,
thus fueling the market growth.
Cutting-edge technology, like augmented reality (AR) and virtual reality (VR), is quickly
adopted in Japan, which offers new avenues for gaming experiences, thereby creating a
positive outlook for the market across the country.
View Report TOC, Figures and Tables: https://www.imarcgroup.com/japan-gaming-
market/toc
Report Segmentation:
Device Type Insights:
 Consoles
 Mobiles and Tablets
 Computers
Report Description
Report Description and Highlights
Platform Insights:
 Online
 Offline
Revenue Type Insights:
 In-Game Purchase
 Game Purchase
 Advertising
Type Insights:
 Adventure/Role Playing Games
 Puzzles
 Social Games
 Strategy
 Simulation
 Others
Report Description
Report Description and Highlights
Age Group Insights:
 Adult
 Children
Regional Insights:
 Kanto Region
 Kinki Region
 Central/ Chubu Region
 Kyushu-Okinawa Region
 Tohoku Region
 Chugoku Region
 Hokkaido Region
 Shikoku Region
Report Description
Report Description and Highlights
Ask Analyst for Customization and Explore full Report with TOC & List of Figures:
Request Customization - Japan Gaming Market Size, Demand and Forecast 2023-2028
(imarcgroup.com)
Competitive Landscape With Key Players:
The competitive landscape Japan Gaming market has been studied in the report with the
detailed profiles of the key players operating in the market.
• Tencent Holdings Limited
• Sony Corporation
• Microsoft Corporation
• Apple Inc.
• Activision Blizzard, Inc.
• Google LLC
• NetEase Inc.
• Electronic Arts Inc.
• Nintendo Co., Ltd.
• Bandai Namco Holdings Inc.
• How has the Japan gaming market performed so far and how will it perform in the coming
years?
• What has been the impact of COVID-19 on the Japan gaming market?
• What is the breakup of the Japan gaming market on the basis of device type?
• What is the breakup of the Japan gaming market on the basis of platform?
• What is the breakup of the Japan gaming market on the basis of revenue type?
• What is the breakup of the Japan gaming market on the basis of type?
• What is the breakup of the Japan gaming market on the basis of age group?
• What are the various stages in the value chain of the Japan gaming market?
• What are the key driving factors and challenges in the Japan gaming market?
• What is the structure of the Japan gaming market and who are the key players?
• What is the degree of competition in the Japan gaming market?
Report Description
Key Questions Answered in the Report
Report Description Table of Contents
1 Preface
2 Scope and Methodology
3 Executive Summary
4 Introduction
5 Global Gaming Market
6 Market Breakup by Device Type
7 Market Breakup by Platform
8 Market Breakup by Revenue Type
9 Market Breakup by Type
10 Market Breakup by Age Group
Report Description Table of Contents
11 Market Breakup by Region
12 Competitive Landscape
Click Here to Visit the Complete Table of Content With List of Figures and Tables:
https://www.imarcgroup.com/japan-gaming-market/toc
A partial List of our Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
Partial List of Clients
A partial List of our Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
Partial List of Clients
Report Description
Report Description and Highlights
© 2022 IMARC All Rights Reserved
This Publication and all it’s contents unless otherwise mentioned are copyrighted in the name of
International Market Analysis Research and Consulting (IMARC). No part of this publication may be
reproduced, repackaged, redistributed or resold in whole or in any part. The publication may also not be
used in any form or by and means graphic electronic or mechanical, including photocopying, recording,
taping or by information storage or retrieval, or by any other form, without the express consent of
International Market Analysis Research and Consulting (IMARC).
Disclaimer: All contents and data of this publication, including forecasts, data analysis and opinion have been
based on information and sources believed to be accurate and reliable at the time of publishing.
International Market Analysis Research and Consulting makes no representation of warranty of any kind as to
the accuracy or completeness of any Information provided. IMARC accepts no liability whatsoever for any
loss or damage resulting from opinion, errors or inaccuracies if any found this publication.
IMARC, IMARC Group and Global Therapy Insight Series are registered trademarks of International Market
Analysis Research and Consulting. All other trademarks used in this publication are registered trademarks of
their respective companies.
FOR MORE DETAILS
Visit us at :
Stay With Us:
TELEPHONE: +1-631-791-1145
E-MAIL: sales@imarcgroup.com
https://www.imarcgroup.com
Contact Us

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Japan Gaming Market Share, Growth Drivers, Trends and Forecast to 2028

  • 1. Copyright © IMARC Service Pvt Ltd. All Rights Reserved Japan Gaming Market Research Report 2023-2028 Author: Elena Anderson Marketing Manager IMARC Group © 2022 IMARC All Rights Reserved
  • 2. Report Description About IMARC Group International Market Analysis Research and Consulting Group is a leading adviser on management strategy and market research worldwide. We partner with clients in all regions and industry verticals to identify their highest-value opportunities, address their most critical challenges, and transform their businesses. IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, chemicals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise. IMARC’s tailored approach combines unfathomable insight into the dynamics of companies and markets with close cooperation at all levels of the client organization. This ensures that our clients achieve unmatchable competitive advantage, build more proficient organizations, and secure lasting results.
  • 3. Report Description Report Description and Highlights Japan Gaming Market Outlook 2023-2028 : IMARC Group, a leading market research company, has recently releases report titled “Japan Gaming Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028.” offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends and competitive landscape to understand the current and future market scenarios. The Japan gaming market is projected to exhibit a growth rate (CAGR) of 9.7% during 2023-2028. Gaming refers to the act of playing video games, which can range from simple puzzles and platformers to complex simulations and multiplayer online games. Video games are digital or computerized games that involve human interaction with a user interface or input device, such as a joystick, controller, keyboard, or motion-sensing device, to generate visual feedback on a screen. Gaming has evolved significantly since its inception, moving from arcade machines to home consoles, personal computers, and now, mobile devices. The industry has also diversified into various genres, including action, adventure, role- playing, sports, and strategy, among others. In addition to single-player games, multiplayer formats have gained immense popularity, facilitated by advancements in internet connectivity and speed. Beyond mere entertainment, gaming has professional and educational dimensions.
  • 4. Report Description Report Description and Highlights The rise of eSports, where players compete in organized tournaments, often for hefty prizes, has turned gaming into a professional pursuit for some. Educational or "serious games" are designed to impart skills or knowledge, gaining traction in sectors like healthcare, military training, and academics. Gaming communities, both online and offline, form around popular games, providing spaces for social interaction, strategy discussion, and fan-generated content. Request A PDF Sample of the Report: https://www.imarcgroup.com/japan-gaming-market/requestsample Japan Gaming Market Trends: Gaming is deeply embedded in Japanese culture which represents one of the key factors driving the growth of the market across Japan. Video games, along with manga and anime, form a critical part of modern Japanese pop culture, which is leading to a broad, age-diverse consumer base. Japan is home to some of the most iconic gaming franchises and companies, like Nintendo, Sony, and Capcom.
  • 5. Report Description Report Description and Highlights The country's focus on innovation and unique storytelling continues to captivate audiences worldwide. Japanese game developers are known for their attention to detail, comprehensive storylines, and high-quality graphics, which is attracting a loyal following both domestically and internationally. With a high smartphone penetration rate, the mobile gaming segment is booming. Japan's advanced telecommunications infrastructure supports high-quality mobile gaming experiences. Established intellectual properties (IPs) like "Super Mario," "Final Fantasy," and "Pokemon" contribute to long-term sales and brand loyalty. Unlike many other countries where arcades have dwindled, they continue to be popular in Japan, offering another venue for gaming besides consoles and PCs. The Japanese government is generally supportive of the gaming industry, with regulations that foster growth rather than hinder it. High disposable income in Japan allows for significant spending on gaming, including in-game purchases and premium content. The international success of Japanese games boosts domestic interest and pride in the industry, which creates a feedback loop that encourages further growth.
  • 6. Report Description Report Description and Highlights Japanese game developers often create content that appeals to local tastes and preferences, although many of these games also find international success. Active online and offline communities around gaming foster social interaction, share strategies, and create fan-generated content, which further drives interest and participation, thus fueling the market growth. Cutting-edge technology, like augmented reality (AR) and virtual reality (VR), is quickly adopted in Japan, which offers new avenues for gaming experiences, thereby creating a positive outlook for the market across the country. View Report TOC, Figures and Tables: https://www.imarcgroup.com/japan-gaming- market/toc Report Segmentation: Device Type Insights:  Consoles  Mobiles and Tablets  Computers
  • 7. Report Description Report Description and Highlights Platform Insights:  Online  Offline Revenue Type Insights:  In-Game Purchase  Game Purchase  Advertising Type Insights:  Adventure/Role Playing Games  Puzzles  Social Games  Strategy  Simulation  Others
  • 8. Report Description Report Description and Highlights Age Group Insights:  Adult  Children Regional Insights:  Kanto Region  Kinki Region  Central/ Chubu Region  Kyushu-Okinawa Region  Tohoku Region  Chugoku Region  Hokkaido Region  Shikoku Region
  • 9. Report Description Report Description and Highlights Ask Analyst for Customization and Explore full Report with TOC & List of Figures: Request Customization - Japan Gaming Market Size, Demand and Forecast 2023-2028 (imarcgroup.com) Competitive Landscape With Key Players: The competitive landscape Japan Gaming market has been studied in the report with the detailed profiles of the key players operating in the market. • Tencent Holdings Limited • Sony Corporation • Microsoft Corporation • Apple Inc. • Activision Blizzard, Inc. • Google LLC • NetEase Inc. • Electronic Arts Inc. • Nintendo Co., Ltd. • Bandai Namco Holdings Inc.
  • 10. • How has the Japan gaming market performed so far and how will it perform in the coming years? • What has been the impact of COVID-19 on the Japan gaming market? • What is the breakup of the Japan gaming market on the basis of device type? • What is the breakup of the Japan gaming market on the basis of platform? • What is the breakup of the Japan gaming market on the basis of revenue type? • What is the breakup of the Japan gaming market on the basis of type? • What is the breakup of the Japan gaming market on the basis of age group? • What are the various stages in the value chain of the Japan gaming market? • What are the key driving factors and challenges in the Japan gaming market? • What is the structure of the Japan gaming market and who are the key players? • What is the degree of competition in the Japan gaming market? Report Description Key Questions Answered in the Report
  • 11. Report Description Table of Contents 1 Preface 2 Scope and Methodology 3 Executive Summary 4 Introduction 5 Global Gaming Market 6 Market Breakup by Device Type 7 Market Breakup by Platform 8 Market Breakup by Revenue Type 9 Market Breakup by Type 10 Market Breakup by Age Group
  • 12. Report Description Table of Contents 11 Market Breakup by Region 12 Competitive Landscape Click Here to Visit the Complete Table of Content With List of Figures and Tables: https://www.imarcgroup.com/japan-gaming-market/toc
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  • 14. A partial List of our Clients We are the trusted business partners to the world's leading corporates, governments, and institutions Partial List of Clients
  • 15. Report Description Report Description and Highlights © 2022 IMARC All Rights Reserved This Publication and all it’s contents unless otherwise mentioned are copyrighted in the name of International Market Analysis Research and Consulting (IMARC). No part of this publication may be reproduced, repackaged, redistributed or resold in whole or in any part. The publication may also not be used in any form or by and means graphic electronic or mechanical, including photocopying, recording, taping or by information storage or retrieval, or by any other form, without the express consent of International Market Analysis Research and Consulting (IMARC). Disclaimer: All contents and data of this publication, including forecasts, data analysis and opinion have been based on information and sources believed to be accurate and reliable at the time of publishing. International Market Analysis Research and Consulting makes no representation of warranty of any kind as to the accuracy or completeness of any Information provided. IMARC accepts no liability whatsoever for any loss or damage resulting from opinion, errors or inaccuracies if any found this publication. IMARC, IMARC Group and Global Therapy Insight Series are registered trademarks of International Market Analysis Research and Consulting. All other trademarks used in this publication are registered trademarks of their respective companies.
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