2. THE PLAN
• Intro – 10 min
• Strategy Theory 20 min –> Practices 10 min
• Execution Theory 20 min –> Practices 10 min
• Bonus – 20 min
• Questions and Answers – 10 min
3. IVAN PADABED AS A “STRATEGIST”
Former “Director of Tech Solutions” @EPAM
• “Competency Development” strategy
• “Business Applications” strategy
Now “Director of Game Platform” @AWEM
• “Game Platform” strategy
• Product strategy contribution
Hobby “Systems Engineering”
• Strategy Consulting
4. REFERENCES:ALL THE ENGINEERING
• Systems Engineering: https://www.incose.org/systems-engineering
• Enterprise Architecture: https://www.opengroup.org/togaf
• Business Architecture: https://www.businessarchitectureguild.org/
• OMG Essence: https://www.omg.org/hot-topics/essence.htm
5. THE SCOPE:
SYSTEMS
Market
• Audience
• Opportunity
Product
• Design
• Realization
Organization
• Capabilities
• Value Stream
CAN LIVE WITHOUT ANY STRATEGIES
9. STRATEGY AND EXECUTION
Hot and Sexy
Many definitions
Many types
Many approaches
Many technologies
Many tools
MBO/OKR*
GIST**
"decompose goal"
"cascade objectives"
“plan and do”
10. STRATEGY AND EXECUTION
Hot and Sexy
Many definitions
Many types
Many approaches
Many technologies
Many tools
MBO/OKR*
GIST**
"decompose goal"
"cascade objectives"
“plan and do”
EXECUTION IS 80% OF SUCCESS
HTTPS://WWW.RESEARCHGATE.NET/PUBLICATION/264004530_STRATEGY_IMPLEMENTATION_WHAT_IS_THE_FAILURE_RATE
13. WHY NOT GIST
IT'S ABOUT FEATURES PRIORITISATION, NOT STRATEGYEXECUTION
14. STRATEGY BY CLASSIC
M. Porter, 1996:
"strategy is about competitive position, about
differentiating yourself in the eyes of the customer,
about adding value through a mix of activities different
from those used by competitors"
17. STRATEGY BY ENGINEERING
Strategy is about everything important for your
Enterprise (business, organization, team, ecosystem).
STRATEGY IS "ARCHITECTURE REQUIREMENTS" FOR YOUR
ENTERPRISE
19. THE IDEA
• Enterprise is a set of CAPABILITIES
• Strategy is about capabilities DEVELOPMENT - everythin else is a tactical
operations!
• It always comes with CHANGE the way you do the job
• Change should be MANAGED (min risk of fail)
• Management needs clear CONFIGURATION(current/target state)
20. ENTERPRISECAPABILITY AND VALUE
• Value of User Acquisition is
• Users acquired and engaged
VALUE = ARTEFACT/ DELIVERABLE/ WORKPRODUCT
CAPABILITY = DISCIPLINE + TECHNOLOGY + RESOURCES
21. VALUE AND VALUE STREAM
• Values of User Acquisition are
• UA strategyidentified and validated
• UA budgets planned and aligned
• User segments identified
• UA channels identified and established
• UA campaigns managed and monitored
• UA campaigns measured
• Users acquired and engaged
Capabilities
CAPABILITY = DISCIPLINE + TECHNOLOGY + RESOURCES
22. MORE CAPABILITIES AND VALUE STREAMS
• User Acquisition
• Customer Development
• Creative and Content production
• Strategy and governance
• Product engineering
• Product Analytics
• Production operations
• Talent management
• Finance and budgeting
• Legal
• Office management
• IT services
• Brand and PR
• Product Analytics
• RnD
• HR
• Pre-sales and Sales
• Community management
• Partners & Suppliers Management
• User support
CAPABILITY = DISCIPLINE + TECHNOLOGY + RESOURCES
23. MORE CAPABILITIES. HINT: THINK LIFECYCLES!
• User Acquisition (campaign)
• Customer Development
• Creative and Content production
• Strategy and governance
• Product engineering
• Product Analytics (event)
• Production operations
• Talent management
• Finance and budgeting
• Legal
• Office management
• IT services
• Brand and PR
• RnD
• HR (employee)
• Pre-sales and Sales (contract)
• Community management
• Partners & Suppliers Management
• User support
CAPABILITY = DISCIPLINE + TECHNOLOGY + RESOURCES
24. SHORTCUT
• Stakeholders and Value
• Systems Engineering fundamentals: Function, Structure, System
• Modeling (See Enterprise & Business Architecture)
• VALUE stream modeling
• CAPABILITY mapping
• ORGANIZATION mapping
25. WARNING! NOT A CAPABILITY
• Communication
• Security
• Change Management
• Culture
• ...
26. YOUR KEY CAPABILITIES
• Think Strategy – choose 1 Objective
• Identify target Value Streams – choose 2-4
• Identify target Capabilities – decompose if needed
• Define Initiatives – up to 3 (Sponsor, Metrics)
• Decide on Discipline, Technology or Resource to Develop
• Focus on up to 3 items and write them down
?
27. CAPABILITIES DEVELOPMENT PITFALLS
• Discipline is not compatible with Technology
• Insufficient Resource
• Too manychanges at once (3 is a limit)
• Change is too fast (3 months min)
• Revolution over Evolution (small chunks)
• Focus on Technology over Discipline
• Continuity is a key!
29. BONUS 2: LEADERSHIP AND CULTURE
• Enterprise as "system of SYSTEMS"
• It cannot be 100%engineered due to "HUMAN factor"
• Leadership is ability to keep "humans" in their stakeholder ROLES
• Culture is a way to secure UNDERPERFORMED roles and practices
30. EXECUTABLESTRATEGY
1. Key Stakeholders identified
2. External Environment considered
3. Value defined
4. Core Capabilities aligned
5. Strategic Initiatives planned
6. Initiatives Trade-off performed
7. Outcomes are Measurable
Strategy
Verification
Checklist
31. DELIVERY BEST PRACTICES
1. Strategy is Agreed
2. Strategy is Captured
3. Strategy is Communicated
4. Strategy is Visible (progress, metrics)
5. Strategy is applied to Decision Making
6. *META: Strategy is Continuous
7. *META: “Strategizing” Practice defined
Strategy
Execution
Checklist
33. THANK YOU!
• And please Share your feedback with me:
•https://t.me/ipadabed
•https://linkedin.com/in/ivanpadabed
•https://www.facebook.com/ivan.padabed