1. General Outline of the camp
Number of Children
Right now 10, 25
General Outline
9:30-10:00 drop off
10:00-10:20- intro activity
10:30-11:20~ Olympic activity
11:30- 11:50~ survival activity (educational)
12:00- 12:20 ~ continuation of last activity or survival/nature game
12:30- lunch
2. Monday, August 22
9:30-10:00 ~Drop off
Location: Center land Entrance
Materials: sign in sheet
10:00- 10:20~ Introduction/ Hunger Game Autobiography
Location: Center Land Entrance
Outline:
o Introduction to camp
Welcome to The Hunger Games Camp
We meet at the center land entrance
Monday through Thursday will be our training
days. On these days you will partake in a verity
actives that will give you skills and knowledge
that will be vital to your survivor here in the
hunger games and maybe in real life as well.
Your wits and strength will be tested! Friday
you will take your skills to the arena
Since there will be no killing, the winners will be
the tribute that can last the lonest in the arena
on Friday. Also, as each tribute will scored on
how well they did on all of the training activities
prizes will be awarded to the highest rank in
each skill set and the tribute that did the best
over all.
Although this is a completion we will be kind,
courteous, and respectful to every one. No
negativity and no bullying.
As the counselor are only to help you be as
prepared as possible, we need to follow their
directions at all time. Points will be deducted for
not listening to instructors or being mean to
your opponents
o Create Hunger Game Autobiography and share
Explain to the students how to create the
names
3. 1. Write down the second syllable of your middle
name (sha)
2. write down the name of a plant (night shade)
3. female write down the word met and if you are
male write down petra (met)
4. write down the first indital of the last name of
your favorite English teacher (s)
5. write down action verb (soar)
combined 1 and 3 for your first name (shamet)
4 is middle initial (s)
5 and 2 are your last names SoarNightshade
Allow them create a mini autobiography, which
includes: 1. Real name/ Hunger Games name 2.
Their district 3. What they did in that district 4.
What skills do they have
Materials
o Instruction sheet how to create name
o A description of all the district/ skill sets
o Pens
o Pencils
o Paper
10:30-11:20 Swim test
Location: Pool
Objective
o See the campers swim ability
Outline
o Swim test
Jump into deep water
Swim 25 Yards Free
Swim 15 Yards Elementary Backstroke
Tread 1 Minute
Swim 25 Yards Back
Swim 15 Yards Breaststroke
4. Back Float 1 Minute-may occasionally scull or
kick
Extra Help: WSI needed for the swim test
11:30- 11:45: Safe Plants Lesson plan
Location: Center Land Lunch area
Objective:
o Learn how to recognize plants are safe to eat and
which are dangerous in NYS
Materials
o Never eat without an adult
Split the kids into two teams
Give them 3 mins to sort the plants into safe
and no safe
Go over the answer and explain each plant (see
plant sheet)
11:50-12:20: To Eat or Not to Eat, that is the question
Location: Field
Objective
o See if they can use the previous lesson to recognize
which plants are safe to eat and touch and which are
not
Story:
o In the Center of the arena is a cornucopia (the
center hula hoop) is full of food! But be warned!
There are poisonous plants mixed in! You have one
minute to run into the cornucopia and pick out one
safe plant to eat and make it back to your home! If
you don’t make it in time or take a poisonous one,
you are out!
Outline
5. o 14 Hula hoops make a gain circle, one hoop (home
base) per student
o When the instructor says go the students will have
one minute to get a plant card from the center of the
hoop and return to the hoop
o If they do not make or have a poisonous plant they
are out
o In the circle always one poisonous plant and one less
the number people playing
Materials
o 15 hula hoops
o Pictures of safe plants and unsafe plant (always one
less safe plant than number of kids)
Scoring
o Points per round
6. Tuesday, 23th
9:30-10:00~ Drop off
Location: Center Land Entrance
10:00-10:20~ Blind Hunt
Location: Field
Story
o A great beast has stolen valuable resources. Although it is
blind, it has poisons spray. Your mission is to sneak up as
quietly as you can to take back the resources without being
heard, for if the beast hears you and sprays you, you are out.
Set up/rules
o One camper is sitting in his/her “Den” (blanket) is blind folded
armed with a spray bottled, trying to protect the resources
(balls)
o Camper try to sneak up and steal the balls with out getting
sprayed by the blind folded camper
o If sprayed, they are out
o Can only grab one resource at a time
Materials
o A towel/ or blanket as a base
o Blind fold
o Spray bottle
o Balls
Scoring
o The number of resources you grab each round
o How long the monster can protect its goods
0-30 seconds
10:30- 11:20~ Archery
Location: Archery Field (Far right Field, near the equipment shed)
Outline
o Safety
Materials
o Targets
o Bows
o Arrows
7. o (Need one of the instructors to set during Blind Hunt)
Scoring
o Base on accuracy
o
11:30-11:50~ How to use a compass with a map
Location: Center Land Entrance
Outline:
o How to use a compass
Show what illustrates N, S, E, W, north is 0 degrees,
east is 90 degrees, south 180 degrees, and west 270
degrees
8.
o Tell the campers the different components of the compass
o THE RED ALWAYS POINT NORTH, so follow it if you want to
go north
o To use a compass
The compass house can rotate 360 degrees and has the
cardinal directions on it
Turn the compass house so the direction or degree you
want to go aligns with the “direction of travel arrow”
Move your body until “red is in the shed”
So when you walk make sure the orienting arrows
always house the compass needle
o Allow the kids to practice going north, north west, 23 degrees
and 200 degrees and see if they all point the right way
o Have them measure how many of their paces= 1 meter
Materials:
o Compasses
o A meter stick
11:50-12:20: Search and Salvage
Location: Center land camp
Story
9. o Through out the area there will be various stashes of the
materials that you will need to survive during the hunger
games. Using nothing but a compass and degrees, try to find
all these locations before the “sun sets” (time runs out)
Outline
o Though out the centerland camp there will be ten numbered
cones marking where the “stashes of materials” are located,
o Each camper is stationed at one of the locations and get a
“freebee”
o Each camper is given an instruction sheet
o The sheet gives the number of meters and the degrees on
how to get from one “stash” to the other (ex turn your
compass to 23 degrees and walk 6 meters from station 3)
o There will be instructions on how to get from station 10 to
station 1
Materials
o Instruction sheet
o Compass
o (Cones)
o Stickers
o Containers for stickers
o Must be set up before camp arrives, but planned and mapped
out much earlier
Scoring
o One point per sticker they come back with
10. Wednesday, 24rd
6/7/2016 2:04:00 AM
9:30-10:00~ Drop off
Location: Center Land Entrance
10:00-10:20~ Shelter Skirmish
Location: Field/ Nature walk
Outline:
o Talk about how to make a shelter
o Students will then have ten minuets to build a shelter
Materials:
o Sticks
o Branches
o Tarp
o Duct tape
o Rope
If can completed within ten minuets will receive 5 points
10:30-11:20: Swim Relay
Location: Indoor Pool
Story:
o The activities are all skills one needs to know if they want to
survive an arena with water. We will practice treading in case
you are abandoned in deep sea, retrieving items from the
bottom of the pool so you will be able to collect food or other
hidden treasures, speed when you are trying to fight or try to
out race another tribute
o Outline
Treading
Have the students tread for 5 minuets while
passing the ball to each other
Scoring:
Who last the longest gets 5 points
o Survival of the fittest
Grab an odd number of diving sticks (7, 5, 9) and place
your players on opposite ends of the pool. Toss the
sticks in the middle, and the first pirate to come back
with the majority of the sticks (treasure) wins.
11. Scoring:
Each member on the winning team gets 5 points
o Camouflage bottle
Take an empty clear 2 liter plastic bottle. One with a
white cap, or the same color as your pool tiles is also a
good idea. Fill the bottle with pool water and line the
players up on the pool deck, backs to the water. When
they hear the splash they can turn around and try to
find it. It’s harder than it seems as the bottle
camouflages to the bottom. The team that gets the
most bottles win
Scoring:
Each member on the winning team gets 5 points
o Materials
Water bottles
Diving toys
Ball
11:30- 12:00 Basic Wilderness Safety
Extra help: LGI/ maybe extra people to be victims
Location: in the conference room
o Importance of Safety
Outline:
1.What to do if you notice some one is hurt
Check the scene
Try to get the person attention if unconscious call 911,
check for pulse and breathing and put in the Haines
recovery position
If person is conscious
SAMPLE
Signs/symptoms
Allergies
Medical history
Past history
Last intake
12. Events leading up
Secondary
Dots
Deformities
Open injuries
Tenderness
Swelling
Levels of Responsiveness
2 How to bandage a deep cut (Talk about how you would use a
shirt instead in wilderness)
Cover with gauze
Wrap with more gauze
Tie knot above wound
o 3.How to help an injured limb
Sprains
RICE
Rest
Immobilize
Cool
Elevate
How to create a splint for a leg
Check for blood flows
Use triangle band aids and place above and
below the injured area
And tie the two legs together
Or create a splint with a towel and triangle
bandages
How to create a sling
Thread triangle bandage under the injured
arm and over shoulder
Take other part of the triangle bandage over
the other shoulder and tie behind the head
o Heat Stroke
HEAT EXHAUSTION SIGNS
Cool, moist, pale or flushed skin
13. Heavy sweating
Headache
Nausea
Dizziness
Weakness
o Cool the patient by placing them in shade, give them cool water (not
cold)
HEAT STROKE SIGNS (LIFE-THREATENING)
o Hot, red skin which may be dry or moist.
o Changes in consciousness.
o Vomiting and high body temperature
o Call 911 and emersion victim in water (Cool)
Materials
Gauze
Triangle Band aids
12:00-12:20 Test
o Each group has ten minuets to figure out the different
scenario laid out
o Scene 1
Victim: drenched in water, said they feel nausea and
dizzy when they were playing basket ball
Correction action do primary and secondary assessment
With sample they should realize that the person hasn’t
drank water and been outside all day
Correct response, give them cool water, a damp cloth
and put them in shade
o Scene 2
Victim is bleeding a lot
After checking the scene and doing primary and
secondary assessment find out that the person cut their
hand on a whittling knife
Use the gauze to make a bandage
o Scene 3
Victim is cradling knee next to a skate board
Students find that the leg is soar
14. Create a soft cast
o Scene 4
Victim is cradling arm next to a tree
Students find that the arm is soar
Create a sling
Scoring
Did they check the scene
Did they do a good assessment
Did they ask the sample questions
Did they do the right actions
Did they comfort the victim
o Max points 5
15. Thursday 25/Friday 26 6/7/2016 2:04:00 AM
Thursday
9:30-10:00~ Drop off
Location: Center Land Entrance
10:00- 12:20: High Ropes Course/ Low Ropes Course
Scoring
Complete their goal 10 points
At least tries and gets half way 5 points
Friday
9:30-10:00~ Drop off
o Location: Center Land Entrance
10:00- 10:20~ Weird ways animals Camouflage (game
show)
o Outline
Number 1-17
At the end go over points
Takeone away each time
Break into teams
Give a picture of each animal face down
Each team has up to thirty seconds to answer but the
first team to write it on the white board correctly wins
See pictures bellow
o Stories
True
False
o Materials
o Scoring
The number of points each team receives is added onto
the campers score
10:20-10:45
o Outline
Allow kids to CAMOUFLAGE themselves with face paints
Give them their flag
o Materials
Face paint
10:45-11:00~ Explaining the Rules/Flags
16. o Explaining the rules
o Materials
Flags
Eggs
Medincine bottles
Hula hoops
Tags for the conslours
11:00-12:00 ~ Hunger Games
o Players
Tributes
“Disabilities”
Blindness
Councilor wears sun glasses
If tagged camper must wear blind fold for
one minute
Sick
Councilor wears green shirt
If tagged camper can only walk slowly for
one minute
Broken leg
Councilor wears red bandana
If tagged camper is immobilized for one
minutes
Referee
o Set up
Each kids get a secret hiding spot, home base
Cornucopia in the center with the medicine and food
o Outline
Each camper starts at their home base
When the whistle blows students will have to go to the
cornucopia and try to get one thing of food or medicine
at a time and bring it back to their home base (or steal
it from other students
Challenges
17. Try to get both flags off the other campers
without getting theirs taken
To not get tagged by a disability (councilor)
Make sure they have enough food in their home
base so they don’t starve
Home base does not mean safe base
Can over come sickness by using a medicine bottle
You lose
If you have no food in home base
Or lose both of your flags
win
Last standing
o Scoring
No points awarded, if you are the last one standing you
win the hunger games
o Time frame
11:00-11:20~ Round 1
11:20-11:30~ Water break
11:40- 12:00~ Round 2
12:00-12:20~Award Ceremony
o Victor Award
o Renaissance Man/Women
o Best in: (for the rest of the students)
Pictures go to http://www.boredpanda.com/animal-camouflage/
But one example is
18.
19. Extra Games/Resources 6/7/2016 2:04:00 AM
Head Bands
I will have pictures from each lesson
Tape picture to forehead
Ask yes or no questions
Sharks and Minnows
Steal the pin
Two teams
Split the gym in half
Left zone is safe for team one, right is safe for team two
Pins on both in a hula hope are in both sides
try to steal the pins from other side with out being taged
if tagged go to jail
if a team mate tags you are set free
the team who gets all the pins win
Materials
o Jerseys
o Cone
o pins
Capital Fashion Fashion Show
Use arts and craft supplies to make craziness
Cup staking
Jeopardy
Indoor rock Wall