This document summarizes an analysis of e-sports participation and viewership. It finds that while males are more inclined toward e-sports currently, female participation is growing. It also finds that YouTube is a more popular streaming site than Twitch, mobile gaming is more common than PC or console gaming, and that 6% of players said they would consider e-sports as a career. Additionally, 80% of respondents considered e-sports a real sport, and that females have been more influenced to get involved in e-sports due to lockdown restrictions. The document presents these conclusions from survey data collected on gender, streaming and viewing habits, games played, and career interests within e-sports.
Call Girls Hsr Layout Just Call 👗 7737669865 👗 Top Class Call Girl Service Ba...
Esports final (1)
1. E-Sports among us
Amaan Dhriti Insha Sharwari
Objectives
Adith
DATA
Adith entered the server.
Amaan entered the server.
Dhriti entered the server.
Insha entered the server.
Sharwari entered the server.
To conduct analysis on E-Sports:
1. To check male and female involvement.
2. Preferred streaming website by Viewers.
3. Preferred Gaming by Players.
4. Age and E-Sports involvement.
5. Future for E-Sports.
6. Lockdown’s influence towards E-Sports.
Population Frequency
None of the above 39
Play 61
Watch 26
Grand Total 126
3. Amaan 2
24
TWITCH YOUTUBE
STREAMING WEBSITES
0
1
2
3
4
5
6
7
2-4 days a week More than 5 days
a week
Never Once a month Once a week
Female
Male
VIEWERS N=26
4. Dhriti
28
30
12
10
15
8
6
5
2
1
8
0 5 10 15 20 25 30 35
CS:GO
Call of Duty: Mobile
COD Warfare: Mortal…
Clash Royale
FIFA
Pubg
Dota 2
Rainbow Six Siege
Valorant
Apex Legends
Others
NO. OF PEOPLE
GAMES
ESPORTS PLAYED
18%
46%
36%
Console
Mobile
PC
Players N=61
5. Sharwari
y = 0.0782x + 0.7275
R² = 0.0191
0
2
4
6
8
10
12
0 5 10 15 20 25 30 35
Hours
Age
Hours played
Regression Statistics
(Age v/s Hours spent by players)
R square 0.019131
Standard Error 3.088948
Observations 61
Players N=61
Y: Hours Played
X: Age
6. Career
Adith
23
34
4
MA Y BE NO Y E S
PEOPLE CHOOSING E-SPORTS AS CAREER.
Test for single proportion:
H0: p=0.60
H1: p>0.60
Decision Criterion:
If Zcal>Zα, Reject H0 at 5% l.o.s.
Test Statistic:
Zcal= 3.895
Zα = 1.64
Thus, Zcal>Zα
Decision:
Reject H0 at 5% l.o.s.
Do you consider E-sports
as a real sport?
No. of population
(Players+Viewers)
Yes 70
No 17
Grand Total 87
p:Proportion of people who
consider E-Sport as a real
sport.
Claim:
N=61
N=87
7. Insha
iGENDERWISE INFLUENCE OF LOCKDOWN ON E-
SPORTS
GENDERWISE INFLUENCE OF
LOCKDOWN ON E-SPORTS
VIEWERS INFLUENCE OF LOCKDOWN GRAND
TOTAL
GENDER YES NO
MALE 7 9 16
FEMALE 8 2 10
TOTAL 15 11 26
PLAYERS INFLUENCE OF LOCKDOWN GRAND
TOTAL
GENDER YES NO
MALE 10 37 47
FEMALE 9 5 14
TOTAL 19 42 61
P1: Females.
P2: Males.
H0: P1=P2
H1: P1>P2
Decision Criterion:
If Zcal>Zα, Reject H0 at
5% l.o.s.
Test Statistic:
Zcal= 1.82
Zα = 1.64
Thus, Zcal>Zα
Decision:
Reject H0 at 5% l.o.s.
Viewers
H0: P1=P2
H1: P1>P2
Decision Criterion:
If Zcal>Zα, Reject H0 at
5% l.o.s.
Test Statistic:
Zcal= 3.05
Zα = 1.64
Thus, Zcal>Zα
Decision:
Reject H0 at 5% l.o.s.
PLAYER
S
8. Amaan
Conclusion
1. Males are more inclined towards E-sports but more and more
females are joining the
E-Sports platform day by day.
2. People stream E-Sports gaming on YOUTUBE more in
comparison to TWITCH.
4. 6% of the Player’s population would choose E-sports as their
career.
5. 80% of the people believe E-sport to be a Real Sport.
6. Females have been more influenced by E-sports due to
Lockdown.
3. People prefer Mobile Gaming more than PC gaming, while
Console gaming is less preferred.