On December 3, 2013 Iskander Smit presented together with Daphne Channa Horn the experiences and design insights for Google Glass at the IPAN event.
For more information, check labs.info.nl.
18. Design for Glass
Don’t get in the way
Keep it relevant
Avoid the unexpected
Build for people
19. google…
take a picture
record a
video
get directions
to…
send a
message to…
pinned app
make a call
to…
hang out
with…
now
<menu>
<notification>
past two days
OK Glass
start
tap = more
tap = share/functions
20. Input
google…
take a picture
record a
video
get directions
to…
Live cards
send a
message to…
pinned app
make a call
to…
hang out
with…
now
<menu>
Static cards
<notification>
past two days
OK Glass
start
tap = more
tap = share/functions
Immersion
Menus
23. 3 clients, 3 design cases
Enhance an existing service with contextual smartness
Connect the data from the cloud to the moment to
create a new value from their knowledge.
With EYE we enhance the physical space.
24. Technical learnings/challenges (before GDK)
§ 2 types of apps: cloud apps and native apps
§ Cloud apps
§
work via REST API (Mirror API) interface (all languages possible)
§
have no access to sensors except location
§ Native apps
§
are in essence Android apps (APKs, Java)
§
SDK (GDK) released in November
§ Learning by doing, but without access Glass no validation possible
§ Github offer apps as examples
§ Subscription model also in engineering: example menus
§ Still poor documentation, reverse engineering, no testing
41. Using head movements to control stories
Flow
Welkom bij EYE!
"Welkom bij EYE. Als u naar links
kijkt ziet u een aantal vitrines met
bijzondere objecten uit de
filmgeschiedenis. Meer weten?"
Kies uit filmpje/vitrine
Filmpje over onderwerp begint
Filmpje gaat verder (volgende fragment)
Filmpje uit beeld/
gepauzeerd
Uitleg over wat er gebeurt
Filmpje gaat verder (volgende fragment)
Filmpje is afgelopen
Filmpje is afgelopen
Wil je meer weten?
Wil je meer weten?
"Kijk maar even naar
het object of je dat
kunt vinden"
App sluiten
Volgende filmpje
Hangout begint met beheerder
Fragment over de details van het object
Hoofdbewegingen
Hoofd knikken:
Ja (Akkoord)
Hoofd schudden:
Nee (Niet akkoord)
Hoofd naar zijkant:
Volgende fragment
Kijk naar boven:
Fragment start/
gaat verder
Kijk naar beneden:
Fragment pauzeert/
gaat uit beeld
Beweeg hoofd naar
voren: Fragment
over de details
Beweeg hoofd naar
achteren: Fragment
over context
Fragment over de context van het object
42. Glass inspires new ways of interacting,
using head gestures and in real presence
Storytelling is a powerful guideline
43. Overall learnings
§ There are no apps, you create relations with apps. See it as subcriptions
§ You always start with the journey of the Glass-user to look for moments
of nearby interactions with the service
§ Limit the interactions, make no long trees
§ More than ever: don’t make me think!
§ Use existing knowledge from data and profiles
§ Context rules: obey the moment
§ Make it fun to use by creating magic
44. So: Meaning of Glass
Signpost for context driven wearable tech
45. Glass forces to think in context and timely and
usage-driven interactions.
46. Google has the power to shape this relevancy
driven world, as they did with search.
47. Other wearables will walk the same road.
So use these findings to model your
product/service & marketing.
48. 2006: video
2000: advertising
2004: mail
1998: web
2006: office
2008: mobile
2011: wallet
2005: maps
2005: analytics
Google’s spinning the world…
2011: people (plus)
2012: life (now)
2013: things
http://designmind.frogdesign.com/blog/envisioning-your-future-in-2020.html