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INTRODUCTION &
BACKGROUND
Operating Systems
CHAPTER # 1
Operating Systems 2
Chapter # 1
Disclaimer
The material in the course slides has been taken from
different sources. Most of the material has been taken
from the book slides of Operating Systems Concepts by
Silberschatz. There is editing at a lot of places and
inclusion of new material from course professor.
However, professor does not exhibit or claim any
copyright over these slides material
Operating Systems 3
Chapter # 1
Chapter 1 - Outline
 Introduction to operating system
 Application software
 System software
 Machine language
 Microprogramming
 Physical devices
 History of Operating Systems
 Types of Operating Systems
 Introduction to Unix, MS-DOS and Windows
Operating Systems 4
Chapter # 1
Operating System Definition
 Operating Systems
 OS is a control program which manages computer
resources and allocate these resources among competing
tasks
 OS control and coordinates use of hardware among
applications for users
 OS is the interface between the hardware and software
environment
 OS is a program that acts as an intermediary between the
user and computer hardware
Operating Systems 5
Chapter # 1
Operating System Goals
 Execute user programs and make solving user
problems easier
 Make the computer system convenient to use
 Use the computer hardware in an efficient manner
Operating Systems 6
Chapter # 1
Computer System Overview
 From hardware and software point of view, a
computer system can be divided into six parts
 Application programs
 Compliers, editors, interpreters
 Operating system
 Machine language
 Microprogramming
 Physical devices
Operating Systems 7
Chapter # 1
Computer System Overview
Operating Systems 8
Chapter # 1
Computer System Overview
 Application Programs
 They are used to solve user’s problems
 AP have specific processing’s capabilities required for
user’s applications
 Examples:
 Word processor (Microsoft Word, Abi Word)
 Spread sheet (Microsoft Excel)
 Presentation tools (MS PowerPoint, KPresenter)
 Inventory control system
 Library management system
Operating Systems 9
Chapter # 1
Computer System Overview
 System Programs
 They are used to manage operations of computer and to
control its resources
 Oriented to the needs of hardware and facilitate the
development and running of applications
 Examples:
 Compilers (C Language Compiler)
 Editors (DOS Editor)
 Shell (C Shell)
 Interpreter (VB Interpreter)
Operating Systems 10
Chapter # 1
Computer System Overview
 Operating Systems
 OS is an integrated set of programs used to manage the
computer resources and its overall operations
 Provide a layer of services which manage the resources of
the hardware and permit the user to drive the system
 Provide special hardware services in absence of hardware
facility using special software routines
Operating Systems 11
Chapter # 1
Computer System Overview
 Operating System performs
 Resource Management
 CPU management
 Memory management
 File System management
 I/O management
 Resource Sharing
 Among Users
 Among CPUs
 Interfacing between hardware and users
Operating Systems 12
Chapter # 1
Computer System Overview
 Machine Language
 Machine language programs are written in binary language
 Machine language has 50-300 instructions
 Used for moving data around the machine
 Only language understandable by hardware
 Every programming language code has to be converted
into machine language
Operating Systems 13
Chapter # 1
Computer System Overview
 Micro Programs
 They are normally permanently located in chips to perform
some basic tasks
 Example is micro program located in ROM
 An interpreter, fetching the machine language instruction
such as ADD, JUMP, MOVE and carrying them out as a
series of little steps
 To carry out an ADD instruction following steps are
performed
 The micro-program determines where the number to be added
are located
 Fetch them
 Add them
 Store them in proper location
Operating Systems 14
Chapter # 1
Computer System Overview
 Physical Devices
 These are basically hardware components used in a computer
 At the lowest level they have to actually perform the user’s tasks
 Example:
 Processor
 Motherboard
 Memory
 Keyboard
 Mouse
Operating Systems 15
Chapter # 1
Computer System Organization
 Computer-system operation
 One or more CPUs, device controllers connect through
common bus providing access to shared memory
 Concurrent execution of CPUs and devices competing for
memory cycles
Operating Systems 16
Chapter # 1
Evolution of Operating Systems
 In early systems the programs were entered by using
a set of switches to define memory address value
 The program was started by setting the program
counter to the first instruction word and pressing a
start button
 The execution was progressed by displaying light on
console
 The first step towards improvement was to reduce
human involvement in this process
Operating Systems 17
Chapter # 1
Evolution of Operating Systems
 Offline input devices like cards or paper tape reader
were introduced later
 A program loader was established in Computer
memory to read program from input device and
setup it in memory
 New input/output technologies were applied to
assist in improving system performance
Operating Systems 18
Chapter # 1
Evolution of Operating Systems
 Around 1960, a new computer called Atlas was
developed with the requirements of an operating
system in mind
 Batch processing was applied to submit jobs in
batches to the computer
 Multiprogramming was introduced to run several
programs at the same time
 The processor should be kept busy for most of the time by
switching its attention from one program to another
Operating Systems 19
Chapter # 1
Evolution of Operating Systems
 Fist time sharing system (support multiple
interactive users) was developed at MIT
 Mini Computer took place having multi-user OS
 Spooling (Simultaneous Peripheral Operation On-
line) technique was introduced
 it is used to absorb surplus processor time by performing
I/O transfers for other jobs
Operating Systems 20
Chapter # 1
Types of Operating Systems
 With the passage of time operating systems are
divided into different categories. They can be
categories as follows
 Single User OS
 Distributed OS
 Network OS
 Multiprocessor OS
 Real-time OS
 Embedded OS
Operating Systems 21
Chapter # 1
Single User Operating Systems
 These types of OS were commonly used with computer
systems referred as Personal Computers in 1980s, 1990s and
early 2000s
 Cheaper OS
 Easy to use
 May run several different types of operating systems
(Windows, MacOS, UNIX, Linux)
 Supports multiple applications
 not dedicated for one type of application
 Have centralized resources
 Supports multimedia (images, text, graphics and audio/video)
 Example:
 Windows 98,ME
 Linux
Operating Systems 22
Chapter # 1
Network Operating Systems
 Network Operating Systems are used to connect more
than one computer
 User can login to a remote computer, to share its resources
 Network OS does not follow any transparency (e.g.
location, migration)
 Every operation has to be explicitly specified by the user
 User knows where his job is processing
 Examples:
 Windows NT
 Sun Solaris
Operating Systems 23
Chapter # 1
Distributed Operating Systems
 Distribute computation among several physical processors
 Follows the transparencies
 Requires networking infrastructure
 Local area networks (LAN) or Wide area networks (WAN)
 May be either client-server or peer-to-peer systems
 Main features of Distributed System
 Resource sharing
 Computation speed up
 Reliability
 Communication
Operating Systems 24
Chapter # 1
Distributed Operating Systems
 Two types of Distributed OS
 Tightly coupled DOS
 Multiprocessor system
 Processor share memory
 Communication takes place through memory
 Loosely coupled DOS
 Single processor system
 Clusters of workstations
 Do not communicate via memory
 Communicate via high speed buses, telephone lines
 Examples:
 Windows 2000
 Linux
 Unix
Operating Systems 25
Chapter # 1
Multiprocessor Operating Systems
 These are actually distributed operating systems which run on
machines having more than one processor
 Communication is done via shared memory through message
passing, pipes etc.
Operating Systems 26
Chapter # 1
Real-time Operating Systems
 These OS run on Real-time systems
 Very fast operating system
 Normally designed for a set of specific applications
 A real-time system is any information processing system which has to
respond to externally generated input stimuli within a finite and
specified period
 the correctness depends not only on the logical result but also the time it
was delivered
 failure to respond is as bad as the wrong response
 In a real time system emphasis is on timely execution of tasks than
speed of execution
 Often used as a control device in a dedicated application such as
controlling scientific experiments, medical imaging systems, industrial
control systems, and some display systems
 Real-Time systems may be either hard or soft real-time
Operating Systems 27
Chapter # 1
Real-time Operating Systems
 Hard real-time system
 systems where it is absolutely imperative that responses occur
within the required deadline
 E.g. Flight control systems
 Secondary storage limited or absent, data stored in short term
memory, or read-only memory (ROM)
 Soft real-time system
 systems where deadlines are important but which will still
function correctly if deadlines are occasionally missed
 E.g. Data acquisition system
 Limited utility in industrial control of robotics
 Useful in applications (multimedia, virtual reality) requiring
advanced operating-system features
Operating Systems 28
Chapter # 1
Embedded Operating Systems
 These operating systems are dedicated for devices
 These are normally built-in with devices
 Example:
 Mobile set OS
 PDA(Personal Digital Assistant) OS
 Issues:
 Limited memory
 Slow processors
 Small display screens
Operating Systems 29
Chapter # 1
Computing Environments - Traditional
 Stand-alone general purpose machines
 But blurred as most systems interconnect with others (i.e. the
Internet)
 Portals provide web access to internal systems
 Network computers (thin clients) are like Web terminals
 Mobile computers interconnect via wireless networks
 Networking becoming ubiquitous – even home systems use
firewalls to protect home computers from Internet attacks
Operating Systems 30
Chapter # 1
Computing Environments - Mobile
 Handheld smartphones, tablets, etc
 What is the functional difference between them and a
“traditional” laptop?
 Extra feature – more OS features (GPS, gyroscope)
 Allows new types of apps like augmented reality
 Use IEEE 802.11 wireless, or cellular data networks for
connectivity
 Leaders are Apple iOS and Google Android
Operating Systems 31
Chapter # 1
Computing Environments – Distributed
 Distributed
 Collection of separate, possibly heterogeneous, systems
networked together
 Network is a communications path, TCP/IP most common
 Local Area Network (LAN)
 Wide Area Network (WAN)
 Metropolitan Area Network (MAN)
 Personal Area Network (PAN)
 Network Operating System provides features between
systems across network
 Communication scheme allows systems to exchange messages
 Illusion of a single system
Operating Systems 32
Chapter # 1
Computing Environments – Client-Server
 Client-Server Computing
 Dumb terminals supplanted by smart PCs
 Many systems now servers, responding to requests
generated by clients
 Compute-server system provides an interface to client to request
services (i.e., database)
 File-server system provides interface for clients to store and retrieve
files
Operating Systems 33
Chapter # 1
Computing Environments – Peer-to-Peer
 Another model of distributed system
 P2P does not distinguish clients and servers
 Instead all nodes are considered peers
 May each act as client, server or both
 Node must join P2P network
 Registers its service with central lookup service on
network, or
 Broadcast request for service and respond to requests
for service via discovery protocol
 Examples include Napster and Gnutella, Voice over IP
(VoIP) such as Skype
Operating Systems 34
Chapter # 1
Computing Environments - Virtualization
 It treats hardware and the operating system kernel as though
they were all hardware
 A virtual machine provides an interface identical to the
underlying bare hardware
 The operating system creates the illusion of multiple
processes, each executing on its own processor with its own
(virtual) memory
 The resources of the physical computer are shared to create
the virtual machines
 CPU scheduling can create the appearance that users have their own
processor
Operating Systems 35
Chapter # 1
Computing Environments - Virtualization
 Allows operating systems to run applications within
other OS’s
 Vast and growing industry
 Emulation used when source CPU type different from
target type (i.e. PowerPC to Intel x86)
 Generally slowest method
 When computer language not compiled to native code –
Interpretation
 Virtualization – OS natively compiled for CPU, running
guest OS’s also natively compiled
 Consider VMware running WinXP guests, each running
applications, all on native WinXP host OS
 VMM provides virtualization services
Operating Systems 36
Chapter # 1
Computing Environments - Virtualization
 Use cases involve laptops and desktops running
multiple OSes for exploration or compatibility
 Apple laptop running Mac OS X host, Windows as a guest
 Developing apps for multiple OSes without having multiple
systems
 QA testing applications without having multiple systems
 Executing and managing compute environments within
data centers
 VMM can run natively, in which case they are also
the host
 There is no general purpose host then (VMware ESX and
Citrix XenServer)
Operating Systems 37
Chapter # 1
Computing Environments - Virtualization
Operating Systems 38
Chapter # 1
Computing Environments – Cloud Computing
 Delivers computing, storage, even apps as a service across a
network
 Logical extension of virtualization as based on virtualization
 Amazon EC2 has thousands of servers, millions of VMs, PBs of storage
available across the Internet, pay based on usage
 Deployment Types
 Public cloud – available via Internet to anyone willing to pay
 Private cloud – run by a company for the company’s own use
 Hybrid cloud – includes both public and private cloud components
 Service Types
 Software as a Service (SaaS) – one or more applications available via
the Internet (i.e. word processor)
 Platform as a Service (PaaS) – software stack ready for application use
via the Internet (i.e a database server)
 Infrastructure as a Service (IaaS) – servers or storage available over
Internet (i.e. storage available for backup use)
Operating Systems 39
Chapter # 1
Computing Environments – Cloud Computing
 Cloud compute environments composed of traditional OSes,
plus VMMs, plus cloud management tools
 Internet connectivity requires security like firewalls
 Load balancers spread traffic across multiple applications

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OS - BACKGROUND HANDLING

  • 2. Operating Systems 2 Chapter # 1 Disclaimer The material in the course slides has been taken from different sources. Most of the material has been taken from the book slides of Operating Systems Concepts by Silberschatz. There is editing at a lot of places and inclusion of new material from course professor. However, professor does not exhibit or claim any copyright over these slides material
  • 3. Operating Systems 3 Chapter # 1 Chapter 1 - Outline  Introduction to operating system  Application software  System software  Machine language  Microprogramming  Physical devices  History of Operating Systems  Types of Operating Systems  Introduction to Unix, MS-DOS and Windows
  • 4. Operating Systems 4 Chapter # 1 Operating System Definition  Operating Systems  OS is a control program which manages computer resources and allocate these resources among competing tasks  OS control and coordinates use of hardware among applications for users  OS is the interface between the hardware and software environment  OS is a program that acts as an intermediary between the user and computer hardware
  • 5. Operating Systems 5 Chapter # 1 Operating System Goals  Execute user programs and make solving user problems easier  Make the computer system convenient to use  Use the computer hardware in an efficient manner
  • 6. Operating Systems 6 Chapter # 1 Computer System Overview  From hardware and software point of view, a computer system can be divided into six parts  Application programs  Compliers, editors, interpreters  Operating system  Machine language  Microprogramming  Physical devices
  • 7. Operating Systems 7 Chapter # 1 Computer System Overview
  • 8. Operating Systems 8 Chapter # 1 Computer System Overview  Application Programs  They are used to solve user’s problems  AP have specific processing’s capabilities required for user’s applications  Examples:  Word processor (Microsoft Word, Abi Word)  Spread sheet (Microsoft Excel)  Presentation tools (MS PowerPoint, KPresenter)  Inventory control system  Library management system
  • 9. Operating Systems 9 Chapter # 1 Computer System Overview  System Programs  They are used to manage operations of computer and to control its resources  Oriented to the needs of hardware and facilitate the development and running of applications  Examples:  Compilers (C Language Compiler)  Editors (DOS Editor)  Shell (C Shell)  Interpreter (VB Interpreter)
  • 10. Operating Systems 10 Chapter # 1 Computer System Overview  Operating Systems  OS is an integrated set of programs used to manage the computer resources and its overall operations  Provide a layer of services which manage the resources of the hardware and permit the user to drive the system  Provide special hardware services in absence of hardware facility using special software routines
  • 11. Operating Systems 11 Chapter # 1 Computer System Overview  Operating System performs  Resource Management  CPU management  Memory management  File System management  I/O management  Resource Sharing  Among Users  Among CPUs  Interfacing between hardware and users
  • 12. Operating Systems 12 Chapter # 1 Computer System Overview  Machine Language  Machine language programs are written in binary language  Machine language has 50-300 instructions  Used for moving data around the machine  Only language understandable by hardware  Every programming language code has to be converted into machine language
  • 13. Operating Systems 13 Chapter # 1 Computer System Overview  Micro Programs  They are normally permanently located in chips to perform some basic tasks  Example is micro program located in ROM  An interpreter, fetching the machine language instruction such as ADD, JUMP, MOVE and carrying them out as a series of little steps  To carry out an ADD instruction following steps are performed  The micro-program determines where the number to be added are located  Fetch them  Add them  Store them in proper location
  • 14. Operating Systems 14 Chapter # 1 Computer System Overview  Physical Devices  These are basically hardware components used in a computer  At the lowest level they have to actually perform the user’s tasks  Example:  Processor  Motherboard  Memory  Keyboard  Mouse
  • 15. Operating Systems 15 Chapter # 1 Computer System Organization  Computer-system operation  One or more CPUs, device controllers connect through common bus providing access to shared memory  Concurrent execution of CPUs and devices competing for memory cycles
  • 16. Operating Systems 16 Chapter # 1 Evolution of Operating Systems  In early systems the programs were entered by using a set of switches to define memory address value  The program was started by setting the program counter to the first instruction word and pressing a start button  The execution was progressed by displaying light on console  The first step towards improvement was to reduce human involvement in this process
  • 17. Operating Systems 17 Chapter # 1 Evolution of Operating Systems  Offline input devices like cards or paper tape reader were introduced later  A program loader was established in Computer memory to read program from input device and setup it in memory  New input/output technologies were applied to assist in improving system performance
  • 18. Operating Systems 18 Chapter # 1 Evolution of Operating Systems  Around 1960, a new computer called Atlas was developed with the requirements of an operating system in mind  Batch processing was applied to submit jobs in batches to the computer  Multiprogramming was introduced to run several programs at the same time  The processor should be kept busy for most of the time by switching its attention from one program to another
  • 19. Operating Systems 19 Chapter # 1 Evolution of Operating Systems  Fist time sharing system (support multiple interactive users) was developed at MIT  Mini Computer took place having multi-user OS  Spooling (Simultaneous Peripheral Operation On- line) technique was introduced  it is used to absorb surplus processor time by performing I/O transfers for other jobs
  • 20. Operating Systems 20 Chapter # 1 Types of Operating Systems  With the passage of time operating systems are divided into different categories. They can be categories as follows  Single User OS  Distributed OS  Network OS  Multiprocessor OS  Real-time OS  Embedded OS
  • 21. Operating Systems 21 Chapter # 1 Single User Operating Systems  These types of OS were commonly used with computer systems referred as Personal Computers in 1980s, 1990s and early 2000s  Cheaper OS  Easy to use  May run several different types of operating systems (Windows, MacOS, UNIX, Linux)  Supports multiple applications  not dedicated for one type of application  Have centralized resources  Supports multimedia (images, text, graphics and audio/video)  Example:  Windows 98,ME  Linux
  • 22. Operating Systems 22 Chapter # 1 Network Operating Systems  Network Operating Systems are used to connect more than one computer  User can login to a remote computer, to share its resources  Network OS does not follow any transparency (e.g. location, migration)  Every operation has to be explicitly specified by the user  User knows where his job is processing  Examples:  Windows NT  Sun Solaris
  • 23. Operating Systems 23 Chapter # 1 Distributed Operating Systems  Distribute computation among several physical processors  Follows the transparencies  Requires networking infrastructure  Local area networks (LAN) or Wide area networks (WAN)  May be either client-server or peer-to-peer systems  Main features of Distributed System  Resource sharing  Computation speed up  Reliability  Communication
  • 24. Operating Systems 24 Chapter # 1 Distributed Operating Systems  Two types of Distributed OS  Tightly coupled DOS  Multiprocessor system  Processor share memory  Communication takes place through memory  Loosely coupled DOS  Single processor system  Clusters of workstations  Do not communicate via memory  Communicate via high speed buses, telephone lines  Examples:  Windows 2000  Linux  Unix
  • 25. Operating Systems 25 Chapter # 1 Multiprocessor Operating Systems  These are actually distributed operating systems which run on machines having more than one processor  Communication is done via shared memory through message passing, pipes etc.
  • 26. Operating Systems 26 Chapter # 1 Real-time Operating Systems  These OS run on Real-time systems  Very fast operating system  Normally designed for a set of specific applications  A real-time system is any information processing system which has to respond to externally generated input stimuli within a finite and specified period  the correctness depends not only on the logical result but also the time it was delivered  failure to respond is as bad as the wrong response  In a real time system emphasis is on timely execution of tasks than speed of execution  Often used as a control device in a dedicated application such as controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems  Real-Time systems may be either hard or soft real-time
  • 27. Operating Systems 27 Chapter # 1 Real-time Operating Systems  Hard real-time system  systems where it is absolutely imperative that responses occur within the required deadline  E.g. Flight control systems  Secondary storage limited or absent, data stored in short term memory, or read-only memory (ROM)  Soft real-time system  systems where deadlines are important but which will still function correctly if deadlines are occasionally missed  E.g. Data acquisition system  Limited utility in industrial control of robotics  Useful in applications (multimedia, virtual reality) requiring advanced operating-system features
  • 28. Operating Systems 28 Chapter # 1 Embedded Operating Systems  These operating systems are dedicated for devices  These are normally built-in with devices  Example:  Mobile set OS  PDA(Personal Digital Assistant) OS  Issues:  Limited memory  Slow processors  Small display screens
  • 29. Operating Systems 29 Chapter # 1 Computing Environments - Traditional  Stand-alone general purpose machines  But blurred as most systems interconnect with others (i.e. the Internet)  Portals provide web access to internal systems  Network computers (thin clients) are like Web terminals  Mobile computers interconnect via wireless networks  Networking becoming ubiquitous – even home systems use firewalls to protect home computers from Internet attacks
  • 30. Operating Systems 30 Chapter # 1 Computing Environments - Mobile  Handheld smartphones, tablets, etc  What is the functional difference between them and a “traditional” laptop?  Extra feature – more OS features (GPS, gyroscope)  Allows new types of apps like augmented reality  Use IEEE 802.11 wireless, or cellular data networks for connectivity  Leaders are Apple iOS and Google Android
  • 31. Operating Systems 31 Chapter # 1 Computing Environments – Distributed  Distributed  Collection of separate, possibly heterogeneous, systems networked together  Network is a communications path, TCP/IP most common  Local Area Network (LAN)  Wide Area Network (WAN)  Metropolitan Area Network (MAN)  Personal Area Network (PAN)  Network Operating System provides features between systems across network  Communication scheme allows systems to exchange messages  Illusion of a single system
  • 32. Operating Systems 32 Chapter # 1 Computing Environments – Client-Server  Client-Server Computing  Dumb terminals supplanted by smart PCs  Many systems now servers, responding to requests generated by clients  Compute-server system provides an interface to client to request services (i.e., database)  File-server system provides interface for clients to store and retrieve files
  • 33. Operating Systems 33 Chapter # 1 Computing Environments – Peer-to-Peer  Another model of distributed system  P2P does not distinguish clients and servers  Instead all nodes are considered peers  May each act as client, server or both  Node must join P2P network  Registers its service with central lookup service on network, or  Broadcast request for service and respond to requests for service via discovery protocol  Examples include Napster and Gnutella, Voice over IP (VoIP) such as Skype
  • 34. Operating Systems 34 Chapter # 1 Computing Environments - Virtualization  It treats hardware and the operating system kernel as though they were all hardware  A virtual machine provides an interface identical to the underlying bare hardware  The operating system creates the illusion of multiple processes, each executing on its own processor with its own (virtual) memory  The resources of the physical computer are shared to create the virtual machines  CPU scheduling can create the appearance that users have their own processor
  • 35. Operating Systems 35 Chapter # 1 Computing Environments - Virtualization  Allows operating systems to run applications within other OS’s  Vast and growing industry  Emulation used when source CPU type different from target type (i.e. PowerPC to Intel x86)  Generally slowest method  When computer language not compiled to native code – Interpretation  Virtualization – OS natively compiled for CPU, running guest OS’s also natively compiled  Consider VMware running WinXP guests, each running applications, all on native WinXP host OS  VMM provides virtualization services
  • 36. Operating Systems 36 Chapter # 1 Computing Environments - Virtualization  Use cases involve laptops and desktops running multiple OSes for exploration or compatibility  Apple laptop running Mac OS X host, Windows as a guest  Developing apps for multiple OSes without having multiple systems  QA testing applications without having multiple systems  Executing and managing compute environments within data centers  VMM can run natively, in which case they are also the host  There is no general purpose host then (VMware ESX and Citrix XenServer)
  • 37. Operating Systems 37 Chapter # 1 Computing Environments - Virtualization
  • 38. Operating Systems 38 Chapter # 1 Computing Environments – Cloud Computing  Delivers computing, storage, even apps as a service across a network  Logical extension of virtualization as based on virtualization  Amazon EC2 has thousands of servers, millions of VMs, PBs of storage available across the Internet, pay based on usage  Deployment Types  Public cloud – available via Internet to anyone willing to pay  Private cloud – run by a company for the company’s own use  Hybrid cloud – includes both public and private cloud components  Service Types  Software as a Service (SaaS) – one or more applications available via the Internet (i.e. word processor)  Platform as a Service (PaaS) – software stack ready for application use via the Internet (i.e a database server)  Infrastructure as a Service (IaaS) – servers or storage available over Internet (i.e. storage available for backup use)
  • 39. Operating Systems 39 Chapter # 1 Computing Environments – Cloud Computing  Cloud compute environments composed of traditional OSes, plus VMMs, plus cloud management tools  Internet connectivity requires security like firewalls  Load balancers spread traffic across multiple applications