7. DESIGNIDENTITY Understanding my target market and design intent
Tactile training Push & Pull cam Natural materials
How to promote movement? What will give a fun feedback? Does it encourage sustainability?
TARGET AGE GROUP 2 - 4 years old
8. What would give the child a sense of accomplishment?
brainstorming Exploration of ideas that could utilize a cam mechanism
9. UNFEASIBLE
Conclusions
• Liquid is messy
• Bubbles aren’t consistent
• Too unstable
• Needs maintenance
FEASIBLE
Conclusions
• No liquids
• Sail and wave movement
• Stable and reliable
• Virtually no maintenance
CONCEPT 1
CONCEPT 2
exploration Using my ideation, I began exploring potential design directions
10. ITERATION DISCOVERIES
• An anchor that provides a grip fit for a child
• Deck mounted barrel for winding up anchor
• Port holes that give context
• Wheel caps to separate waves from wheels
development Using my working model, I developed visual models from my ideation
11. Processes Utilized
• Hand shaping
• Vacuum forming
• Veneer layering / wood bending
• Resin molding
finalmodel Using the best aspects of my iterations, I was able to construct my final model