Player+ turns rugby training interactive with points, badges, levels and evolving avatars. Players can create and share workouts, plan training schedules,
track their progress, monitor their wellbeing whilst also following and challenging their friends and teammates.
Rugbycentric Player+: Build and track rugby training programs online
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Rugbycentric Player+
Rugbycentric Player+ is a web application dedicated to facilitating the development of rugby
players of all ages and all levels. Built around a dashboard and a calendar, the app provides
users a way to:
● Create custom training sessions
● Build and manage a training program
● Log their workouts, cross-training and
recovery activities
● Take fitness tests
● Track their progress
● Keep an eye on their welfare and training
balance with comprehensive charts and
graphs
For the most committed players, rugbycentric also offers bespoke in-season and pre-season
online S & C ‘camps’ where players get all the guidance and programming of an elite rugby set
up, remotely managed by S & C coaches.
Coach+ is our web application dedicated to rugby coaches that integrates with Player+ .
Player+members can thus join aonline squad and get coached remotely though Coach+.
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Gamification Design
The application uses a gamification design to increase user engagement and make using the
platform a fun and interactive experience. As they train and record their performance, users
gain points, pass levels, earn badges and see their avatar evolve.
Badges
Today Rugbycentric offer about 40 badges. All of them are designed to encourage “good
practises” (such as taking fitness tests, training on a regular basis, etc.) and reward good
performances (both at fitness testing and on the rugby pitch). In the future we will also use
badges to encourage social behaviors such as inviting friends to join the platform, sharing
music and pictures, commenting, etc.
Avatars
Each user is attributed an avatar depending on his or her position in a
rugby team. The avatar’s body evolves relatively to the user’s
progress in endurance, speed, core strength, lower body and upper
body strength. In order to have his or her avatar evolve, the user must
thus take fitness tests and improve on his last performances.
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Today we offer three different “families” of avatars and more
are being designed. They will include new animal species, better
colouring and more body evolutions for a finer reflection of the
player’s fitness gains.
Points and Levels
Points are given to the users
when they “validate” an activity
(gym workout, cross training,
rugby training, recovery session,
etc.). They are broken down into
seven categories: Rugby, Speed,
Upper-body strength, lower body
strength, agility, endurance,
recovery.
As the user gets points he or she can “level up”. In the future, levelling up will also require to
take quests and get other achievements (such as taking a fitness test or creating workouts).
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Social
Rugbycentric regroup rugby players from all ages and levels from around the globe.
Leveraging on that, the application offers a number of social features.
Public Profiles
Each user has a public profile that can be viewed by other
members of the application. A “follow” functionality is available
to keep track of friends and teammates. Avatars are also put
side by side to allow a quick comparison of the players’ fitness
levels. In the near future we want to build on the social aspect
of the platform and let users share their gym tunes, pictures,
videos and rugby/fitness related articles. We also want to
develop “competition” mechanism such as quests and
challenges.
Leaderboards
A point leaderboard and a fitness test leaderboard
are accessible on the application. Members can be
searched by username or club name. They can
also find themselves on the leaderboards and see
who’s in front and who’s behind of them.
Leaderboards link to public profiles.
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Pre-season Camps and In-season Programs
The Rugbycentric Pre-season Camp
The Rugbycentric pre-season camp is a bespoke, 8-week, all encompassing strength &
conditioning journey designed for rugby players. The program guide players through the
essential facets of preparing his body for the forthcoming season, leaving no stone unturned
and ensuring he or she is in the best possible shape to kick off the new season.
The player can choose between four objectives (speed, endurance, hypertrophy, all-round) and
three intensity levels (amateur, aspirational, pro). Both parameters influence the content of the
program he or she will receive. When registered, the player receives each week a set of
workouts to perform directly in his or her calendar. Along the way he or she can adjust the
camp’s parameters (objective and intensity).
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Camps & Programs Track Record
RugbyCentric has offered three online pre-season camps in Summer 2014, January 2015
(Southern Hemisphere) and Summer 2015. More than 100 players from England, France,
Switzerland, Norway, Ireland, Australia, South Africa and Argentina joined and successfully
completed the camp.
Rugbycentric has partnered with the Swiss
Rugby Union Federation to ensure the
Swiss Women’s National Team best
prepare for the upcoming 2015 European
Nations Trophy.
In cooperation with the Swiss team head
coach, Rugbycentric runs a custom
strength and conditioning program that
make sure the players start the
competition in top shape. 33 players of the
Swiss Women squad are currently using
the application and following this program.
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Well Being Monitoring
Player+ prompts members to fill-in a daily
well-being questionnaire. The cleanest output
of this daily questionnaire is a traffic light
warning system that indicates what
intervention, if any, should be made. Whether
the player is fully fit (green), is showing signs
of fatigue, soreness or other well-being issues
and would be worth checking in with (orange)
or the player is showing serious signs
suggesting the need for an intervention,
whether the night off training or a more in depth discussion about their lifestyle and
well-being.
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S&C Workout Builder
We have designed a simple yet comprehensive workout builder tool. Several online S&C
camps were programmed using this tool. The tool is
currently being updated with more exercises, better
categorization and a more powerful ergonomy. The
system works as an “e-commerce” shopping system:
1. Filter the exercises you want and add them in
your “cart”
2. Enter the sets, reps and superset
3. Give the workout a name and save it
4. The workout is available for scheduling
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What’s Coming Up
We are working on several new features and improvements for our Player+ app. Here is our
short term list:
1. Integration with 3rd party apps: Nike+, Fitbit, Withings, etc.
2. Development of a new catalog of online programs
3. Development of a “smart coach” that will give advices and feedback to the player
4. Introduction of objectives and challenges
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Our Team
Rugbycentric is a self-funded startup team of two. We spend most of our time listening to our
users feedback and improving the software, the design and the concepts behind our
applications.
Software Engineering
Guillaume Bourda holds an engineering degree in Telecoms and Networks from Ecole
Centrale d’Electronique Paris and a MBA from the Oxford University Said Business School.
Guillaume worked several years as an R&D Software Engineer as well as two years as a
Product Manager for the Amadeus IT Group.
Programs & Content
Sean Morris is a professional Rugby League player (London Broncos) and the former Head Of
Strength and Conditioning at Oxford University RFC. He is in charge of designing our online
programs and overviewing the concepts and algorithms behind our platforms. Sean read for
an MA in Physiological Sciences at Somerville College, Oxford University graduating in 2011.
Sean played age group international rugby (England 18s, England Students, GB Students 7s,
World University XV) and won 3 Blues Varsity Matches with OURFC.
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Technology
Software and IT
The rugbycentric platform is developed using the following technologies:
● HTML5
● CSS3
● SCSS (SAAS)
● Javascript
● PHP5
● Wordpress
● MySqQL
● Gulp
Product Quality
Software processes, methodologies and tools are being regularly reviewed by external
software engineers. User interface and user experience are also very important to us and over
time we have built a solid network of best in class graphic artists and designers. Our
revenues are consistently re-investigated in improving the platform software, user experience
and usability of the application.