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Matinales de
l’innovation RH
23 mai 2013
La gamification au services de la
Gestion des ressources Humaines
Innovation? Mirage? Réalité?
3
09h00 : Idées reçues, laissez vous prendre au jeu
09h15 : Effervescence ou renouveau des concepts de
motivation et d’engagement dans et au travail
09h45 : Attention aux Mirages, des risques à maitriser
10h15 : Soyez maître de vos opportunités en 5
questions clés
11h00: En perspective, à la rentrée
Agenda
Vous êtes JOUEUR?!
Vous pensez
24/05/2013 Presentation Tudor 5
Vous pensez
24/05/2013 Presentation Tudor 6
Vous pensez
5/24/2013 Presentation Tudor 7
Vous pensez
5/24/2013 Presentation Tudor 8
Laisser vous prendre au jeu
10 minutes de «brainstorming»:
-> formuler des affirmations qui pour vous caractérisent les
jeux ainsi que leurs utilisations dans le monde de l’entreprise
5 minutes : répondez aux questions à main levée:
-> Vrai ou Faux
5/24/2013 Presentation Tudor 9
5/24/2013 Presentation Tudor 10
5/24/2013 Presentation Tudor 11
5/24/2013 Presentation Tudor 12
5/24/2013 Presentation Tudor 13
5/24/2013 Presentation Tudor 14
Répandre le virus dans l’entreprise
5/24/2013 Presentation Tudor 15
Serious Game, Gamification: Même
combat ?
- Un «phénomène» venu des Etats Unis
- Gaming can make a better world : Jane McGonigal
TED
- Utiliser le pouvoir des jeux pour :
- Augmenter l’engagement des utilisateurs
- Agir sur leur motivation
- Améliorer leur expérience
- Fidéliser les utilisateurs
5/24/2013 Presentation Tudor 16
Serious Game, Gamification: face à face
- Serious game (Game based learning)
“A serious game is an interactive experience with
the same characteristics of a game. It could have
different aims, like business training, educational
or social campaigns, and promotional activities.
Moreover, it reproduces real situation in which
using knowledge and acting with strategy could
help to reach a final goal”
5/24/2013 Presentation Tudor 17
- Gamification :
- “The use of game elements and game design techniques
in non-games contexts” (deterding 2011)
Eléments et mécanismes de jeux
5/24/2013 Presentation Tudor 18
• Constraints
• Emotions
• Narrative
• Progression
• Relationships
Dynamics
• Challenges
• Chance
• Competition
• Cooperation
• Feedback
• Resource Acquisition
• Rewards
• Transactions
• Turns
• Win states
Mechanics
• Achievements - Leaderboards
• Avatars - Levels
• Badges - Points
• Boss Fights - Quests
• Collections - Social Graph
• Combat - Teams
• Content
Unlocking - Gifting
• Virtual goods
Components
Une innovation ?
1912 : Cracker Jack
5/24/2013 Presentation Tudor 19
Une innovation ?
5/24/2013 Presentation Tudor 20
Une innovation?
2002 : Démocratisation du concept de Serious Game (notamment
porté par l’armée Américaine)
5/24/2013 Presentation Tudor 21
Une innovation?
5/24/2013 Presentation Tudor 22
Une innovation?
5/24/2013 Presentation Tudor 23
5/24/2013 Presentation Tudor 25
5/24/2013 Presentation Tudor 26
5/24/2013 Presentation Tudor 27
5/24/2013 Presentation Tudor 28
5/24/2013 Presentation Tudor 29
5/24/2013 Presentation Tudor 30
Where games work best
Skills
behaviours
matrix
In role
behaviours
Organisational
citizenship
behaviours
Core
work
skills
Unique
work
skills
Expanding
work
skills
5/24/2013 Presentation Tudor 31
Community serious game & HR challenges:
How can we make our organizations more
adaptable at their core? And how can HR become a
true catalyst for proactive change in organizations?
5/24/2013 Presentation Tudor 32
5/24/2013 Presentation Tudor 33
Organising community serious games
Mobile application
development challenge Nov –
2013
Start-up development
challenge May & Nov 2013
5/24/2013 Presentation Tudor 34
Organising general work-skills exploration
People Researchers Organisation using design
PROUD Master class & seminar on co-design
May 2013 Luxinnovation & Technoport collaboration
5/24/2013 Presentation Tudor 35
Brainstorming and idea
selection
Co-design activities
cooperation
Solution assembly and
coordination
Team activities
Interactive activities
Contest check points
T1: Concept
delivery
T2: Design
review
T3: Solution
valorisation
Collect feedbacks
Validate solution
Build visibility
Community serious game design
5/24/2013 Presentation Tudor 36
Physical
Interfaces
User
experience
Front office
availability
Back office
support &
recognition
Contest Sponsor/Admin
Phase coordination & monitoring
Participant actions
The gameplay
Evaluator
Assessment & Rewards
Community serious game management
Un mirage?
5/24/2013 Presentation Tudor 37
5/24/2013 Presentation Tudor 38
Employee expectations
v/s
HR gamified service proposal
5/24/2013 Presentation Tudor 39
Employee expectations – 2min
We expect gamified experience in the following cases :
1. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
2. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
3. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Part 1 – Employee role
5/24/2013 Presentation Tudor 40
Listen to employee 3 expectations – 3 min each
Part 1 - HR role
I think that gamification in the organisation should start by:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Selected RH
challenge?
(only one)



pick an employee gamification challenge
Part 1 Report employee gamification challenge you wish to start with
5/24/2013 Presentation Tudor 41
Propose an inventive solution as the HR service – 5min
Part 2 HR role
Our HR proposal:
5/24/2013 Presentation Tudor 42
Expose solution to Employee – 3 min each
Part 2 - HR role
Our feedback to the HR proposed gamified experience
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Our first prototype solution:
Collect employee feedback:
Positive:
Negative/Limitations:
Part 2 - Employee role
5/24/2013 Presentation Tudor 43
Global debrief 1 min
Part 2 - HR role
- Expose the selected employee gamification expectation
- Expose the HR proposal
- Expose employee satisfaction & expressed limitations
… A vous de jouer, mais…
5/24/2013 Presentation Tudor 44
«Gamification is the high fructose corn syrup of
engagement» (Kathy Sierra )
En perspective à la rentrée…
A retenir pour les prochaines matinales
• 01.10.13 : Diversité
• 07.11.13: Performance du capital humain
Evènement proposé par INTERFORMATION asbl
Remerciements

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Les Matinales de l'Innovation RH 2013 n° 2

  • 2. La gamification au services de la Gestion des ressources Humaines Innovation? Mirage? Réalité?
  • 3. 3 09h00 : Idées reçues, laissez vous prendre au jeu 09h15 : Effervescence ou renouveau des concepts de motivation et d’engagement dans et au travail 09h45 : Attention aux Mirages, des risques à maitriser 10h15 : Soyez maître de vos opportunités en 5 questions clés 11h00: En perspective, à la rentrée Agenda
  • 9. Laisser vous prendre au jeu 10 minutes de «brainstorming»: -> formuler des affirmations qui pour vous caractérisent les jeux ainsi que leurs utilisations dans le monde de l’entreprise 5 minutes : répondez aux questions à main levée: -> Vrai ou Faux 5/24/2013 Presentation Tudor 9
  • 15. Répandre le virus dans l’entreprise 5/24/2013 Presentation Tudor 15
  • 16. Serious Game, Gamification: Même combat ? - Un «phénomène» venu des Etats Unis - Gaming can make a better world : Jane McGonigal TED - Utiliser le pouvoir des jeux pour : - Augmenter l’engagement des utilisateurs - Agir sur leur motivation - Améliorer leur expérience - Fidéliser les utilisateurs 5/24/2013 Presentation Tudor 16
  • 17. Serious Game, Gamification: face à face - Serious game (Game based learning) “A serious game is an interactive experience with the same characteristics of a game. It could have different aims, like business training, educational or social campaigns, and promotional activities. Moreover, it reproduces real situation in which using knowledge and acting with strategy could help to reach a final goal” 5/24/2013 Presentation Tudor 17 - Gamification : - “The use of game elements and game design techniques in non-games contexts” (deterding 2011)
  • 18. Eléments et mécanismes de jeux 5/24/2013 Presentation Tudor 18 • Constraints • Emotions • Narrative • Progression • Relationships Dynamics • Challenges • Chance • Competition • Cooperation • Feedback • Resource Acquisition • Rewards • Transactions • Turns • Win states Mechanics • Achievements - Leaderboards • Avatars - Levels • Badges - Points • Boss Fights - Quests • Collections - Social Graph • Combat - Teams • Content Unlocking - Gifting • Virtual goods Components
  • 19. Une innovation ? 1912 : Cracker Jack 5/24/2013 Presentation Tudor 19
  • 20. Une innovation ? 5/24/2013 Presentation Tudor 20
  • 21. Une innovation? 2002 : Démocratisation du concept de Serious Game (notamment porté par l’armée Américaine) 5/24/2013 Presentation Tudor 21
  • 29. 5/24/2013 Presentation Tudor 30 Where games work best Skills behaviours matrix In role behaviours Organisational citizenship behaviours Core work skills Unique work skills Expanding work skills
  • 30. 5/24/2013 Presentation Tudor 31 Community serious game & HR challenges: How can we make our organizations more adaptable at their core? And how can HR become a true catalyst for proactive change in organizations?
  • 32. 5/24/2013 Presentation Tudor 33 Organising community serious games Mobile application development challenge Nov – 2013 Start-up development challenge May & Nov 2013
  • 33. 5/24/2013 Presentation Tudor 34 Organising general work-skills exploration People Researchers Organisation using design PROUD Master class & seminar on co-design May 2013 Luxinnovation & Technoport collaboration
  • 34. 5/24/2013 Presentation Tudor 35 Brainstorming and idea selection Co-design activities cooperation Solution assembly and coordination Team activities Interactive activities Contest check points T1: Concept delivery T2: Design review T3: Solution valorisation Collect feedbacks Validate solution Build visibility Community serious game design
  • 35. 5/24/2013 Presentation Tudor 36 Physical Interfaces User experience Front office availability Back office support & recognition Contest Sponsor/Admin Phase coordination & monitoring Participant actions The gameplay Evaluator Assessment & Rewards Community serious game management
  • 37. 5/24/2013 Presentation Tudor 38 Employee expectations v/s HR gamified service proposal
  • 38. 5/24/2013 Presentation Tudor 39 Employee expectations – 2min We expect gamified experience in the following cases : 1. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 2. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 3. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Part 1 – Employee role
  • 39. 5/24/2013 Presentation Tudor 40 Listen to employee 3 expectations – 3 min each Part 1 - HR role I think that gamification in the organisation should start by: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Selected RH challenge? (only one)    pick an employee gamification challenge Part 1 Report employee gamification challenge you wish to start with
  • 40. 5/24/2013 Presentation Tudor 41 Propose an inventive solution as the HR service – 5min Part 2 HR role Our HR proposal:
  • 41. 5/24/2013 Presentation Tudor 42 Expose solution to Employee – 3 min each Part 2 - HR role Our feedback to the HR proposed gamified experience _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Our first prototype solution: Collect employee feedback: Positive: Negative/Limitations: Part 2 - Employee role
  • 42. 5/24/2013 Presentation Tudor 43 Global debrief 1 min Part 2 - HR role - Expose the selected employee gamification expectation - Expose the HR proposal - Expose employee satisfaction & expressed limitations
  • 43. … A vous de jouer, mais… 5/24/2013 Presentation Tudor 44 «Gamification is the high fructose corn syrup of engagement» (Kathy Sierra )
  • 44. En perspective à la rentrée… A retenir pour les prochaines matinales • 01.10.13 : Diversité • 07.11.13: Performance du capital humain Evènement proposé par INTERFORMATION asbl