Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Transforming Time
Management Learning with
Gamification
Francis Wade
HRMATT’s 9th Biennial Conference
Hilton Trinidad & Co...
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
2
Imagine
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
3
Nothing sticks
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
4
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
5
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
6
Engrossing
Something
is obviously
working
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
7
LatestResearch:WhatCausesResults?
Pre Class____% In Class_____% After Class______%
HRMATT’s 9th Biennial Conference – May ...
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
9
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
10
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
11
In Competition
Vs.
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
12
A “techie-type” ?
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
13
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
14
Is gamification
the answer?
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
15
Your Goals:
To engage learners
Make them want more
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
16
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
17
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
18
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
19
1. Avoid “bad” games
2. Use class time as practice time
3. Craft games using solid design
principles
HRMATT’s 9th Biennial...
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
21
1. Avoid “bad” games
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
22
Fun for its own sake
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
23
1.7
billion
Engagement for its own sake
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
24
Recall for its own sake
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
25
Your call:
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
26
Quiz
Which of these games are good or bad?
Dominoes / Cards
Monopoly
Cricket
Role Playing
Facebook
Slots
Microsoft Flight ...
2. Using Class Time as Practice Time
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
28
“Getting the information”
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
29
NewHabits-NewGoals30
CurrentResearch:Information doubling
Between 1950 and 2000 human knowledge
doubled
Scientific informa...
NewHabits-NewGoals31
MORE!
The Sunday New York Times contains the
same amount of information as someone
living in 1750 saw...
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
32
The new Class Time – for the kind of
learning that’s impossible elsewhere
HRMATT’s 9th Biennial Conference – May 13th & 14...
Examples?
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
34
Old Time Management Training
“Follow a detailed
prescription”
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
35
New: Training on how to upgrade
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
36
Time Management Training
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
37
Information
describing a
prescription...
Observable,coachable, learnablebehaviours
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
38
Quiz–whichbehaviourspassthetest?
Combing your hair
Arguing with your employee
Considering your next move
Describing a ...
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
40
Time Management Fundamentals
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
41
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
42
3. Craftinggamesusingtheprinciples
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
43
Gamification Principles
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
44
Video-taped feedback
1. In a 2-person roleplay,
resolve a difficult issue
while being filmed. Have a
protagonist / trainee...
NewHabits - Improvement Game
1. Figure out your current belt-level in time
management using a diagnosis built on best
prac...
Time Management Assessment
Answer 85 quiz questions based on the 7
fundamentals of time management and learn
what current ...
Simulations
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
48
2Merge Airlines
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
49
Tools Required – TwoMerge Game
• US$100 program
• Pictures $20
• 1 half day of effort
HRMATT’s 9th Biennial Conference – M...
Summary – Precision
Games can be used to give learners practice in
precise behaviours
With immediate feedback, training ca...
PlayingtheCliffhangerGame
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
52
To Receive My Game Links
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
53
Minnie Mouse minnie@disney.com
John S...
Upcoming SlideShare
Loading in …5
×

of

Transforming Time Management Learning with Gamification Slide 1 Transforming Time Management Learning with Gamification Slide 2 Transforming Time Management Learning with Gamification Slide 3 Transforming Time Management Learning with Gamification Slide 4 Transforming Time Management Learning with Gamification Slide 5 Transforming Time Management Learning with Gamification Slide 6 Transforming Time Management Learning with Gamification Slide 7 Transforming Time Management Learning with Gamification Slide 8 Transforming Time Management Learning with Gamification Slide 9 Transforming Time Management Learning with Gamification Slide 10 Transforming Time Management Learning with Gamification Slide 11 Transforming Time Management Learning with Gamification Slide 12 Transforming Time Management Learning with Gamification Slide 13 Transforming Time Management Learning with Gamification Slide 14 Transforming Time Management Learning with Gamification Slide 15 Transforming Time Management Learning with Gamification Slide 16 Transforming Time Management Learning with Gamification Slide 17 Transforming Time Management Learning with Gamification Slide 18 Transforming Time Management Learning with Gamification Slide 19 Transforming Time Management Learning with Gamification Slide 20 Transforming Time Management Learning with Gamification Slide 21 Transforming Time Management Learning with Gamification Slide 22 Transforming Time Management Learning with Gamification Slide 23 Transforming Time Management Learning with Gamification Slide 24 Transforming Time Management Learning with Gamification Slide 25 Transforming Time Management Learning with Gamification Slide 26 Transforming Time Management Learning with Gamification Slide 27 Transforming Time Management Learning with Gamification Slide 28 Transforming Time Management Learning with Gamification Slide 29 Transforming Time Management Learning with Gamification Slide 30 Transforming Time Management Learning with Gamification Slide 31 Transforming Time Management Learning with Gamification Slide 32 Transforming Time Management Learning with Gamification Slide 33 Transforming Time Management Learning with Gamification Slide 34 Transforming Time Management Learning with Gamification Slide 35 Transforming Time Management Learning with Gamification Slide 36 Transforming Time Management Learning with Gamification Slide 37 Transforming Time Management Learning with Gamification Slide 38 Transforming Time Management Learning with Gamification Slide 39 Transforming Time Management Learning with Gamification Slide 40 Transforming Time Management Learning with Gamification Slide 41 Transforming Time Management Learning with Gamification Slide 42 Transforming Time Management Learning with Gamification Slide 43 Transforming Time Management Learning with Gamification Slide 44 Transforming Time Management Learning with Gamification Slide 45 Transforming Time Management Learning with Gamification Slide 46 Transforming Time Management Learning with Gamification Slide 47 Transforming Time Management Learning with Gamification Slide 48 Transforming Time Management Learning with Gamification Slide 49 Transforming Time Management Learning with Gamification Slide 50 Transforming Time Management Learning with Gamification Slide 51 Transforming Time Management Learning with Gamification Slide 52 Transforming Time Management Learning with Gamification Slide 53
Upcoming SlideShare
What to Upload to SlideShare
Next

2 Likes

Share

Transforming Time Management Learning with Gamification

[Audio link - http://archive.org/details/TransformingTimeManagementLearningWithGamification]
Here is a description of the second speech I presented at the HRMATT Conference 2013 in Port of Spain.

Time management training has traditionally been avoided by most professionals: it’s consisted of an expert doling out long lists of the “perfect” behaviours to follow. Furthermore, those who do attend are known to fail after only a few days, reverting to old behaviours, and familiar results.

Time Management 2.0 calls for replacing the old one-size-fits-all model entirely; instead, the goal is to teach learners how to effect an upgrade to their time management system on their own, whenever the need arises. The best way to impart these skills is not to teach theory, but to coach learners through their first conscious upgrade during the class using new tools.

In this context, immersing learners in a number of in-class training games is an effective way to engage them immediately, while opening them up to new advice.

Attendees to this session will learn:
- how to analyze learner needs so that nothing is ignored
- how to translate needs into games that make a substantial difference
- how to learn to use technology to create games

At the end, this session will help you go back to the office and design your own learner-centred games.

Related Books

Free with a 30 day trial from Scribd

See all

Related Audiobooks

Free with a 30 day trial from Scribd

See all

Transforming Time Management Learning with Gamification

  1. 1. Transforming Time Management Learning with Gamification Francis Wade HRMATT’s 9th Biennial Conference Hilton Trinidad & Conference Center May 13, 2012 Hear the audio by following the link in the description
  2. 2. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 2 Imagine
  3. 3. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 3
  4. 4. Nothing sticks HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 4
  5. 5. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 5
  6. 6. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 6 Engrossing
  7. 7. Something is obviously working HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 7
  8. 8. LatestResearch:WhatCausesResults? Pre Class____% In Class_____% After Class______% HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 8
  9. 9. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 9
  10. 10. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 10
  11. 11. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 11
  12. 12. In Competition Vs. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 12
  13. 13. A “techie-type” ? HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 13
  14. 14. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 14
  15. 15. Is gamification the answer? HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 15
  16. 16. Your Goals: To engage learners Make them want more HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 16
  17. 17. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 17
  18. 18. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 18
  19. 19. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 19
  20. 20. 1. Avoid “bad” games 2. Use class time as practice time 3. Craft games using solid design principles HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 20 How?
  21. 21. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 21
  22. 22. 1. Avoid “bad” games HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 22
  23. 23. Fun for its own sake HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 23 1.7 billion
  24. 24. Engagement for its own sake HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 24
  25. 25. Recall for its own sake HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 25
  26. 26. Your call: HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 26
  27. 27. Quiz Which of these games are good or bad? Dominoes / Cards Monopoly Cricket Role Playing Facebook Slots Microsoft Flight Simulator HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 27
  28. 28. 2. Using Class Time as Practice Time HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 28
  29. 29. “Getting the information” HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 29
  30. 30. NewHabits-NewGoals30 CurrentResearch:Information doubling Between 1950 and 2000 human knowledge doubled Scientific information doubles every 5 years Internet traffic doubles every 100 days
  31. 31. NewHabits-NewGoals31 MORE! The Sunday New York Times contains the same amount of information as someone living in 1750 saw in a lifetime In 2008, people consumed 3 times as much information as they did in 1960 You process more information in a day than your grandparents did in a month
  32. 32. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 32
  33. 33. The new Class Time – for the kind of learning that’s impossible elsewhere HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 33
  34. 34. Examples? HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 34
  35. 35. Old Time Management Training “Follow a detailed prescription” HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 35
  36. 36. New: Training on how to upgrade HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 36
  37. 37. Time Management Training HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 37 Information describing a prescription Practice upgrade skills Practice habit changing skills
  38. 38. Observable,coachable, learnablebehaviours HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 38
  39. 39. Quiz–whichbehaviourspassthetest? Combing your hair Arguing with your employee Considering your next move Describing a problem Solving an issue Mediating a dispute Assigning an action item Clean your office / room HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 39
  40. 40. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 40
  41. 41. Time Management Fundamentals HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 41
  42. 42. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 42
  43. 43. 3. Craftinggamesusingtheprinciples HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 43
  44. 44. Gamification Principles HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 44
  45. 45. Video-taped feedback 1. In a 2-person roleplay, resolve a difficult issue while being filmed. Have a protagonist / trainee and an actor. 2. Replay the recording, and stop to give feedback based on key moments. Re-enact as needed. 3. Come to consensus as a group on the observed techniques that work best. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 45
  46. 46. NewHabits - Improvement Game 1. Figure out your current belt-level in time management using a diagnosis built on best practices. 2. Determine the gaps and your new target belt. 3. Change your habits and earn a new belt. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 46
  47. 47. Time Management Assessment Answer 85 quiz questions based on the 7 fundamentals of time management and learn what current level of skill you possess. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 47
  48. 48. Simulations HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 48
  49. 49. 2Merge Airlines HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 49
  50. 50. Tools Required – TwoMerge Game • US$100 program • Pictures $20 • 1 half day of effort HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 50
  51. 51. Summary – Precision Games can be used to give learners practice in precise behaviours With immediate feedback, training can be transformed into an engaging experience Throw learners into games as quickly as possible and use their failures as a starting point for learning new skills HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 51
  52. 52. PlayingtheCliffhangerGame HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 52
  53. 53. To Receive My Game Links HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 53 Minnie Mouse minnie@disney.com John Smith-Ramlogan john@tstt.net Add your contact information to my list /join us!
  • RABAVISHI

    Dec. 25, 2014
  • janelphillip

    Jun. 13, 2013

[Audio link - http://archive.org/details/TransformingTimeManagementLearningWithGamification] Here is a description of the second speech I presented at the HRMATT Conference 2013 in Port of Spain. Time management training has traditionally been avoided by most professionals: it’s consisted of an expert doling out long lists of the “perfect” behaviours to follow. Furthermore, those who do attend are known to fail after only a few days, reverting to old behaviours, and familiar results. Time Management 2.0 calls for replacing the old one-size-fits-all model entirely; instead, the goal is to teach learners how to effect an upgrade to their time management system on their own, whenever the need arises. The best way to impart these skills is not to teach theory, but to coach learners through their first conscious upgrade during the class using new tools. In this context, immersing learners in a number of in-class training games is an effective way to engage them immediately, while opening them up to new advice. Attendees to this session will learn: - how to analyze learner needs so that nothing is ignored - how to translate needs into games that make a substantial difference - how to learn to use technology to create games At the end, this session will help you go back to the office and design your own learner-centred games.

Views

Total views

1,480

On Slideshare

0

From embeds

0

Number of embeds

352

Actions

Downloads

0

Shares

0

Comments

0

Likes

2

×