TIMELINE
Ideation is a creative
process where designers
generate ideas in sessions.
Ideation
Design
architecture
and development
Once the UX/UI designs are
approved, kickstart the
development process.
Backend-as-a-Service (BaaS)
is a cloud service model in
which developers outsource
all the behind-the-scenes
aspects of an application.
Backend as a
service
Whether the function as
intended depends sensitively
on parameters that describe
the shape, arrangement, and
characteristics.
Support and
Fine tuning
The active placement of the
pieces and the process of
achieving the elaboration of
a theme or subject.
Development
(Graphics +
Logic)
A prototype is an early
release or a sample of a
game designed to test an
initial assumption or
concept about that game.
Create a Basic
Prototype
Testing is the process of
finding errors in the
developed game. It also
checks whether the real
outcomes can match expected
results.
Testing the
Game
Publish
After everything is
approved, launch the game
and make it available to
public.
Scalability is the
capability of a system to
handle a growing amount of
work.
Scale
(Customise
backend)
Load testing
Load testing is a technique
used to examine the
behavior of a system when
subject to both normal and
extreme expected load
conditions.
Release/ Go-
to-Market
Stages of Game
Development
Launch the game for users.

Stages of game development

  • 1.
    TIMELINE Ideation is acreative process where designers generate ideas in sessions. Ideation Design architecture and development Once the UX/UI designs are approved, kickstart the development process. Backend-as-a-Service (BaaS) is a cloud service model in which developers outsource all the behind-the-scenes aspects of an application. Backend as a service Whether the function as intended depends sensitively on parameters that describe the shape, arrangement, and characteristics. Support and Fine tuning The active placement of the pieces and the process of achieving the elaboration of a theme or subject. Development (Graphics + Logic) A prototype is an early release or a sample of a game designed to test an initial assumption or concept about that game. Create a Basic Prototype Testing is the process of finding errors in the developed game. It also checks whether the real outcomes can match expected results. Testing the Game Publish After everything is approved, launch the game and make it available to public. Scalability is the capability of a system to handle a growing amount of work. Scale (Customise backend) Load testing Load testing is a technique used to examine the behavior of a system when subject to both normal and extreme expected load conditions. Release/ Go- to-Market Stages of Game Development Launch the game for users.